Decompiled source of LCWishlist v1.0.0

LCWhitelist.dll

Decompiled 2 years ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LCWhitelist")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A whitelist for LLethal CompNYany")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LCWhitelist")]
[assembly: AssemblyTitle("LCWhitelist")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalCompanyTemplate
{
	[BepInPlugin("Eyan17.whitelist", "Whitelist", "1.0.1")]
	internal class Whitelist : BaseUnityPlugin
	{
		private const string modGUID = "Eyan17.whitelist";

		private const string modName = "Whitelist";

		private const string modVersion = "1.0.1";

		public static List<string> whitelist;

		public ConfigEntry<bool> isWhitelistOn;

		private ConfigEntry<string> allowedUsernames;

		internal static ManualLogSource mls;

		private void Awake()
		{
			mls = Logger.CreateLogSource("Whitelist");
			mls.LogInfo((object)"The whitelist has been initiated.");
			isWhitelistOn = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "isWhitelistOn", true, "Toggles whether the whitelist is on.");
			allowedUsernames = ((BaseUnityPlugin)this).Config.Bind<string>("Whitelist", "allowedUsenames", "Player", "A list of usernames seperated by a semicolon. All spaces before and after the name are trimed.");
			List<string> list = splitString(allowedUsernames.Value);
			whitelist = list;
			mls.LogInfo((object)"Whitelisted players:");
			for (int i = 0; i < whitelist.Count; i++)
			{
				mls.LogInfo((object)whitelist[i]);
			}
			if (isWhitelistOn.Value)
			{
				Harmony.CreateAndPatchAll(typeof(HarmonyUpdatePatch), (string)null);
				mls.LogInfo((object)"Update has been patched.");
			}
		}

		private static List<string> splitString(string input)
		{
			List<string> list = new List<string>();
			string text = "";
			bool flag = false;
			for (int i = 0; i < input.Length; i++)
			{
				char c = input[i];
				if (c == '\\' && !flag)
				{
					flag = true;
				}
				else if (c == ';' && !flag)
				{
					list.Add(text.Trim());
					text = "";
				}
				else if (c == '\\' && flag)
				{
					text += c;
					flag = false;
				}
				else
				{
					text += c;
					flag = false;
				}
			}
			list.Add(text.Trim());
			return list;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class HarmonyUpdatePatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpdatePatch(ref string ___playerUsername, ref ulong ___actualClientId)
		{
			if (___actualClientId != 0 && !Enumerable.Contains(Whitelist.whitelist, ___playerUsername))
			{
				Whitelist.mls.LogInfo((object)"Checking whitelist...");
				NetworkManager.Singleton.DisconnectClient(___actualClientId, "Not on whitelist.");
				Whitelist.mls.LogInfo((object)("Disconnected " + ___playerUsername + "; Client id: " + ___actualClientId));
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LCWhitelist";

		public const string PLUGIN_NAME = "LCWhitelist";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}