Decompiled source of TemerskieModLethal v1.0.5

TemerskieModLethal.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json.Linq;
using PathfindingLib.API.SmartPathfinding;
using PathfindingLib.Utilities;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TemerskieModLethal")]
[assembly: AssemblyConfiguration("production")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TemerskieModLethal")]
[assembly: AssemblyTitle("TemerskieModLethal")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TemerskieModLethal
{
	internal static class AssetBundleLoader
	{
		private static AssetBundle? _bundle;

		internal static GameObject? TemerskieFlaskPrefab { get; private set; }

		internal static GameObject? BottlesCratePrefab { get; private set; }

		internal static GameObject? ZmoraPrefab { get; private set; }

		internal static bool IsLoaded => (Object)(object)_bundle != (Object)null;

		internal static bool TryLoad()
		{
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_bundle != (Object)null)
			{
				return true;
			}
			string pluginDir = TemerskieMod._pluginDir;
			if (pluginDir == null)
			{
				return false;
			}
			string text = Path.Combine(pluginDir, "temerskiemod");
			if (!File.Exists(text))
			{
				ManualLogSource? log = TemerskieMod._log;
				if (log != null)
				{
					log.LogInfo((object)"AssetBundle 'temerskiemod' not found, will use procedural generation");
				}
				return false;
			}
			try
			{
				_bundle = AssetBundle.LoadFromFile(text);
				if ((Object)(object)_bundle == (Object)null)
				{
					ManualLogSource? log2 = TemerskieMod._log;
					if (log2 != null)
					{
						log2.LogWarning((object)"Failed to load AssetBundle (LoadFromFile returned null)");
					}
					return false;
				}
				TemerskieFlaskPrefab = _bundle.LoadAsset<GameObject>("TemerskieScrap");
				BottlesCratePrefab = _bundle.LoadAsset<GameObject>("BottlesOfTemerskieScrap");
				ZmoraPrefab = _bundle.LoadAsset<GameObject>("ZmoraEnemy");
				ManualLogSource? log3 = TemerskieMod._log;
				if (log3 != null)
				{
					log3.LogInfo((object)$"AssetBundle loaded: flask={(Object)(object)TemerskieFlaskPrefab != (Object)null} bottles={(Object)(object)BottlesCratePrefab != (Object)null} zmora={(Object)(object)ZmoraPrefab != (Object)null}");
				}
				if ((Object)(object)TemerskieFlaskPrefab != (Object)null)
				{
					ManualLogSource? log4 = TemerskieMod._log;
					if (log4 != null)
					{
						log4.LogInfo((object)$"  Flask scale={TemerskieFlaskPrefab.transform.localScale} children={TemerskieFlaskPrefab.transform.childCount}");
					}
				}
				if ((Object)(object)BottlesCratePrefab != (Object)null)
				{
					ManualLogSource? log5 = TemerskieMod._log;
					if (log5 != null)
					{
						log5.LogInfo((object)$"  Bottles scale={BottlesCratePrefab.transform.localScale} children={BottlesCratePrefab.transform.childCount}");
					}
				}
				if ((Object)(object)ZmoraPrefab != (Object)null)
				{
					ManualLogSource? log6 = TemerskieMod._log;
					if (log6 != null)
					{
						log6.LogInfo((object)$"  Zmora children={ZmoraPrefab.transform.childCount}");
					}
				}
				return true;
			}
			catch (Exception ex)
			{
				ManualLogSource? log7 = TemerskieMod._log;
				if (log7 != null)
				{
					log7.LogError((object)("AssetBundle load failed: " + ex.Message));
				}
				_bundle = null;
				return false;
			}
		}

		internal static GameObject? InstantiatePrefab(GameObject? bundlePrefab, string name)
		{
			if ((Object)(object)bundlePrefab == (Object)null)
			{
				return null;
			}
			GameObject val = Object.Instantiate<GameObject>(bundlePrefab);
			((Object)val).name = name;
			Object.DontDestroyOnLoad((Object)(object)val);
			if ((Object)(object)val.GetComponent<NetworkObject>() == (Object)null)
			{
				val.AddComponent<NetworkObject>().SynchronizeTransform = true;
			}
			NetworkPrefabs.RegisterNetworkPrefab(val);
			return val;
		}

		internal static void EnsureShaders()
		{
			if ((Object)(object)_bundle == (Object)null)
			{
				return;
			}
			MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
			Shader shader = Shader.Find("HDRP/Lit") ?? Shader.Find("Standard");
			MeshRenderer[] array2 = array;
			foreach (MeshRenderer val in array2)
			{
				if (!((Object)(object)((Renderer)val).sharedMaterial == (Object)null) && ((Object)(object)((Renderer)val).sharedMaterial.shader == (Object)null || ((Object)((Renderer)val).sharedMaterial.shader).name == "Hidden/InternalErrorShader"))
				{
					((Renderer)val).sharedMaterial.shader = shader;
				}
			}
		}

		internal static void Unload(bool allObjects)
		{
			AssetBundle? bundle = _bundle;
			if (bundle != null)
			{
				bundle.Unload(allObjects);
			}
			_bundle = null;
			TemerskieFlaskPrefab = null;
			BottlesCratePrefab = null;
			ZmoraPrefab = null;
		}
	}
	[HarmonyPatch(typeof(HUDManager))]
	internal static class HUDManagerPatches
	{
		private static NavMeshPath? _cachedPath;

		[HarmonyPrefix]
		[HarmonyPatch("AddTextToChatOnServer")]
		private static bool BeforeAddTextToChat(HUDManager __instance, string chatMessage, int playerId)
		{
			//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0306: Unknown result type (might be due to invalid IL or missing references)
			//IL_030b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0347: Unknown result type (might be due to invalid IL or missing references)
			//IL_034c: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController;
				if ((Object)(object)val == (Object)null || playerId != (int)val.playerClientId)
				{
					return true;
				}
				string text = chatMessage.Trim();
				ManualLogSource? log = TemerskieMod._log;
				if (log != null)
				{
					log.LogInfo((object)("Chat from local player: \"" + text + "\""));
				}
				switch (text)
				{
				case "/debug":
				{
					AllItemsList val3 = StartOfRound.Instance?.allItemsList;
					int num = val3?.itemsList?.Count ?? (-1);
					bool valueOrDefault = val3?.itemsList?.Any((Item i) => i.itemName == "Temerskie") == true;
					__instance.AddTextToChatOnServer($"[Temerskie] Debug: itemsList.Count={num} found={valueOrDefault}", playerId);
					return false;
				}
				case "/test":
				{
					TemerskieMod.ForceBialaMewa = !TemerskieMod.ForceBialaMewa;
					string text2 = (TemerskieMod.ForceBialaMewa ? "[Temerskie] Biała Mewa forced ON (100% chance)" : "[Temerskie] Biała Mewa forced OFF");
					ManualLogSource? log2 = TemerskieMod._log;
					if (log2 != null)
					{
						log2.LogInfo((object)text2);
					}
					HUDManager.Instance.AddTextToChatOnServer(text2, (int)val.playerClientId);
					return false;
				}
				case "/zmora":
					SpawnZmora(val);
					return false;
				default:
					if (text.StartsWith("/tp"))
					{
						string query = ((text.Length > 3) ? text.Substring(3).Trim().ToLower() : "temerskie");
						string itemName = MatchItemName(query);
						TeleportToNearestItem(val, itemName);
						return false;
					}
					switch (text)
					{
					case "/spawnbottles":
						SpawnBottlesItem(val);
						return false;
					case "/mesh":
						InspectNearestMesh(val);
						return false;
					case "/nv":
						NightVisionController.Toggle(playerId);
						return false;
					case "/noclip":
					{
						CharacterController component = ((Component)val).GetComponent<CharacterController>();
						NoclipController component2 = ((Component)val).GetComponent<NoclipController>();
						if ((Object)(object)component2 != (Object)null)
						{
							Object.Destroy((Object)(object)component2);
							if ((Object)(object)component != (Object)null)
							{
								Rigidbody component3 = ((Component)val).GetComponent<Rigidbody>();
								if ((Object)(object)component3 != (Object)null)
								{
									component3.velocity = Vector3.zero;
								}
								((Collider)component).enabled = true;
								RaycastHit val2 = default(RaycastHit);
								if (Physics.Raycast(((Component)val).transform.position, Vector3.down, ref val2, 50f))
								{
									((Component)val).transform.position = ((RaycastHit)(ref val2)).point + Vector3.up * (component.height * 0.5f + 0.1f);
								}
							}
							val.isMovementHindered = 0;
							HUDManager.Instance.AddTextToChatOnServer("[Temerskie] Noclip OFF", playerId);
						}
						else
						{
							((Component)val).gameObject.AddComponent<NoclipController>();
							if ((Object)(object)component != (Object)null)
							{
								((Collider)component).enabled = false;
							}
							val.isMovementHindered = 2;
							HUDManager.Instance.AddTextToChatOnServer("[Temerskie] Noclip ON (WASD+Space/Shift)", playerId);
						}
						return false;
					}
					}
					break;
				}
			}
			catch (Exception arg)
			{
				ManualLogSource? log3 = TemerskieMod._log;
				if (log3 != null)
				{
					log3.LogError((object)$"Chat handler error: {arg}");
				}
			}
			return true;
		}

		private static string MatchItemName(string query)
		{
			if (string.IsNullOrEmpty(query))
			{
				return "Temerskie";
			}
			List<Item> list = StartOfRound.Instance?.allItemsList?.itemsList;
			if (list == null)
			{
				return query;
			}
			foreach (Item item in list)
			{
				if (item.itemName.Equals(query, StringComparison.OrdinalIgnoreCase))
				{
					return item.itemName;
				}
			}
			foreach (Item item2 in list)
			{
				if (item2.itemName.IndexOf(query, StringComparison.OrdinalIgnoreCase) >= 0)
				{
					return item2.itemName;
				}
			}
			if (query.Contains("case") || query.Contains("crate") || query.Contains("create") || query.Contains("bottle"))
			{
				return "Bottles of Temerskie";
			}
			if (query.Contains("temer") || query.Contains("flask") || query.Contains("vodk"))
			{
				return "Temerskie";
			}
			return query;
		}

		private static void TeleportToNearestItem(PlayerControllerB player, string itemName)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			PhysicsProp[] array = Object.FindObjectsOfType<PhysicsProp>();
			PhysicsProp val = null;
			float num = float.MaxValue;
			Vector3 position = ((Component)player).transform.position;
			PhysicsProp[] array2 = array;
			foreach (PhysicsProp val2 in array2)
			{
				if (((GrabbableObject)val2).itemProperties?.itemName != itemName || !((NetworkBehaviour)val2).IsSpawned || ((GrabbableObject)val2).isHeld)
				{
					continue;
				}
				Vector3 position2 = ((Component)val2).transform.position;
				if (!(((Vector3)(ref position2)).sqrMagnitude < 1f))
				{
					float num2 = Vector3.Distance(position, ((Component)val2).transform.position);
					if (num2 < num)
					{
						num = num2;
						val = val2;
					}
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				HUDManager.Instance.AddTextToChatOnServer("[Temerskie] No " + itemName + " scrap found on the map.", (int)player.playerClientId);
				return;
			}
			Vector3 val3 = FindSafePosition(((Component)val).transform.position);
			player.TeleportPlayer(val3, false, 0f, false, true);
			HUDManager.Instance.AddTextToChatOnServer($"[Temerskie] Teleported to ({val3.x:F1}, {val3.y:F1}, {val3.z:F1})", (int)player.playerClientId);
		}

		private static Vector3 FindSafePosition(Vector3 scrapPos)
		{
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0270: Unknown result type (might be due to invalid IL or missing references)
			//IL_0216: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0228: Unknown result type (might be due to invalid IL or missing references)
			//IL_0233: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_0258: Unknown result type (might be due to invalid IL or missing references)
			//IL_0262: Unknown result type (might be due to invalid IL or missing references)
			//IL_0267: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			if (((Vector3)(ref scrapPos)).sqrMagnitude < 1f)
			{
				PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController;
				if ((Object)(object)val != (Object)null)
				{
					return ((Component)val).transform.position + ((Component)val).transform.forward * 3f;
				}
				return Vector3.up * 2f;
			}
			int num = ((NavMesh.GetAreaFromName("Default") != -1) ? LayerMask.GetMask(new string[4] { "Default", "Terrain", "Room", "Colliders" }) : LayerMask.GetMask(new string[4] { "Default", "Terrain", "Room", "Colliders" }));
			NavMeshHit val2 = default(NavMeshHit);
			if (NavMesh.SamplePosition(scrapPos, ref val2, 5f, -1))
			{
				Vector3 position = ((NavMeshHit)(ref val2)).position;
				if (!Physics.CheckSphere(position + Vector3.up * 0.8f, 0.3f, num))
				{
					return position;
				}
			}
			Vector3 val3 = default(Vector3);
			NavMeshHit val5 = default(NavMeshHit);
			for (float num2 = 0.5f; num2 <= 3f; num2 += 0.5f)
			{
				for (int i = 0; i < 16; i++)
				{
					float num3 = (float)i / 16f * 360f * (MathF.PI / 180f);
					((Vector3)(ref val3))..ctor(Mathf.Cos(num3) * num2, 0f, Mathf.Sin(num3) * num2);
					Vector3 val4 = scrapPos + val3;
					if (NavMesh.SamplePosition(val4, ref val5, 2f, -1) && !Physics.CheckSphere(((NavMeshHit)(ref val5)).position + Vector3.up * 0.8f, 0.3f, num))
					{
						return ((NavMeshHit)(ref val5)).position;
					}
				}
			}
			Vector3 val6 = default(Vector3);
			((Vector3)(ref val6))..ctor(scrapPos.x, scrapPos.y + 3f, scrapPos.z);
			RaycastHit val7 = default(RaycastHit);
			if (Physics.Raycast(val6, Vector3.down, ref val7, 10f, num))
			{
				return ((RaycastHit)(ref val7)).point;
			}
			return scrapPos + Vector3.up * 1.5f;
		}

		private static void SpawnZmora(PlayerControllerB player)
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsServer || (Object)(object)TemerskieMod.ZmoraEnemyType == (Object)null)
			{
				return;
			}
			float num = Random.Range(10f, 20f);
			float num2 = Random.Range(0f, 360f);
			Vector3 val = Quaternion.Euler(0f, num2, 0f) * Vector3.forward;
			Vector3 val2 = ((Component)player).transform.position + val * num;
			Vector3 val3 = default(Vector3);
			((Vector3)(ref val3))..ctor(val2.x, val2.y + 5f, val2.z);
			NavMeshHit val4 = default(NavMeshHit);
			if (!NavMesh.SamplePosition(val3, ref val4, 20f, -1))
			{
				ManualLogSource? log = TemerskieMod._log;
				if (log != null)
				{
					log.LogWarning((object)"Zmora spawn aborted: no valid NavMesh near player");
				}
				HUDManager.Instance.AddTextToChatOnServer("[Temerskie] No valid spawn point for Zmora.", (int)player.playerClientId);
				return;
			}
			ZmoraAI.PrepareSpawn(TemerskieMod.ZmoraEnemyType, ((NetworkBehaviour)player).NetworkObjectId);
			RoundManager.Instance.SpawnEnemyGameObject(((NavMeshHit)(ref val4)).position, 0f, -1, TemerskieMod.ZmoraEnemyType);
			ManualLogSource? log2 = TemerskieMod._log;
			if (log2 != null)
			{
				log2.LogInfo((object)$"Zmora spawned at {((NavMeshHit)(ref val4)).position}");
			}
			HUDManager.Instance.AddTextToChatOnServer("[Temerskie] Zmora summoned!", (int)player.playerClientId);
		}

		private static void SpawnBottlesItem(PlayerControllerB player)
		{
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0220: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_0243: Unknown result type (might be due to invalid IL or missing references)
			//IL_0251: Unknown result type (might be due to invalid IL or missing references)
			//IL_0288: Unknown result type (might be due to invalid IL or missing references)
			//IL_029c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsServer)
			{
				HUDManager.Instance.AddTextToChatOnServer("[Temerskie] Must be host to spawn.", (int)player.playerClientId);
				return;
			}
			StartOfRound instance = StartOfRound.Instance;
			if ((Object)(object)instance?.allItemsList == (Object)null)
			{
				return;
			}
			Item val = null;
			foreach (Item items in instance.allItemsList.itemsList)
			{
				if (items.itemName == "Bottles of Temerskie")
				{
					val = items;
					break;
				}
			}
			if ((Object)(object)val == (Object)null || (Object)(object)val.spawnPrefab == (Object)null)
			{
				HUDManager.Instance.AddTextToChatOnServer("[Temerskie] Bottles item not found in allItemsList.", (int)player.playerClientId);
				return;
			}
			Vector3 val2 = ((Component)player).transform.position + ((Component)player).transform.forward * 2f + Vector3.up * 0.5f;
			RaycastHit val3 = default(RaycastHit);
			if (Physics.Raycast(val2, Vector3.down, ref val3, 5f, LayerMask.GetMask(new string[3] { "Default", "Terrain", "Room" })))
			{
				val2 = ((RaycastHit)(ref val3)).point + Vector3.up * 0.3f;
			}
			GameObject val4 = Object.Instantiate<GameObject>(val.spawnPrefab, val2, Quaternion.identity);
			NetworkObject component = val4.GetComponent<NetworkObject>();
			if ((Object)(object)component != (Object)null && !component.IsSpawned)
			{
				component.Spawn(false);
			}
			PhysicsProp component2 = val4.GetComponent<PhysicsProp>();
			if ((Object)(object)component2 != (Object)null)
			{
				((GrabbableObject)component2).itemProperties = val;
			}
			MeshFilter component3 = val4.GetComponent<MeshFilter>();
			MeshRenderer component4 = val4.GetComponent<MeshRenderer>();
			Mesh val5 = ((component3 != null) ? component3.sharedMesh : null) ?? ((component3 != null) ? component3.mesh : null);
			Bounds val6 = (Bounds)((val5 != null) ? val5.bounds : default(Bounds));
			string text = string.Format("Spawned at ({0:F1},{1:F1},{2:F1}) mesh={3} verts={4} bounds=[({5:F2},{6:F2},{7:F2})-({8:F2},{9:F2},{10:F2})] mf={11} mr={12}", val2.x, val2.y, val2.z, (val5 != null) ? ((Object)val5).name : null, (val5 != null) ? val5.vertexCount : 0, ((Bounds)(ref val6)).min.x, ((Bounds)(ref val6)).min.y, ((Bounds)(ref val6)).min.z, ((Bounds)(ref val6)).max.x, ((Bounds)(ref val6)).max.y, ((Bounds)(ref val6)).max.z, ((Object)(object)component3 != (Object)null) ? "YES" : "NO", ((Object)(object)component4 != (Object)null) ? "YES" : "NO");
			ManualLogSource? log = TemerskieMod._log;
			if (log != null)
			{
				log.LogInfo((object)("[spawnbottles] " + text));
			}
			HUDManager.Instance.AddTextToChatOnServer("[Temerskie] " + text, (int)player.playerClientId);
		}

		private static void InspectNearestMesh(PlayerControllerB player)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_027a: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_02de: Unknown result type (might be due to invalid IL or missing references)
			//IL_034c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0351: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0366: Unknown result type (might be due to invalid IL or missing references)
			//IL_0372: Unknown result type (might be due to invalid IL or missing references)
			//IL_0400: Unknown result type (might be due to invalid IL or missing references)
			//IL_0405: Unknown result type (might be due to invalid IL or missing references)
			//IL_0409: Unknown result type (might be due to invalid IL or missing references)
			//IL_041d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0422: Unknown result type (might be due to invalid IL or missing references)
			//IL_0426: Unknown result type (might be due to invalid IL or missing references)
			//IL_043a: Unknown result type (might be due to invalid IL or missing references)
			//IL_043f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0443: Unknown result type (might be due to invalid IL or missing references)
			//IL_0457: Unknown result type (might be due to invalid IL or missing references)
			//IL_045c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0460: Unknown result type (might be due to invalid IL or missing references)
			//IL_0474: Unknown result type (might be due to invalid IL or missing references)
			//IL_0479: Unknown result type (might be due to invalid IL or missing references)
			//IL_047d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0491: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Unknown result type (might be due to invalid IL or missing references)
			//IL_049a: Unknown result type (might be due to invalid IL or missing references)
			PhysicsProp[] array = Object.FindObjectsOfType<PhysicsProp>();
			PhysicsProp val = null;
			float num = float.MaxValue;
			Vector3 position = ((Component)player).transform.position;
			PhysicsProp[] array2 = array;
			foreach (PhysicsProp val2 in array2)
			{
				if (!(((GrabbableObject)val2).itemProperties?.itemName != "Bottles of Temerskie"))
				{
					float num2 = Vector3.Distance(position, ((Component)val2).transform.position);
					if (num2 < num)
					{
						num = num2;
						val = val2;
					}
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				HUDManager.Instance.AddTextToChatOnServer("[Temerskie] No Bottles item found nearby.", (int)player.playerClientId);
				return;
			}
			GameObject gameObject = ((Component)val).gameObject;
			MeshFilter component = gameObject.GetComponent<MeshFilter>();
			MeshRenderer component2 = gameObject.GetComponent<MeshRenderer>();
			Mesh val3 = ((component != null) ? component.sharedMesh : null) ?? ((component != null) ? component.mesh : null);
			List<string> list = new List<string>();
			list.Add($"pos=({((Component)val).transform.position.x:F1},{((Component)val).transform.position.y:F1},{((Component)val).transform.position.z:F1})");
			list.Add($"localScale=({gameObject.transform.localScale.x:F4},{gameObject.transform.localScale.y:F4},{gameObject.transform.localScale.z:F4})");
			list.Add("MeshFilter=" + (((Object)(object)component != (Object)null) ? "YES" : "NO") + " MeshRenderer=" + (((Object)(object)component2 != (Object)null) ? "YES" : "NO"));
			if ((Object)(object)val3 != (Object)null)
			{
				Bounds bounds = val3.bounds;
				list.Add($"mesh.name={((Object)val3).name} verts={val3.vertexCount} tris={val3.triangles.Length / 3}");
				list.Add($"bounds=[({((Bounds)(ref bounds)).min.x:F2},{((Bounds)(ref bounds)).min.y:F2},{((Bounds)(ref bounds)).min.z:F2})-({((Bounds)(ref bounds)).max.x:F2},{((Bounds)(ref bounds)).max.y:F2},{((Bounds)(ref bounds)).max.z:F2})] size=[{((Bounds)(ref bounds)).size.x:F2},{((Bounds)(ref bounds)).size.y:F2},{((Bounds)(ref bounds)).size.z:F2}]");
				list.Add($"subMeshCount={val3.subMeshCount} normals={val3.normals.Length} uv={val3.uv.Length}");
				if (val3.vertexCount > 0)
				{
					Vector3 val4 = val3.vertices[0];
					list.Add($"firstVert=({val4.x:F4},{val4.y:F4},{val4.z:F4})");
				}
			}
			else
			{
				list.Add("NO MESH on MeshFilter");
			}
			if ((Object)(object)component2 != (Object)null)
			{
				list.Add("material=" + (((Object)(object)((Renderer)component2).sharedMaterial != (Object)null) ? ((Object)((Renderer)component2).sharedMaterial).name : "null"));
				object[] obj = new object[7]
				{
					((Renderer)component2).enabled,
					null,
					null,
					null,
					null,
					null,
					null
				};
				Bounds bounds2 = ((Renderer)component2).bounds;
				obj[1] = ((Bounds)(ref bounds2)).center.x;
				bounds2 = ((Renderer)component2).bounds;
				obj[2] = ((Bounds)(ref bounds2)).center.y;
				bounds2 = ((Renderer)component2).bounds;
				obj[3] = ((Bounds)(ref bounds2)).center.z;
				bounds2 = ((Renderer)component2).bounds;
				obj[4] = ((Bounds)(ref bounds2)).size.x;
				bounds2 = ((Renderer)component2).bounds;
				obj[5] = ((Bounds)(ref bounds2)).size.y;
				bounds2 = ((Renderer)component2).bounds;
				obj[6] = ((Bounds)(ref bounds2)).size.z;
				list.Add(string.Format("enabled={0} boundsCenter=({1:F1},{2:F1},{3:F1}) size=({4:F1},{5:F1},{6:F1})", obj));
			}
			else
			{
				list.Add("NO MeshRenderer");
			}
			TemerskieProp component3 = ((Component)val).GetComponent<TemerskieProp>();
			if ((Object)(object)component3 != (Object)null)
			{
				list.Add("TemerskieProp=YES");
			}
			string text = string.Join(" | ", list);
			ManualLogSource? log = TemerskieMod._log;
			if (log != null)
			{
				log.LogInfo((object)("[mesh] " + text));
			}
			HUDManager.Instance.AddTextToChatOnServer("[mesh] " + text, (int)player.playerClientId);
		}
	}
	internal class NightVisionController
	{
		private static bool _active;

		internal static void Toggle(int playerId)
		{
			_active = !_active;
			PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController;
			if ((Object)(object)val == (Object)null)
			{
				HUDManager instance = HUDManager.Instance;
				if (instance != null)
				{
					instance.AddTextToChatOnServer("[Temerskie] Night vision: no player", playerId);
				}
				return;
			}
			NightVisionToggle component = ((Component)val).GetComponent<NightVisionToggle>();
			if (_active)
			{
				if ((Object)(object)component == (Object)null)
				{
					((Component)val).gameObject.AddComponent<NightVisionToggle>();
				}
				else
				{
					((Behaviour)component).enabled = true;
				}
				HUDManager instance2 = HUDManager.Instance;
				if (instance2 != null)
				{
					instance2.AddTextToChatOnServer("[Temerskie] Night vision ON", playerId);
				}
			}
			else
			{
				if ((Object)(object)component != (Object)null)
				{
					((Behaviour)component).enabled = false;
				}
				HUDManager instance3 = HUDManager.Instance;
				if (instance3 != null)
				{
					instance3.AddTextToChatOnServer("[Temerskie] Night vision OFF", playerId);
				}
			}
		}
	}
	internal class NightVisionToggle : MonoBehaviour
	{
		private Light? _camLight;

		private void OnEnable()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			Camera main = Camera.main;
			if ((Object)(object)main != (Object)null && (Object)(object)_camLight == (Object)null)
			{
				GameObject val = new GameObject("NV_Light");
				val.transform.SetParent(((Component)main).transform, false);
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				_camLight = val.AddComponent<Light>();
				_camLight.type = (LightType)2;
				_camLight.range = 120f;
				_camLight.intensity = 20f;
				_camLight.color = Color.white;
				_camLight.renderMode = (LightRenderMode)1;
				_camLight.shadows = (LightShadows)0;
				_camLight.cullingMask = -1;
			}
		}

		private void OnDisable()
		{
			if ((Object)(object)_camLight != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)_camLight).gameObject);
				_camLight = null;
			}
		}

		private void OnDestroy()
		{
			OnDisable();
		}

		private void LateUpdate()
		{
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_camLight == (Object)null)
			{
				Camera main = Camera.main;
				if ((Object)(object)main != (Object)null)
				{
					GameObject val = new GameObject("NV_Light");
					val.transform.SetParent(((Component)main).transform, false);
					val.transform.localPosition = Vector3.zero;
					_camLight = val.AddComponent<Light>();
					_camLight.type = (LightType)2;
					_camLight.range = 120f;
					_camLight.intensity = 20f;
					_camLight.color = Color.white;
					_camLight.renderMode = (LightRenderMode)1;
					_camLight.shadows = (LightShadows)0;
				}
			}
			RenderSettings.ambientLight = Color.white;
			RenderSettings.ambientIntensity = 5f;
			RenderSettings.fog = false;
			RenderSettings.fogDensity = 0f;
		}
	}
	internal class NoclipController : MonoBehaviour
	{
		private float _speed = 10f;

		private float _sprintMul = 3f;

		private void Update()
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController;
			if ((Object)(object)val == (Object)null)
			{
				Object.Destroy((Object)(object)this);
				return;
			}
			Keyboard current = Keyboard.current;
			if (current == null)
			{
				return;
			}
			Camera main = Camera.main;
			Transform val2 = ((main != null) ? ((Component)main).transform : null);
			if (!((Object)(object)val2 == (Object)null))
			{
				Vector3 val3 = Vector3.zero;
				if (((ButtonControl)current.wKey).isPressed)
				{
					val3 += val2.forward;
				}
				if (((ButtonControl)current.sKey).isPressed)
				{
					val3 -= val2.forward;
				}
				if (((ButtonControl)current.aKey).isPressed)
				{
					val3 -= val2.right;
				}
				if (((ButtonControl)current.dKey).isPressed)
				{
					val3 += val2.right;
				}
				if (((ButtonControl)current.spaceKey).isPressed)
				{
					val3 += Vector3.up;
				}
				if (((ButtonControl)current.leftShiftKey).isPressed)
				{
					val3 -= Vector3.up;
				}
				float num = _speed;
				if (((ButtonControl)current.leftCtrlKey).isPressed)
				{
					num *= _sprintMul;
				}
				if (((Vector3)(ref val3)).sqrMagnitude > 0.001f)
				{
					Transform transform = ((Component)val).transform;
					transform.position += ((Vector3)(ref val3)).normalized * num * Time.deltaTime;
				}
			}
		}
	}
	public class ZmoraAI : EnemyAI, ISmartAI
	{
		private const int STATE_ROAM = 0;

		private const int STATE_HUNT = 1;

		private const int STATE_ATTACK = 2;

		public NetworkVariable<ulong> targetPlayerId = new NetworkVariable<ulong>(ulong.MaxValue, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private PlayerControllerB? _targetPlayer;

		private float _phaseTimer = 10f;

		private float _flickerTimer;

		private bool _isFlickering;

		private Vector3 _roamTarget;

		private bool _hasRoamTarget;

		private Vector3 _huntTarget;

		private bool _hasHuntTarget;

		private Vector3 _lastNoisePos;

		private float _noiseAge = float.MaxValue;

		private bool _hasAttacked;

		internal ulong pendingTargetPlayerId = ulong.MaxValue;

		private float _targetRefreshTimer = 0f;

		private float _huntTimer = 0f;

		private bool _hasSeenPlayer = false;

		private bool _isRetreating = false;

		private float _retreatTimer = 0f;

		private float _teleportCooldown = 0f;

		private const float TELEPORT_COOLDOWN = 3f;

		private const float TELEPORT_RANGE = 15f;

		private const float TELEPORT_MIN_DIST = 5f;

		private SmartPathTask? _currentPathTask;

		private float _pathRecalcTimer = 0f;

		private const float PATH_TIMEOUT = 5f;

		private Vector3 _directMoveTarget;

		private float _directMoveSpeed;

		private bool _useDirectMovement;

		private MeshRenderer[]? _myRenderers;

		private ParticleSystem? _smokeParticles;

		private bool _callbacksHooked;

		private bool _initialized;

		private float _aiTimer;

		private bool _spawnedByServer;

		private Vector3 _lastPosition;

		private float _stuckTimer;

		internal static void PrepareSpawn(EnemyType type, ulong targetPlayerId)
		{
			ZmoraSpawnContext.NextEnemyType = type;
			ZmoraSpawnContext.NextTargetId = targetPlayerId;
		}

		internal bool IsTargetingPlayer(ulong playerNetworkObjectId)
		{
			if (targetPlayerId.Value == playerNetworkObjectId)
			{
				return true;
			}
			return pendingTargetPlayerId == playerNetworkObjectId;
		}

		public override void Start()
		{
			if (!((Object)(object)((NetworkBehaviour)this).NetworkObject == (Object)null) && ((NetworkBehaviour)this).NetworkObject.IsSpawned)
			{
				if (base.meshRenderers == null || base.meshRenderers.Length == 0)
				{
					base.meshRenderers = ((Component)this).GetComponentsInChildren<MeshRenderer>(true);
				}
				if (base.skinnedMeshRenderers == null || base.skinnedMeshRenderers.Length == 0)
				{
					base.skinnedMeshRenderers = ((Component)this).GetComponentsInChildren<SkinnedMeshRenderer>(true);
				}
				if ((Object)(object)base.creatureSFX == (Object)null)
				{
					base.creatureSFX = ((Component)this).GetComponent<AudioSource>();
				}
				if ((Object)(object)base.creatureAnimator == (Object)null)
				{
					base.creatureAnimator = ((Component)this).GetComponentInChildren<Animator>(true);
				}
				InitializeEnemy();
			}
		}

		public override void OnNetworkSpawn()
		{
			((NetworkBehaviour)this).OnNetworkSpawn();
			ManualLogSource? log = TemerskieMod._log;
			if (log != null)
			{
				object arg = ((NetworkBehaviour)this).IsServer;
				NetworkObject networkObject = ((NetworkBehaviour)this).NetworkObject;
				log.LogInfo((object)$"Zmora OnNetworkSpawn - IsServer: {arg}, IsSpawned: {((networkObject != null) ? new bool?(networkObject.IsSpawned) : ((bool?)null))}, IsOwner: {((NetworkBehaviour)this).IsOwner}");
			}
			ZmoraSpawnContext.Consume(this);
			InitializeEnemy();
			if (((NetworkBehaviour)this).IsServer)
			{
				ApplyPendingTarget();
			}
		}

		private IEnumerator ApplyPendingTargetDeferred()
		{
			yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)((NetworkBehaviour)this).NetworkObject != (Object)null && ((NetworkBehaviour)this).NetworkObject.IsSpawned));
			yield return (object)new WaitForSeconds(0.1f);
			ApplyPendingTarget();
		}

		internal void ApplyPendingTarget()
		{
			if (!((NetworkBehaviour)this).IsServer || pendingTargetPlayerId == ulong.MaxValue)
			{
				return;
			}
			if ((Object)(object)((NetworkBehaviour)this).NetworkObject == (Object)null || !((NetworkBehaviour)this).NetworkObject.IsSpawned)
			{
				ManualLogSource? log = TemerskieMod._log;
				if (log != null)
				{
					log.LogInfo((object)"Zmora: NetworkObject not spawned yet, deferring target assignment");
				}
				((MonoBehaviour)this).StartCoroutine(ApplyPendingTargetDeferred());
				return;
			}
			targetPlayerId.Value = pendingTargetPlayerId;
			pendingTargetPlayerId = ulong.MaxValue;
			ResolveTargetPlayer();
			ManualLogSource? log2 = TemerskieMod._log;
			if (log2 != null)
			{
				log2.LogInfo((object)$"Zmora target set to player id {targetPlayerId.Value}");
			}
		}

		internal void ConfigureAfterSpawn(EnemyType type)
		{
			_spawnedByServer = true;
			base.enemyType = type;
			base.ventAnimationFinished = true;
			DisableBasePathfinding();
			if ((Object)(object)base.agent == (Object)null)
			{
				base.agent = ((Component)this).GetComponent<NavMeshAgent>();
			}
			if ((Object)(object)base.agent != (Object)null)
			{
				((Behaviour)base.agent).enabled = true;
				base.agent.speed = 5f;
				base.agent.angularSpeed = 120f;
				base.agent.acceleration = 8f;
				base.agent.stoppingDistance = 1.5f;
				base.agent.updatePosition = true;
				base.agent.updateRotation = true;
				try
				{
					SmartPathfinding.RegisterSmartAgent(base.agent);
				}
				catch
				{
				}
			}
			SnapToNavMesh();
			ApplyPendingTarget();
			if ((Object)(object)RoundManager.Instance != (Object)null && !RoundManager.Instance.SpawnedEnemies.Contains((EnemyAI)(object)this))
			{
				RoundManager.Instance.SpawnedEnemies.Add((EnemyAI)(object)this);
			}
		}

		private void DisableBasePathfinding()
		{
			base.moveTowardsDestination = false;
			base.movingTowardsTargetPlayer = false;
		}

		private void InitializeEnemy()
		{
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Expected O, but got Unknown
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			if (_initialized)
			{
				return;
			}
			_initialized = true;
			if ((Object)(object)base.enemyType == (Object)null)
			{
				base.enemyType = ZmoraSpawnContext.NextEnemyType ?? TemerskieMod.ZmoraEnemyType;
			}
			base.ventAnimationFinished = true;
			base.timeSinceSpawn = base.exitVentAnimationTime + 1f;
			if ((Object)(object)base.agent == (Object)null)
			{
				base.agent = ((Component)this).GetComponent<NavMeshAgent>();
			}
			if ((Object)(object)base.agent != (Object)null)
			{
				((Behaviour)base.agent).enabled = true;
				base.agent.radius = 0.4f;
				base.agent.height = 1.8f;
				base.agent.speed = 5f;
				base.agent.angularSpeed = 120f;
				base.agent.acceleration = 8f;
				base.agent.stoppingDistance = 1.5f;
				base.agent.autoRepath = false;
				base.agent.updatePosition = true;
				base.agent.updateRotation = true;
				try
				{
					SmartPathfinding.RegisterSmartAgent(base.agent);
				}
				catch (Exception ex)
				{
					ManualLogSource? log = TemerskieMod._log;
					if (log != null)
					{
						log.LogWarning((object)("Zmora: Failed to register smart agent: " + ex.Message));
					}
				}
			}
			_currentPathTask = new SmartPathTask();
			DisableBasePathfinding();
			SnapToNavMesh();
			((Behaviour)this).enabled = true;
			DisableBasePathfinding();
			base.ventAnimationFinished = true;
			SnapToNavMesh();
			Vector3 position = ((Component)this).transform.position;
			if (((Vector3)(ref position)).sqrMagnitude < 1f && (Object)(object)_targetPlayer != (Object)null)
			{
				Vector3 val = FindSafeSpawnNearTarget(((Component)_targetPlayer).transform.position);
				if (val != Vector3.zero)
				{
					TeleportTo(val);
				}
			}
			if (base.meshRenderers == null || base.meshRenderers.Length == 0)
			{
				base.meshRenderers = ((Component)this).GetComponentsInChildren<MeshRenderer>(true);
			}
			if ((Object)(object)base.creatureAnimator == (Object)null)
			{
				base.creatureAnimator = ((Component)this).GetComponentInChildren<Animator>(true);
			}
			if ((Object)(object)base.creatureSFX == (Object)null)
			{
				base.creatureSFX = ((Component)this).GetComponent<AudioSource>();
			}
			base.AIIntervalTime = 0.3f;
			base.enemyHP = 20;
			base.openDoorSpeedMultiplier = 1f;
			base.currentBehaviourStateIndex = 0;
			_phaseTimer = 10f;
			_flickerTimer = Random.Range(3f, 5f);
			_aiTimer = base.AIIntervalTime;
			_myRenderers = ((Component)this).GetComponentsInChildren<MeshRenderer>(true);
			_smokeParticles = ((Component)this).GetComponentInChildren<ParticleSystem>(true);
			ResolveTargetPlayer();
			if (!_callbacksHooked)
			{
				NetworkVariable<ulong> obj = targetPlayerId;
				obj.OnValueChanged = (OnValueChangedDelegate<ulong>)(object)Delegate.Combine((Delegate?)(object)obj.OnValueChanged, (Delegate?)(object)(OnValueChangedDelegate<ulong>)delegate
				{
					ResolveTargetPlayer();
				});
				_callbacksHooked = true;
			}
		}

		public override void Update()
		{
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_021f: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0256: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_025c: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
			UpdateVisibility();
			if (!((NetworkBehaviour)this).IsServer && !_spawnedByServer)
			{
				return;
			}
			DisableBasePathfinding();
			if (_aiTimer > 0f)
			{
				_aiTimer -= Time.deltaTime;
			}
			else
			{
				_aiTimer = base.AIIntervalTime + Random.Range(-0.015f, 0.015f);
				((EnemyAI)this).DoAIInterval();
			}
			_targetRefreshTimer += Time.deltaTime;
			if (_targetRefreshTimer > 5f)
			{
				_targetRefreshTimer = 0f;
				if (base.currentBehaviourStateIndex == 0 && _hasRoamTarget)
				{
					float num = Vector3.Distance(_roamTarget, ((Component)_targetPlayer).transform.position);
					if (num > 20f)
					{
						_hasRoamTarget = false;
					}
				}
				else if (base.currentBehaviourStateIndex == 1 && _hasHuntTarget)
				{
					float num2 = Vector3.Distance(_huntTarget, ((Component)_targetPlayer).transform.position);
					if (num2 > 20f)
					{
						_hasHuntTarget = false;
					}
				}
			}
			if (base.isEnemyDead || (Object)(object)_targetPlayer == (Object)null)
			{
				return;
			}
			if (_useDirectMovement)
			{
				Vector3 val = _directMoveTarget - ((Component)this).transform.position;
				if (((Vector3)(ref val)).sqrMagnitude > 0.1f)
				{
					float num3 = _directMoveSpeed * Time.deltaTime;
					if (((Vector3)(ref val)).magnitude < num3)
					{
						((Component)this).transform.position = _directMoveTarget;
						_useDirectMovement = false;
					}
					else
					{
						Transform transform = ((Component)this).transform;
						transform.position += ((Vector3)(ref val)).normalized * num3;
					}
				}
				else
				{
					_useDirectMovement = false;
				}
			}
			Vector3 val2 = ((Component)_targetPlayer).transform.position - ((Component)this).transform.position;
			val2.y = 0f;
			if (((Vector3)(ref val2)).sqrMagnitude > 0.001f)
			{
				Quaternion val3 = Quaternion.LookRotation(val2);
				((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val3, 5f * Time.deltaTime);
			}
			if (IsAgentUsable() && base.agent.hasPath)
			{
				((Component)this).transform.position = base.agent.nextPosition;
			}
			if (((NetworkBehaviour)this).IsOwner)
			{
				SyncPositionToClients();
			}
		}

		private void SyncPositionToClients()
		{
		}

		private void TickSmartPathFollowing()
		{
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			if (_currentPathTask == null)
			{
				return;
			}
			if (!_currentPathTask.IsStarted || !_currentPathTask.IsComplete)
			{
				_pathRecalcTimer += Time.deltaTime;
				if (_pathRecalcTimer > 5f)
				{
					ManualLogSource? log = TemerskieMod._log;
					if (log != null)
					{
						log.LogInfo((object)"Zmora: SmartPathTask timed out");
					}
					_pathRecalcTimer = 0f;
				}
				return;
			}
			_pathRecalcTimer = 0f;
			if (_currentPathTask.PathSucceeded(0))
			{
				SmartPathDestination? result = _currentPathTask.GetResult(0);
				if (result.HasValue)
				{
					SmartPathDestination dest = result.Value;
					ManualLogSource? log2 = TemerskieMod._log;
					if (log2 != null)
					{
						log2.LogInfo((object)$"Zmora: Smart path completed - Type={((SmartPathDestination)(ref dest)).Type}, Position={((SmartPathDestination)(ref dest)).Position}");
					}
					HandleSmartDestination(in dest);
				}
				else
				{
					ManualLogSource? log3 = TemerskieMod._log;
					if (log3 != null)
					{
						log3.LogInfo((object)"Zmora: Smart path succeeded but GetResult returned null");
					}
					FallBackToAgentMovement();
				}
			}
			else
			{
				ManualLogSource? log4 = TemerskieMod._log;
				if (log4 != null)
				{
					log4.LogInfo((object)"Zmora: Smart path failed, using direct approach");
				}
				FallBackToAgentMovement();
			}
		}

		public void GoToSmartPathDestination(in SmartPathDestination destination)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			ManualLogSource? log = TemerskieMod._log;
			if (log != null)
			{
				log.LogInfo((object)$"Zmora GoToSmartPathDestination - Type={((SmartPathDestination)(ref destination)).Type}, Position={((SmartPathDestination)(ref destination)).Position}");
			}
			HandleSmartDestination(in destination);
		}

		private void HandleSmartDestination(in SmartPathDestination dest)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected I4, but got Unknown
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			SmartDestinationType type = ((SmartPathDestination)(ref dest)).Type;
			SmartDestinationType val = type;
			switch ((int)val)
			{
			case 0:
				SetAgentDestination(((SmartPathDestination)(ref dest)).Position);
				break;
			case 2:
			{
				TeleportTo(((SmartPathDestination)(ref dest)).Position);
				ManualLogSource? log3 = TemerskieMod._log;
				if (log3 != null)
				{
					log3.LogInfo((object)$"Zmora: Using entrance teleport to {((SmartPathDestination)(ref dest)).Position}");
				}
				break;
			}
			case 3:
				if (((SmartPathDestination)(ref dest)).ElevatorFloor == null)
				{
					break;
				}
				if (!((SmartPathDestination)(ref dest)).ElevatorFloor.Elevator.DoorsAreOpen && ((SmartPathDestination)(ref dest)).CanActivateDestination(((Component)this).transform.position))
				{
					((SmartPathDestination)(ref dest)).ElevatorFloor.CallElevator();
					ManualLogSource? log2 = TemerskieMod._log;
					if (log2 != null)
					{
						log2.LogInfo((object)"Zmora: Called elevator");
					}
				}
				SetAgentDestination(((SmartPathDestination)(ref dest)).Position);
				break;
			case 1:
				if (((SmartPathDestination)(ref dest)).InternalTeleport != null)
				{
					TeleportTo(((SmartPathDestination)(ref dest)).Position);
					ManualLogSource? log = TemerskieMod._log;
					if (log != null)
					{
						log.LogInfo((object)$"Zmora: Using internal teleport '{((SmartPathDestination)(ref dest)).InternalTeleport.Name}' to {((SmartPathDestination)(ref dest)).Position}");
					}
				}
				else
				{
					SetAgentDestination(((SmartPathDestination)(ref dest)).Position);
				}
				break;
			default:
				SetAgentDestination(((SmartPathDestination)(ref dest)).Position);
				break;
			}
		}

		private void FallBackToAgentMovement()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_targetPlayer != (Object)null)
			{
				SetAgentDestination(((Component)_targetPlayer).transform.position);
			}
		}

		private void SetAgentDestination(Vector3 destination)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.agent != (Object)null && ((Behaviour)base.agent).enabled)
			{
				base.agent.SetDestination(destination);
			}
			else
			{
				TeleportTo(destination);
			}
		}

		public override void DoAIInterval()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			DisableBasePathfinding();
			if (base.isEnemyDead)
			{
				return;
			}
			if ((Object)(object)_targetPlayer != (Object)null)
			{
				float num = Vector3.Distance(((Component)this).transform.position, ((Component)_targetPlayer).transform.position);
				float num2 = Vector3.Distance(((Component)this).transform.position, _lastPosition);
				if (num2 < 0.3f)
				{
					_stuckTimer += base.AIIntervalTime;
					if (_stuckTimer > 5f)
					{
						ManualLogSource? log = TemerskieMod._log;
						if (log != null)
						{
							log.LogWarning((object)$"Zmora: Stuck for {_stuckTimer:F0}s at {((Component)this).transform.position}, attempting recovery");
						}
						_stuckTimer = 0f;
						if (!SnapToNavMesh())
						{
							Vector3 val = FindSafeSpawnNearTarget(((Component)_targetPlayer).transform.position);
							if (val != Vector3.zero)
							{
								TeleportTo(val);
							}
						}
						_hasRoamTarget = false;
						_hasHuntTarget = false;
						if ((Object)(object)base.agent != (Object)null && ((Behaviour)base.agent).enabled)
						{
							base.agent.ResetPath();
						}
					}
				}
				else
				{
					_stuckTimer = 0f;
				}
				_lastPosition = ((Component)this).transform.position;
				if (num > 200f)
				{
					ManualLogSource? log2 = TemerskieMod._log;
					if (log2 != null)
					{
						log2.LogWarning((object)$"Zmora: Drifted {num:F0}m from player, snapping back");
					}
					Vector3 val2 = FindSafeSpawnNearTarget(((Component)_targetPlayer).transform.position);
					if (val2 != Vector3.zero)
					{
						TeleportTo(val2);
					}
					_hasRoamTarget = false;
					_hasHuntTarget = false;
					if ((Object)(object)base.agent != (Object)null && ((Behaviour)base.agent).enabled)
					{
						base.agent.ResetPath();
					}
				}
			}
			if (HasValidTarget())
			{
				switch (base.currentBehaviourStateIndex)
				{
				case 0:
					Phase1Roam();
					break;
				case 1:
					Phase2Hunt();
					break;
				case 2:
					Phase3Attack();
					break;
				}
				UpdateVisibility();
			}
		}

		private bool HasValidTarget()
		{
			if ((Object)(object)_targetPlayer != (Object)null)
			{
				return true;
			}
			ResolveTargetPlayer();
			return (Object)(object)_targetPlayer != (Object)null;
		}

		private void ResolveTargetPlayer()
		{
			_targetPlayer = null;
			PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>();
			HashSet<ulong> bialaMewaPlayers = TemerskieMod.BialaMewaPlayers;
			ulong value = targetPlayerId.Value;
			if (value == ulong.MaxValue && pendingTargetPlayerId != ulong.MaxValue)
			{
				value = pendingTargetPlayerId;
			}
			if (value != ulong.MaxValue)
			{
				PlayerControllerB[] array2 = array;
				foreach (PlayerControllerB val in array2)
				{
					if (((NetworkBehaviour)val).NetworkObjectId == value && bialaMewaPlayers.Contains(value))
					{
						_targetPlayer = val;
						base.targetPlayer = val;
						return;
					}
				}
			}
			PlayerControllerB[] array3 = array;
			foreach (PlayerControllerB val2 in array3)
			{
				if (!val2.isPlayerDead && bialaMewaPlayers.Contains(((NetworkBehaviour)val2).NetworkObjectId))
				{
					_targetPlayer = val2;
					base.targetPlayer = val2;
					targetPlayerId.Value = ((NetworkBehaviour)val2).NetworkObjectId;
					return;
				}
			}
			PlayerControllerB[] array4 = array;
			foreach (PlayerControllerB val3 in array4)
			{
				if (bialaMewaPlayers.Contains(((NetworkBehaviour)val3).NetworkObjectId))
				{
					_targetPlayer = val3;
					base.targetPlayer = val3;
					break;
				}
			}
		}

		private bool SnapToNavMesh()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)this).transform.position;
			Vector3 val = position;
			if (((Vector3)(ref position)).sqrMagnitude < 1f && (Object)(object)_targetPlayer != (Object)null)
			{
				val = ((Component)_targetPlayer).transform.position;
				ManualLogSource? log = TemerskieMod._log;
				if (log != null)
				{
					log.LogInfo((object)$"Zmora SnapToNavMesh: at origin, searching near target player at {val}");
				}
			}
			if ((Object)(object)RoundManager.Instance != (Object)null)
			{
				Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(val, RoundManager.Instance.navHit, 50f, -1);
				if (navMeshPosition != Vector3.zero)
				{
					((Component)this).transform.position = navMeshPosition;
					if ((Object)(object)base.agent != (Object)null && ((Behaviour)base.agent).enabled)
					{
						base.agent.Warp(navMeshPosition);
					}
					ManualLogSource? log2 = TemerskieMod._log;
					if (log2 != null)
					{
						log2.LogInfo((object)$"Zmora SnapToNavMesh: snapped via RoundManager to {navMeshPosition}");
					}
					return true;
				}
			}
			NavMeshHit val2 = default(NavMeshHit);
			if (NavMesh.SamplePosition(val, ref val2, 50f, -1))
			{
				((Component)this).transform.position = ((NavMeshHit)(ref val2)).position;
				if ((Object)(object)base.agent != (Object)null && ((Behaviour)base.agent).enabled)
				{
					base.agent.Warp(((NavMeshHit)(ref val2)).position);
				}
				ManualLogSource? log3 = TemerskieMod._log;
				if (log3 != null)
				{
					log3.LogInfo((object)$"Zmora SnapToNavMesh: snapped via NavMesh.SamplePosition to {((NavMeshHit)(ref val2)).position}");
				}
				return true;
			}
			ManualLogSource? log4 = TemerskieMod._log;
			if (log4 != null)
			{
				log4.LogWarning((object)$"Zmora SnapToNavMesh: failed to find NavMesh near {val}");
			}
			return false;
		}

		private Vector3 FindSafeSpawnNearTarget(Vector3 targetPos)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			NavMeshHit val3 = default(NavMeshHit);
			for (int i = 0; i < 20; i++)
			{
				float num = Random.Range(0f, 360f);
				float num2 = Random.Range(8f, 15f);
				Vector3 val = Quaternion.Euler(0f, num, 0f) * Vector3.forward;
				Vector3 val2 = targetPos + val * num2;
				if (NavMesh.SamplePosition(val2, ref val3, 5f, -1))
				{
					return ((NavMeshHit)(ref val3)).position;
				}
			}
			NavMeshHit val4 = default(NavMeshHit);
			if (NavMesh.SamplePosition(targetPos, ref val4, 10f, -1))
			{
				return ((NavMeshHit)(ref val4)).position;
			}
			return Vector3.zero;
		}

		private void StartSmartPathTo(Vector3 destination, float speed = 7f)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			if (!IsAgentUsable())
			{
				_directMoveTarget = destination;
				_directMoveSpeed = speed;
				_useDirectMovement = true;
				return;
			}
			if (_currentPathTask == null)
			{
				_currentPathTask = new SmartPathTask();
			}
			try
			{
				Vector3 pathOrigin = AgentExtensions.GetPathOrigin(base.agent);
				_currentPathTask.StartPathTask(base.agent, pathOrigin, destination, (SmartPathfindingLinkFlags)15);
				base.agent.speed = speed;
				_pathRecalcTimer = 0f;
			}
			catch (Exception ex)
			{
				ManualLogSource? log = TemerskieMod._log;
				if (log != null)
				{
					log.LogWarning((object)("Zmora StartSmartPathTo failed: " + ex.Message + ", falling back to direct agent movement"));
				}
				base.agent.SetDestination(destination);
				base.agent.speed = speed;
			}
		}

		private bool IsAgentUsable()
		{
			return (Object)(object)base.agent != (Object)null && ((Behaviour)base.agent).enabled && base.agent.isOnNavMesh;
		}

		private void MoveTo(Vector3 target, float speed = 7f)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			if (!(target == Vector3.zero))
			{
				if (IsAgentUsable())
				{
					_useDirectMovement = false;
					base.agent.speed = speed;
					base.agent.SetDestination(target);
				}
				else
				{
					_directMoveTarget = target;
					_directMoveSpeed = speed;
					_useDirectMovement = true;
				}
			}
		}

		private void Phase1Roam()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			if (!HasValidTarget())
			{
				return;
			}
			_phaseTimer -= base.AIIntervalTime;
			if (!_hasRoamTarget || Vector3.Distance(((Component)this).transform.position, _roamTarget) < 2f)
			{
				Vector3 val = FindRoamPositionBehindCover();
				NavMeshHit val2 = default(NavMeshHit);
				if (val != Vector3.zero && NavMesh.SamplePosition(val, ref val2, 3f, -1))
				{
					_roamTarget = val;
					_hasRoamTarget = true;
					MoveTo(_roamTarget);
				}
				else
				{
					Vector3 val3 = ((Component)_targetPlayer).transform.position - ((Component)this).transform.position;
					Vector3 val4 = ((Vector3)(ref val3)).normalized;
					if (((Vector3)(ref val4)).sqrMagnitude < 0.01f)
					{
						val4 = Vector3.forward;
					}
					Vector3 val5 = val4 * Random.Range(3f, 8f);
					Vector3 val6 = ((Component)this).transform.position + val5;
					NavMeshHit val7 = default(NavMeshHit);
					if (NavMesh.SamplePosition(val6, ref val7, 5f, -1))
					{
						_roamTarget = ((NavMeshHit)(ref val7)).position;
						_hasRoamTarget = true;
						MoveTo(_roamTarget);
					}
				}
			}
			if (_phaseTimer <= 0f)
			{
				_phaseTimer = float.MaxValue;
				_huntTimer = 0f;
				_hasSeenPlayer = false;
				base.currentBehaviourStateIndex = 1;
			}
		}

		private void Phase2Hunt()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0216: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_023d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_0246: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_026e: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0303: Unknown result type (might be due to invalid IL or missing references)
			//IL_0305: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_031e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0323: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			if (!HasValidTarget())
			{
				return;
			}
			if (_noiseAge < 5f)
			{
				_noiseAge += base.AIIntervalTime;
				TryTeleportToNoise();
				if (_teleportCooldown <= 0f)
				{
					MoveTo(_lastNoisePos);
				}
			}
			bool flag = false;
			float num = Vector3.Distance(((Component)this).transform.position, ((Component)_targetPlayer).transform.position);
			Vector3 val3;
			if (num < 25f)
			{
				Vector3 val = ((Component)this).transform.position + Vector3.up * 1.5f;
				Vector3 val2 = ((Component)_targetPlayer).transform.position + Vector3.up * 1.5f;
				val3 = val2 - val;
				Vector3 normalized = ((Vector3)(ref val3)).normalized;
				float num2 = Vector3.Distance(val, val2);
				int mask = LayerMask.GetMask(new string[5] { "Default", "Terrain", "Room", "InteractableObject", "Colliders" });
				RaycastHit val4 = default(RaycastHit);
				if (!Physics.Raycast(val, normalized, ref val4, num2, mask))
				{
					flag = true;
				}
			}
			if (flag)
			{
				_hasSeenPlayer = true;
			}
			_huntTimer += base.AIIntervalTime;
			bool flag2 = _huntTimer >= 30f;
			if (_huntTimer >= 10f && (_hasSeenPlayer || flag2) && num < 15f)
			{
				ManualLogSource? log = TemerskieMod._log;
				if (log != null)
				{
					log.LogInfo((object)$"Zmora: ATTACK phase (seen: {_hasSeenPlayer}, force: {flag2}, dist: {num:F1})");
				}
				base.currentBehaviourStateIndex = 2;
				_huntTimer = 0f;
				_hasSeenPlayer = false;
			}
			else
			{
				if (_hasHuntTarget && !(Vector3.Distance(((Component)this).transform.position, _huntTarget) < 2f))
				{
					return;
				}
				Vector3 val5 = FindHuntPositionBehindCover();
				NavMeshHit val6 = default(NavMeshHit);
				if (val5 != Vector3.zero && NavMesh.SamplePosition(val5, ref val6, 3f, -1))
				{
					_huntTarget = val5;
					_hasHuntTarget = true;
					MoveTo(_huntTarget);
					return;
				}
				val3 = ((Component)_targetPlayer).transform.position - ((Component)this).transform.position;
				Vector3 val7 = ((Vector3)(ref val3)).normalized;
				if (((Vector3)(ref val7)).sqrMagnitude < 0.01f)
				{
					val7 = Vector3.forward;
				}
				Vector3 val8 = val7 * Random.Range(3f, 8f);
				Vector3 val9 = ((Component)this).transform.position + val8;
				NavMeshHit val10 = default(NavMeshHit);
				if (NavMesh.SamplePosition(val9, ref val10, 5f, -1))
				{
					_huntTarget = ((NavMeshHit)(ref val10)).position;
					_hasHuntTarget = true;
					MoveTo(_huntTarget);
				}
			}
		}

		private void Phase3Attack()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			if (!HasValidTarget())
			{
				return;
			}
			float num = Vector3.Distance(((Component)this).transform.position, ((Component)_targetPlayer).transform.position);
			if (num > 20f)
			{
				_hasAttacked = false;
				_isRetreating = false;
				_noiseAge = float.MaxValue;
				base.currentBehaviourStateIndex = 1;
				return;
			}
			Vector3 val;
			if (num < 3f && !_hasAttacked)
			{
				_hasAttacked = true;
				_isRetreating = true;
				_retreatTimer = 0f;
				PlayerControllerB? targetPlayer = _targetPlayer;
				val = default(Vector3);
				targetPlayer.DamagePlayer(2, true, true, (CauseOfDeath)0, 0, false, val);
				ManualLogSource? log = TemerskieMod._log;
				if (log != null)
				{
					log.LogInfo((object)"Zmora: Melee attack! Retreating...");
				}
				((MonoBehaviour)this).Invoke("ResetAttack", 1f);
			}
			if (_isRetreating)
			{
				_retreatTimer += base.AIIntervalTime;
				val = ((Component)this).transform.position - ((Component)_targetPlayer).transform.position;
				Vector3 val2 = ((Vector3)(ref val)).normalized;
				if (((Vector3)(ref val2)).sqrMagnitude < 0.01f)
				{
					val2 = Vector3.right;
				}
				Vector3 val3 = ((Component)this).transform.position + val2 * 10f;
				if ((Object)(object)RoundManager.Instance != (Object)null)
				{
					val3 = RoundManager.Instance.GetNavMeshPosition(val3, RoundManager.Instance.navHit, 8f, -1);
				}
				if (val3 != Vector3.zero)
				{
					MoveTo(val3, 12f);
				}
				if (num >= 10f || _retreatTimer >= 3f)
				{
					_hasAttacked = false;
					_isRetreating = false;
					_noiseAge = float.MaxValue;
					base.currentBehaviourStateIndex = 1;
					_hasHuntTarget = false;
				}
			}
			else
			{
				MoveTo(((Component)_targetPlayer).transform.position, 10f);
			}
		}

		private void ResetAttack()
		{
			_hasAttacked = false;
			_isRetreating = false;
		}

		private Vector3 FindRoamPositionBehindCover()
		{
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_targetPlayer == (Object)null || (Object)(object)RoundManager.Instance == (Object)null)
			{
				return Vector3.zero;
			}
			Vector3 position = ((Component)_targetPlayer).transform.position;
			Vector3 forward = ((Component)_targetPlayer).transform.forward;
			int mask = LayerMask.GetMask(new string[5] { "Default", "Terrain", "Room", "InteractableObject", "Colliders" });
			RaycastHit val4 = default(RaycastHit);
			for (int i = 0; i < 20; i++)
			{
				float num = Random.Range(0f, 360f);
				float num2 = Random.Range(7f, 15f);
				Vector3 val = Quaternion.Euler(0f, num, 0f) * Vector3.forward;
				Vector3 val2 = position + val * num2;
				Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(val2, RoundManager.Instance.navHit, 5f, -1);
				if (navMeshPosition == Vector3.zero)
				{
					continue;
				}
				Vector3 val3 = navMeshPosition - position;
				Vector3 normalized = ((Vector3)(ref val3)).normalized;
				float num3 = Vector3.Dot(forward, normalized);
				if (num3 > -0.3f)
				{
					continue;
				}
				try
				{
					if (Physics.Raycast(position + Vector3.up * 1.5f, normalized, ref val4, num2, mask) && ((RaycastHit)(ref val4)).distance < num2 * 0.8f)
					{
						return navMeshPosition;
					}
				}
				catch
				{
				}
				try
				{
					if (Physics.CheckSphere(navMeshPosition, 1.5f, mask))
					{
						continue;
					}
				}
				catch
				{
				}
				return navMeshPosition;
			}
			return Vector3.zero;
		}

		private Vector3 FindHuntPositionBehindCover()
		{
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_targetPlayer == (Object)null || (Object)(object)RoundManager.Instance == (Object)null)
			{
				return Vector3.zero;
			}
			Vector3 position = ((Component)_targetPlayer).transform.position;
			Vector3 forward = ((Component)_targetPlayer).transform.forward;
			int mask = LayerMask.GetMask(new string[5] { "Default", "Terrain", "Room", "InteractableObject", "Colliders" });
			RaycastHit val4 = default(RaycastHit);
			for (int i = 0; i < 15; i++)
			{
				float num = Random.Range(0f, 360f);
				float num2 = Random.Range(7f, 15f);
				Vector3 val = Quaternion.Euler(0f, num, 0f) * Vector3.forward;
				Vector3 val2 = position + val * num2;
				Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(val2, RoundManager.Instance.navHit, 5f, -1);
				if (navMeshPosition == Vector3.zero)
				{
					continue;
				}
				Vector3 val3 = navMeshPosition - position;
				Vector3 normalized = ((Vector3)(ref val3)).normalized;
				float num3 = Vector3.Dot(forward, normalized);
				if (num3 > -0.5f)
				{
					continue;
				}
				try
				{
					if (Physics.Raycast(position + Vector3.up * 1.5f, normalized, ref val4, num2, mask) && ((RaycastHit)(ref val4)).distance < num2 * 0.7f)
					{
						return navMeshPosition;
					}
				}
				catch
				{
				}
				try
				{
					if (Physics.CheckSphere(navMeshPosition, 1.5f, mask))
					{
						continue;
					}
				}
				catch
				{
				}
				return navMeshPosition;
			}
			return Vector3.zero;
		}

		private bool PlayerIsLooking()
		{
			//IL_0040: Unknown result type (might be