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Decompiled source of SplendiferousSexToys NSFW v1.0.1
MyFirstPlugin.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("MyFirstPlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Hopefully a working mod")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("My first plugin")] [assembly: AssemblyTitle("MyFirstPlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MyFirstPlugin { public static class MyPluginInfo { public const string PLUGIN_GUID = "MyFirstPlugin"; public const string PLUGIN_NAME = "My first plugin"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LethalCompanyModTemplate { [BepInPlugin("BadDragonToys.MODNAME", "BadDragonToys", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class LethalCompanyModName : BaseUnityPlugin { public const string modGUID = "BadDragonToys.MODNAME"; public const string modName = "BadDragonToys"; public const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("BadDragonToys.MODNAME"); private void Awake() { ManualLogSource val = Logger.CreateLogSource("BadDragonToys.MODNAME"); val.LogMessage((object)"BadDragonToys.MODNAME has loaded succesfully."); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dildoassetbundle"); AssetBundle val2 = AssetBundle.LoadFromFile(text); int num = 100; int num2 = 1; int num3 = 15; Item val3 = val2.LoadAsset<Item>("Assets/Items/Vergil/Vergil.asset"); Utilities.FixMixerGroups(val3.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Items.RegisterScrap(val3, num, (LevelTypes)(-1)); Item val4 = val2.LoadAsset<Item>("Assets/Items/sleipnir/Sleipnir.asset"); Utilities.FixMixerGroups(val4.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Items.RegisterScrap(val4, num, (LevelTypes)(-1)); Item val5 = val2.LoadAsset<Item>("Assets/Items/lilvibefusion/LilVibeFusion.asset"); Utilities.FixMixerGroups(val5.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Items.RegisterScrap(val5, num, (LevelTypes)(-1)); Item val6 = val2.LoadAsset<Item>("Assets/Items/lilvibecockatrice/LilVibeCockatrice.asset"); Utilities.FixMixerGroups(val6.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Items.RegisterScrap(val6, num, (LevelTypes)(-1)); Item val7 = val2.LoadAsset<Item>("Assets/Items/lilvibechico/LilVibeChico.asset"); Utilities.FixMixerGroups(val7.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Items.RegisterScrap(val7, num, (LevelTypes)(-1)); Item val8 = val2.LoadAsset<Item>("Assets/Items/Hunter/Hunter.asset"); Utilities.FixMixerGroups(val8.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Items.RegisterScrap(val8, num, (LevelTypes)(-1)); Item val9 = val2.LoadAsset<Item>("Assets/Items/Cole/Cole.asset"); Utilities.FixMixerGroups(val9.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Items.RegisterScrap(val9, num, (LevelTypes)(-1)); Item val10 = val2.LoadAsset<Item>("Assets/Items/Echo/Echo.asset"); Utilities.FixMixerGroups(val10.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab); Items.RegisterScrap(val10, num, (LevelTypes)(-1)); Item val11 = val2.LoadAsset<Item>("Assets/Items/winstonsTongue/winstonsTongue.asset"); Utilities.FixMixerGroups(val11.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab); Items.RegisterScrap(val11, num, (LevelTypes)(-1)); Item val12 = val2.LoadAsset<Item>("Assets/Items/Tucker/Tucker.asset"); Utilities.FixMixerGroups(val12.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab); Items.RegisterScrap(val12, num, (LevelTypes)(-1)); Item val13 = val2.LoadAsset<Item>("Assets/Items/Crackers/Crackers.asset"); Utilities.FixMixerGroups(val13.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab); Items.RegisterScrap(val13, num, (LevelTypes)(-1)); Item val14 = val2.LoadAsset<Item>("Assets/Items/Razor/Razor.asset"); Utilities.FixMixerGroups(val14.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab); Items.RegisterScrap(val14, num, (LevelTypes)(-1)); Item val15 = val2.LoadAsset<Item>("Assets/Items/ChanceFlared/ChanceFlared.asset"); Utilities.FixMixerGroups(val15.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab); Items.RegisterScrap(val15, num, (LevelTypes)(-1)); Item val16 = val2.LoadAsset<Item>("Assets/Items/Flint/Flint.asset"); Utilities.FixMixerGroups(val16.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab); Items.RegisterScrap(val16, num, (LevelTypes)(-1)); Item val17 = val2.LoadAsset<Item>("Assets/Items/Ridley/Ridley.asset"); Utilities.FixMixerGroups(val17.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab); Items.RegisterScrap(val17, num, (LevelTypes)(-1)); Item val18 = val2.LoadAsset<Item>("Assets/Items/Roland/Roland.asset"); Utilities.FixMixerGroups(val18.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab); Items.RegisterScrap(val18, num, (LevelTypes)(-1)); Item val19 = val2.LoadAsset<Item>("Assets/Items/lilvibeseadragon/LilVibeSeadragon.asset"); Utilities.FixMixerGroups(val19.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab); Items.RegisterScrap(val19, num, (LevelTypes)(-1)); Item val20 = val2.LoadAsset<Item>("Assets/Items/Diego/Diego.asset"); Utilities.FixMixerGroups(val20.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val20.spawnPrefab); Items.RegisterScrap(val20, num, (LevelTypes)(-1)); Item val21 = val2.LoadAsset<Item>("Assets/Items/Terra/Terra.asset"); Utilities.FixMixerGroups(val21.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val21.spawnPrefab); Items.RegisterScrap(val21, num, (LevelTypes)(-1)); Item val22 = val2.LoadAsset<Item>("Assets/Items/Andre/Andre.asset"); Utilities.FixMixerGroups(val22.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val22.spawnPrefab); Items.RegisterScrap(val22, num, (LevelTypes)(-1)); Item val23 = val2.LoadAsset<Item>("Assets/Items/Orochi/Orochi.asset"); Utilities.FixMixerGroups(val23.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val23.spawnPrefab); Items.RegisterScrap(val23, num, (LevelTypes)(-1)); Item val24 = val2.LoadAsset<Item>("Assets/Items/seraphinaStud/seraphinaStud.asset"); Utilities.FixMixerGroups(val24.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val24.spawnPrefab); Items.RegisterScrap(val24, num, (LevelTypes)(-1)); Item val25 = val2.LoadAsset<Item>("Assets/Items/Stan/Stan.asset"); Utilities.FixMixerGroups(val25.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val25.spawnPrefab); Items.RegisterScrap(val25, num, (LevelTypes)(-1)); Item val26 = val2.LoadAsset<Item>("Assets/Items/Helius/Helius.asset"); Utilities.FixMixerGroups(val26.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val26.spawnPrefab); Items.RegisterScrap(val26, num, (LevelTypes)(-1)); Item val27 = val2.LoadAsset<Item>("Assets/Items/Habu/Habu.asset"); Utilities.FixMixerGroups(val27.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val27.spawnPrefab); Items.RegisterScrap(val27, num, (LevelTypes)(-1)); Item val28 = val2.LoadAsset<Item>("Assets/Items/Kelvin/Kelvin.asset"); Utilities.FixMixerGroups(val28.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val28.spawnPrefab); Items.RegisterScrap(val28, num, (LevelTypes)(-1)); Item val29 = val2.LoadAsset<Item>("Assets/Items/Baron/Baron.asset"); Utilities.FixMixerGroups(val29.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val29.spawnPrefab); Items.RegisterScrap(val29, num, (LevelTypes)(-1)); Item val30 = val2.LoadAsset<Item>("Assets/Items/Fenrir/Fenrir.asset"); Utilities.FixMixerGroups(val30.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val30.spawnPrefab); Items.RegisterScrap(val30, num, (LevelTypes)(-1)); Item val31 = val2.LoadAsset<Item>("Assets/Items/Kyel/Kyel.asset"); Utilities.FixMixerGroups(val31.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val31.spawnPrefab); Items.RegisterScrap(val31, num, (LevelTypes)(-1)); Item val32 = val2.LoadAsset<Item>("Assets/Items/Aquadrax/Aquadrax.asset"); Utilities.FixMixerGroups(val32.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val32.spawnPrefab); Items.RegisterScrap(val32, num, (LevelTypes)(-1)); Item val33 = val2.LoadAsset<Item>("Assets/Items/Sveinn/Sveinn.asset"); Utilities.FixMixerGroups(val33.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val33.spawnPrefab); Items.RegisterScrap(val33, num, (LevelTypes)(-1)); Item val34 = val2.LoadAsset<Item>("Assets/Items/Cuttlefish/Cuttlefish.asset"); Utilities.FixMixerGroups(val34.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val34.spawnPrefab); Items.RegisterScrap(val34, num, (LevelTypes)(-1)); Item val35 = val2.LoadAsset<Item>("Assets/Items/Amon/Amon.asset"); Utilities.FixMixerGroups(val35.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val35.spawnPrefab); Items.RegisterScrap(val35, num, (LevelTypes)(-1)); Item val36 = val2.LoadAsset<Item>("Assets/Items/Austin/Austin.asset"); Utilities.FixMixerGroups(val36.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val36.spawnPrefab); Items.RegisterScrap(val36, num, (LevelTypes)(-1)); Item val37 = val2.LoadAsset<Item>("Assets/Items/dukePaw/dukePaw.asset"); Utilities.FixMixerGroups(val37.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val37.spawnPrefab); Items.RegisterScrap(val37, 15, (LevelTypes)(-1)); Item val38 = val2.LoadAsset<Item>("Assets/Items/davidPaw/davidPaw.asset"); Utilities.FixMixerGroups(val38.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val38.spawnPrefab); Items.RegisterScrap(val38, 15, (LevelTypes)(-1)); Item val39 = val2.LoadAsset<Item>("Assets/Items/Stryker/Stryker.asset"); Utilities.FixMixerGroups(val39.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val39.spawnPrefab); Items.RegisterScrap(val39, num3, (LevelTypes)(-1)); Item val40 = val2.LoadAsset<Item>("Assets/Items/Archer/Archer.asset"); Utilities.FixMixerGroups(val40.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val40.spawnPrefab); Items.RegisterScrap(val40, num, (LevelTypes)(-1)); Item val41 = val2.LoadAsset<Item>("Assets/Items/Ledo/Ledo.asset"); Utilities.FixMixerGroups(val41.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val41.spawnPrefab); Items.RegisterScrap(val41, num3, (LevelTypes)(-1)); Item val42 = val2.LoadAsset<Item>("Assets/Items/Kona/Kona.asset"); Utilities.FixMixerGroups(val42.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val42.spawnPrefab); Items.RegisterScrap(val42, num, (LevelTypes)(-1)); Item val43 = val2.LoadAsset<Item>("Assets/Items/lilVibeTongue/lilVibeTongue.asset"); Utilities.FixMixerGroups(val43.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val43.spawnPrefab); Items.RegisterScrap(val43, num, (LevelTypes)(-1)); Item val44 = val2.LoadAsset<Item>("Assets/Items/Apollo/Apollo.asset"); Utilities.FixMixerGroups(val44.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val44.spawnPrefab); Items.RegisterScrap(val44, num, (LevelTypes)(-1)); Item val45 = val2.LoadAsset<Item>("Assets/Items/Delmar/Delmar.asset"); Utilities.FixMixerGroups(val45.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val45.spawnPrefab); Items.RegisterScrap(val45, num, (LevelTypes)(-1)); Item val46 = val2.LoadAsset<Item>("Assets/Items/Slater/Slater.asset"); Utilities.FixMixerGroups(val46.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val46.spawnPrefab); Items.RegisterScrap(val46, num, (LevelTypes)(-1)); Item val47 = val2.LoadAsset<Item>("Assets/Items/MeatCanyon/MeatCanyon.asset"); Utilities.FixMixerGroups(val47.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val47.spawnPrefab); Items.RegisterScrap(val47, num, (LevelTypes)(-1)); Item val48 = val2.LoadAsset<Item>("Assets/Items/Nocturne/Nocturne.asset"); Utilities.FixMixerGroups(val48.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val48.spawnPrefab); Items.RegisterScrap(val48, num, (LevelTypes)(-1)); Item val49 = val2.LoadAsset<Item>("Assets/Items/Plug/Plug.asset"); Utilities.FixMixerGroups(val49.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val49.spawnPrefab); Items.RegisterScrap(val49, num, (LevelTypes)(-1)); Item val50 = val2.LoadAsset<Item>("Assets/Items/Hanzo/Hanzo.asset"); Utilities.FixMixerGroups(val50.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val50.spawnPrefab); Items.RegisterScrap(val50, num, (LevelTypes)(-1)); Item val51 = val2.LoadAsset<Item>("Assets/Items/Pearce/Pearce.asset"); Utilities.FixMixerGroups(val51.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val51.spawnPrefab); Items.RegisterScrap(val51, num, (LevelTypes)(-1)); Item val52 = val2.LoadAsset<Item>("Assets/Items/Nix/Nix.asset"); Utilities.FixMixerGroups(val52.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val52.spawnPrefab); Items.RegisterScrap(val52, num3, (LevelTypes)(-1)); Item val53 = val2.LoadAsset<Item>("Assets/Items/Clayton/Clayton.asset"); Utilities.FixMixerGroups(val53.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val53.spawnPrefab); Items.RegisterScrap(val53, num, (LevelTypes)(-1)); Item val54 = val2.LoadAsset<Item>("Assets/Items/BumbleHooves/BumbleHooves.asset"); Utilities.FixMixerGroups(val54.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val54.spawnPrefab); Items.RegisterScrap(val54, num, (LevelTypes)(-1)); Item val55 = val2.LoadAsset<Item>("Assets/Items/DukeButt/DukeButt.asset"); Utilities.FixMixerGroups(val55.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val55.spawnPrefab); Items.RegisterScrap(val55, num3, (LevelTypes)(-1)); Item val56 = val2.LoadAsset<Item>("Assets/Items/Tako/Tako.asset"); Utilities.FixMixerGroups(val56.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val56.spawnPrefab); Items.RegisterScrap(val56, num, (LevelTypes)(-1)); Item val57 = val2.LoadAsset<Item>("Assets/Items/Zoie/Zoie.asset"); Utilities.FixMixerGroups(val57.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val57.spawnPrefab); Items.RegisterScrap(val57, num3, (LevelTypes)(-1)); Item val58 = val2.LoadAsset<Item>("Assets/Items/Natascha/Natascha.asset"); Utilities.FixMixerGroups(val58.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val58.spawnPrefab); Items.RegisterScrap(val58, num3, (LevelTypes)(-1)); Item val59 = val2.LoadAsset<Item>("Assets/Items/Kahn/Kahn.asset"); Utilities.FixMixerGroups(val59.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val59.spawnPrefab); Items.RegisterScrap(val59, num, (LevelTypes)(-1)); Item val60 = val2.LoadAsset<Item>("Assets/Items/Hazel/Hazel.asset"); Utilities.FixMixerGroups(val60.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val60.spawnPrefab); Items.RegisterScrap(val60, num3, (LevelTypes)(-1)); Item val61 = val2.LoadAsset<Item>("Assets/Items/DukeMuzzle/DukeMuzzle.asset"); Utilities.FixMixerGroups(val61.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val61.spawnPrefab); Items.RegisterScrap(val61, num3, (LevelTypes)(-1)); Item val62 = val2.LoadAsset<Item>("Assets/Items/Blaze/Blaze.asset"); Utilities.FixMixerGroups(val62.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val62.spawnPrefab); Items.RegisterScrap(val62, num, (LevelTypes)(-1)); Item val63 = val2.LoadAsset<Item>("Assets/Items/Mary/Mary.asset"); Utilities.FixMixerGroups(val63.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val63.spawnPrefab); Items.RegisterScrap(val63, num3, (LevelTypes)(-1)); Item val64 = val2.LoadAsset<Item>("Assets/Items/Demogorgon/Demogorgon.asset"); Utilities.FixMixerGroups(val64.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val64.spawnPrefab); Items.RegisterScrap(val64, num, (LevelTypes)(-1)); Item val65 = val2.LoadAsset<Item>("Assets/Items/Lana/Lana.asset"); Utilities.FixMixerGroups(val65.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val65.spawnPrefab); Items.RegisterScrap(val65, num3, (LevelTypes)(-1)); Item val66 = val2.LoadAsset<Item>("Assets/Items/Lily/Lily.asset"); Utilities.FixMixerGroups(val66.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val66.spawnPrefab); Items.RegisterScrap(val66, num3, (LevelTypes)(-1)); Item val67 = val2.LoadAsset<Item>("Assets/Items/Gala/Gala.asset"); Utilities.FixMixerGroups(val67.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val67.spawnPrefab); Items.RegisterScrap(val67, num3, (LevelTypes)(-1)); Item val68 = val2.LoadAsset<Item>("Assets/Items/Candy/Candy.asset"); Utilities.FixMixerGroups(val68.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val68.spawnPrefab); Items.RegisterScrap(val68, num3, (LevelTypes)(-1)); Item val69 = val2.LoadAsset<Item>("Assets/Items/Snowball/Snowball.asset"); Utilities.FixMixerGroups(val69.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val69.spawnPrefab); Items.RegisterScrap(val69, num3, (LevelTypes)(-1)); Item val70 = val2.LoadAsset<Item>("Assets/Items/Sofia/Sofia.asset"); Utilities.FixMixerGroups(val70.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val70.spawnPrefab); Items.RegisterScrap(val70, num3, (LevelTypes)(-1)); Item val71 = val2.LoadAsset<Item>("Assets/Items/Rex/Rex.asset"); Utilities.FixMixerGroups(val71.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val71.spawnPrefab); Items.RegisterScrap(val71, num, (LevelTypes)(-1)); Item val72 = val2.LoadAsset<Item>("Assets/Items/Monet/Monet.asset"); Utilities.FixMixerGroups(val72.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val72.spawnPrefab); Items.RegisterScrap(val72, num3, (LevelTypes)(-1)); Item val73 = val2.LoadAsset<Item>("Assets/Items/Rowan/Rowan.asset"); Utilities.FixMixerGroups(val73.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val73.spawnPrefab); Items.RegisterScrap(val73, num3, (LevelTypes)(-1)); Item val74 = val2.LoadAsset<Item>("Assets/Items/Alice/Alice.asset"); Utilities.FixMixerGroups(val74.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val74.spawnPrefab); Items.RegisterScrap(val74, num3, (LevelTypes)(-1)); Item val75 = val2.LoadAsset<Item>("Assets/Items/seraphinaGroove/seraphinaGroove.asset"); Utilities.FixMixerGroups(val75.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val75.spawnPrefab); Items.RegisterScrap(val75, num, (LevelTypes)(-1)); Item val76 = val2.LoadAsset<Item>("Assets/Items/Sahleen/Sahleen.asset"); Utilities.FixMixerGroups(val76.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val76.spawnPrefab); Items.RegisterScrap(val76, num3, (LevelTypes)(-1)); Item val77 = val2.LoadAsset<Item>("Assets/Items/DavidMuzzle/DavidMuzzle.asset"); Utilities.FixMixerGroups(val77.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val77.spawnPrefab); Items.RegisterScrap(val77, num3, (LevelTypes)(-1)); Item val78 = val2.LoadAsset<Item>("Assets/Items/Nox/Nox.asset"); Utilities.FixMixerGroups(val78.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val78.spawnPrefab); Items.RegisterScrap(val78, num, (LevelTypes)(-1)); Item val79 = val2.LoadAsset<Item>("Assets/Items/Emelie/Emelie.asset"); Utilities.FixMixerGroups(val79.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val79.spawnPrefab); Items.RegisterScrap(val79, num3, (LevelTypes)(-1)); Item val80 = val2.LoadAsset<Item>("Assets/Items/DemonDick/DemonDick.asset"); Utilities.FixMixerGroups(val80.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val80.spawnPrefab); Items.RegisterScrap(val80, num, (LevelTypes)(-1)); Item val81 = val2.LoadAsset<Item>("Assets/Items/EggPlug/EggPlug.asset"); Utilities.FixMixerGroups(val81.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val81.spawnPrefab); Items.RegisterScrap(val81, num, (LevelTypes)(-1)); Item val82 = val2.LoadAsset<Item>("Assets/Items/SugarStar/SugarStar.asset"); Utilities.FixMixerGroups(val82.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val82.spawnPrefab); Items.RegisterScrap(val82, num3, (LevelTypes)(-1)); Item val83 = val2.LoadAsset<Item>("Assets/Items/Spritz/Spritz.asset"); Utilities.FixMixerGroups(val83.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val83.spawnPrefab); Items.RegisterScrap(val83, num, (LevelTypes)(-1)); Item val84 = val2.LoadAsset<Item>("Assets/Items/FionaMuzzle/FionaMuzzle.asset"); Utilities.FixMixerGroups(val84.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val84.spawnPrefab); Items.RegisterScrap(val84, num3, (LevelTypes)(-1)); Item val85 = val2.LoadAsset<Item>("Assets/Items/David/David.asset"); Utilities.FixMixerGroups(val85.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val85.spawnPrefab); Items.RegisterScrap(val85, num, (LevelTypes)(-1)); Item val86 = val2.LoadAsset<Item>("Assets/Items/Leilani/Leilani.asset"); Utilities.FixMixerGroups(val86.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val86.spawnPrefab); Items.RegisterScrap(val86, num3, (LevelTypes)(-1)); Item val87 = val2.LoadAsset<Item>("Assets/Items/Nokken/Nokken.asset"); Utilities.FixMixerGroups(val87.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val87.spawnPrefab); Items.RegisterScrap(val87, num, (LevelTypes)(-1)); Item val88 = val2.LoadAsset<Item>("Assets/Items/Taurion/Taurion.asset"); Utilities.FixMixerGroups(val88.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val88.spawnPrefab); Items.RegisterScrap(val88, num, (LevelTypes)(-1)); Item val89 = val2.LoadAsset<Item>("Assets/Items/Bishop/Bishop.asset"); Utilities.FixMixerGroups(val89.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val89.spawnPrefab); Items.RegisterScrap(val89, num, (LevelTypes)(-1)); Item val90 = val2.LoadAsset<Item>("Assets/Items/Abyss/Abyss.asset"); Utilities.FixMixerGroups(val90.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val90.spawnPrefab); Items.RegisterScrap(val90, num, (LevelTypes)(-1)); Item val91 = val2.LoadAsset<Item>("Assets/Items/Janine/Janine.asset"); Utilities.FixMixerGroups(val91.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val91.spawnPrefab); Items.RegisterScrap(val91, num3, (LevelTypes)(-1)); Item val92 = val2.LoadAsset<Item>("Assets/Items/Tempestt/Tempestt.asset"); Utilities.FixMixerGroups(val92.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val92.spawnPrefab); Items.RegisterScrap(val92, num, (LevelTypes)(-1)); Item val93 = val2.LoadAsset<Item>("Assets/Items/EchoHorn/EchoHorn.asset"); Utilities.FixMixerGroups(val93.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val93.spawnPrefab); Items.RegisterScrap(val93, num, (LevelTypes)(-1)); Item val94 = val2.LoadAsset<Item>("Assets/Items/Duke/Duke.asset"); Utilities.FixMixerGroups(val94.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val94.spawnPrefab); Items.RegisterScrap(val94, num, (LevelTypes)(-1)); Item val95 = val2.LoadAsset<Item>("Assets/Items/JanineMuzzle/JanineMuzzle.asset"); Utilities.FixMixerGroups(val95.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val95.spawnPrefab); Items.RegisterScrap(val95, num3, (LevelTypes)(-1)); Item val96 = val2.LoadAsset<Item>("Assets/Items/SimpleStrap/SimpleStrap.asset"); Utilities.FixMixerGroups(val96.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val96.spawnPrefab); Items.RegisterScrap(val96, num, (LevelTypes)(-1)); Item val97 = val2.LoadAsset<Item>("Assets/Items/Ballstack/Ballstack.asset"); Utilities.FixMixerGroups(val97.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val97.spawnPrefab); Items.RegisterScrap(val97, num, (LevelTypes)(-1)); Item val98 = val2.LoadAsset<Item>("Assets/Items/Nova/Nova.asset"); Utilities.FixMixerGroups(val98.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val98.spawnPrefab); Items.RegisterScrap(val98, num, (LevelTypes)(-1)); Item val99 = val2.LoadAsset<Item>("Assets/Items/JT/JT.asset"); Utilities.FixMixerGroups(val99.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val99.spawnPrefab); Items.RegisterScrap(val99, num3, (LevelTypes)(-1)); Item val100 = val2.LoadAsset<Item>("Assets/Items/Lenneth/Lenneth.asset"); Utilities.FixMixerGroups(val100.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val100.spawnPrefab); Items.RegisterScrap(val100, num, (LevelTypes)(-1)); Item val101 = val2.LoadAsset<Item>("Assets/Items/Meng/Meng.asset"); Utilities.FixMixerGroups(val101.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val101.spawnPrefab); Items.RegisterScrap(val101, num, (LevelTypes)(-1)); Item val102 = val2.LoadAsset<Item>("Assets/Items/LilVibeNightDrake/LilVibeNightDrake.asset"); Utilities.FixMixerGroups(val102.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val102.spawnPrefab); Items.RegisterScrap(val102, num, (LevelTypes)(-1)); Item val103 = val2.LoadAsset<Item>("Assets/Items/Mystic/Mystic.asset"); Utilities.FixMixerGroups(val103.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val103.spawnPrefab); Items.RegisterScrap(val103, num, (LevelTypes)(-1)); Item val104 = val2.LoadAsset<Item>("Assets/Items/Tyson/Tyson.asset"); Utilities.FixMixerGroups(val104.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val104.spawnPrefab); Items.RegisterScrap(val104, num, (LevelTypes)(-1)); Item val105 = val2.LoadAsset<Item>("Assets/Items/Seraphina/Seraphina.asset"); Utilities.FixMixerGroups(val105.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val105.spawnPrefab); Items.RegisterScrap(val105, num, (LevelTypes)(-1)); Item val106 = val2.LoadAsset<Item>("Assets/Items/Vector/Vector.asset"); Utilities.FixMixerGroups(val106.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val106.spawnPrefab); Items.RegisterScrap(val106, num, (LevelTypes)(-1)); Item val107 = val2.LoadAsset<Item>("Assets/Items/Ika/Ika.asset"); Utilities.FixMixerGroups(val107.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val107.spawnPrefab); Items.RegisterScrap(val107, num, (LevelTypes)(-1)); Item val108 = val2.LoadAsset<Item>("Assets/Items/Haiku/Haiku.asset"); Utilities.FixMixerGroups(val108.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val108.spawnPrefab); Items.RegisterScrap(val108, num, (LevelTypes)(-1)); Item val109 = val2.LoadAsset<Item>("Assets/Items/ChanceUnflared/ChanceUnflared.asset"); Utilities.FixMixerGroups(val109.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val109.spawnPrefab); Items.RegisterScrap(val109, num, (LevelTypes)(-1)); Item val110 = val2.LoadAsset<Item>("Assets/Items/Marcel/Marcel.asset"); Utilities.FixMixerGroups(val110.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val110.spawnPrefab); Items.RegisterScrap(val110, num, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Penis and balls this is in the console now balls penis"); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }