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CHANGELOG
So. Imma be honest. I don't remember much of 0.1.x
So, lets start in 0.2.x.
0.2.1-0.2.6: - Added multiple Artifice-type buildings, and some scattered throughout the moon to make it stand out. - Updated navmesh to account for new buildings. - Gave the main entrance a home for the time being. - Fixed hilarious issue where the doors would yeet off into space. - Adjusted mineshaft spawn frequency, per request. 0.2.7: - Changed how the buildings were rendered... Maybe fixed it.
Another hyperfixation spree has hindered me from doing this changelog.
0.4.6 - 0.4.8: Added a very large tree in the middle of the map, to add to the barren landscape. - Fixed an oversight where the Fire Exit door was completely upside-down - Fixed amusing bug where Eyeless Dogs that spawn on the moon would be permenantly entranced by the yapping Old Birds. - Added more spawn nodes - Added more spawn blockers, to avoid issues with enemies spawning in map geometry. - Fixed issue where some of the map geometry would clip into the ship, "eating" AFK players sitting in the cuck corner - PRICE UPDATE!!!!! - Moon now costs 950c (was 0) - ENEMY UPDATE - Moon now has significantly less outdoor power, as many of the dead Old Birds have been removed - Fog has been fixed dramatically - Changed Fire Exit - Removed floating hinges - removed heromimic
0.5.0 - Adjusted mountain baby bump yet again. - added rocc - adjusted spawn nodes, yet again. - removed heromimic