Fandovec03-Natural_Selection icon

Natural Selection

Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.

Last updated a year ago
Total downloads 67
Total rating 0 
Categories
Dependency string Fandovec03-Natural_Selection-0.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Fandovec03-SpiderPositionFix-1.5.1 icon
Fandovec03-SpiderPositionFix

Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation

Preferred version: 1.5.1
Fandovec03-NaturalSelectionLib-0.6.7 icon
Fandovec03-NaturalSelectionLib

Personal Library with functions for getting, sorting and filtering enemies

Preferred version: 0.6.7
xilophor-LethalNetworkAPI-3.3.2 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.3.2

README

Natural selection - food chains and ecosystems

Aimed to make the game's ecosystem feel more alive, immersive and semi-realistic.

The mod adds plenty of interactions between entities by modifying their behaviors, adding some and rewamping entities to make them feel more like an actual living organisms rather than just another dangerous liveforms trying to have a piece of you. Or if you just want enemies to kill eachother you can!

Config options

Many mechanics, behaviors an settings can be toggled and tweaked with config with wide variety of options.

Options include:

  • Toggles to enable/disable behaviors
    • Applied on loading the mod. Requires restart.
  • Blacklists
    • Automatically generated on booting up the game. Requires restart.
  • Debug toggles
    • Can be changed at runtime with config mods (LethalConfig, LethalSettings).
    • For better bug reports, turn the toggles on when you encounter bugs or unexpected behaviors.

Branches

Stable branch: Natural selection - food chains and ecosystems

Pre-release branch: Experimental Enemy Interactions

Currently supported entities:

Red bees (Circuit bees)

  • Bees become aggressive and attack any animal or entity that get too close to their hive.
  • Enraged bees swarm any enemy in their LOS to death!
  • Special interaction: Bees have a chance to set Forest Keepers on fire!

Hygrodere (Blob)

  • Hygrodere seeks and move to nearest organic matter whenever be it be living being or a corpse.
  • Rapidly dissolves and consume the matter that makes contact with it.

Earth Leviathan (Sandworm)

  • Leviathans actively seek and hunt any organism nearby.
  • Does not hunt prey that is too small in size (Below the size of an employee).

Modified enemies:

Forest keeper:

  • Forest Keepers have a chance to extinguish and survive being set on fire although severely weakened.
  • Forest Keeper's corpse last longer on fire.

Unfinished and WIP:

Bunker Spider (Unfinished)

  • Bunker spider will defend itself when it finds itself in a dangerous situation.
  • May attempt to flee climb on wall.
  • When alterted, spider will investigate and chase after prey.

Spider web (Unfinished)

  • Spider webs stick to and slow down entities passing through it.
  • Alerts the spider.

TODO:

  • Nutcracker
  • Spore Lizard
  • Hoarder bug

Report bugs on either Github issues or the Lethal company modding discord.

Credits:

  • Zesa, TKronix, Swaggies: helping me figure out collision detection
  • Hamunii: Helped fixing the variables
  • EnzoTheProtogen: Reporting a bug
  • TheShyestGuy: Bug reports
  • Robyn and Xilophor: Pointing out flawed networking
  • DiFFoZ: Finding the problem causing bees to turn invisible
  • Quain808: Bug reports