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Decompiled source of LethalCitadelle v1.1.0
EbenStream.LethalCitadelle.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalCitadelle.Patches; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("EbenStream.LethalCitadelle")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0")] [assembly: AssemblyProduct("LethalCitadelle")] [assembly: AssemblyTitle("EbenStream.LethalCitadelle")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCitadelle { [BepInPlugin("EbenStream.LethalCitadelle", "LethalCitadelle", "1.1.0")] public class LethalCitadelle : BaseUnityPlugin { internal static List<AudioClip> MelucheVoicesAngry; internal static List<AudioClip> MelucheVoicesCalm; internal static List<AudioClip> PoutouVoices; internal static List<AudioClip> GuiraudScream; internal static List<AudioClip> GuiraudWall; internal static List<AudioClip> Gluanksman; internal static AssetBundle BundleMelucheAngry; internal static AssetBundle BundleMelucheCalm; internal static AssetBundle BundlePoutou; internal static AssetBundle BundleGuiraudScream; internal static AssetBundle BundleGuiraudWall; internal static AssetBundle BundleGluanksman; public static LethalCitadelle Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"EbenStream.LethalCitadelle v1.1.0 has loaded!"); MelucheVoicesAngry = new List<AudioClip>(); MelucheVoicesCalm = new List<AudioClip>(); PoutouVoices = new List<AudioClip>(); GuiraudScream = new List<AudioClip>(); GuiraudWall = new List<AudioClip>(); Gluanksman = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("EbenStream.LethalCitadelle.dll".ToCharArray()); BundleMelucheAngry = AssetBundle.LoadFromFile(location + "melucheangry"); BundleMelucheCalm = AssetBundle.LoadFromFile(location + "meluchecalm"); BundlePoutou = AssetBundle.LoadFromFile(location + "poutou"); BundleGuiraudWall = AssetBundle.LoadFromFile(location + "guiraudwall"); BundleGuiraudScream = AssetBundle.LoadFromFile(location + "guiraudscream"); BundleGluanksman = AssetBundle.LoadFromFile(location + "gluanksman"); if (Object.op_Implicit((Object)(object)BundleMelucheAngry) && Object.op_Implicit((Object)(object)BundlePoutou) && Object.op_Implicit((Object)(object)BundleMelucheCalm)) { MelucheVoicesAngry = BundleMelucheAngry.LoadAllAssets<AudioClip>().ToList(); MelucheVoicesCalm = BundleMelucheCalm.LoadAllAssets<AudioClip>().ToList(); PoutouVoices = BundlePoutou.LoadAllAssets<AudioClip>().ToList(); GuiraudScream = BundleGuiraudScream.LoadAllAssets<AudioClip>().ToList(); GuiraudWall = BundleGuiraudWall.LoadAllAssets<AudioClip>().ToList(); Gluanksman = BundleGluanksman.LoadAllAssets<AudioClip>().ToList(); Logger.LogError((object)"Successfully loaded asset bundle"); } else { Logger.LogError((object)"Failed to load asset bundle"); } } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("EbenStream.LethalCitadelle"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Harmony.PatchAll(typeof(HoarderBugAIPatch)); Harmony.PatchAll(typeof(FlowerSnakeEnemyPatch)); Harmony.PatchAll(typeof(CrawlerAIPatch)); Harmony.PatchAll(typeof(PufferAIPatch)); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "EbenStream.LethalCitadelle"; public const string PLUGIN_NAME = "LethalCitadelle"; public const string PLUGIN_VERSION = "1.1.0"; } } namespace LethalCitadelle.Patches { [HarmonyPatch(typeof(CrawlerAI))] internal class CrawlerAIPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(CrawlerAI __instance) { __instance.longRoarSFX = LethalCitadelle.GuiraudScream.ToArray(); __instance.hitWallSFX = LethalCitadelle.GuiraudWall.ToArray(); } } [HarmonyPatch(typeof(FlowerSnakeEnemy))] internal class FlowerSnakeEnemyPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(FlowerSnakeEnemy __instance) { ((EnemyAI)__instance).enemyType.audioClips = LethalCitadelle.PoutouVoices.ToArray(); ((EnemyAI)__instance).enemyType.audioClips[4] = null; __instance.flappingAudio.clip = null; } } [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugAIPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(HoarderBugAI __instance) { __instance.chitterSFX = LethalCitadelle.MelucheVoicesCalm.ToArray(); __instance.angryScreechSFX = LethalCitadelle.MelucheVoicesAngry.ToArray(); __instance.bugFlySFX = null; __instance.hitPlayerSFX = null; } } [HarmonyPatch(typeof(PufferAI))] internal class PufferAIPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(PufferAI __instance) { AudioClip[] frightenSFX = (AudioClip[])(object)new AudioClip[1] { LethalCitadelle.Gluanksman[1] }; __instance.frightenSFX = frightenSFX; __instance.puff = LethalCitadelle.Gluanksman[2]; __instance.angry = LethalCitadelle.Gluanksman[0]; } } }