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Decompiled source of UnlethalCompany v1.1.0
BepInEx/plugins/UnlethalCompany.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FragileDeviations")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Removes all enemies, useful for practicing runs")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+7aecbd2b8d95040e907324edc68e87cfbb07cf6a")] [assembly: AssemblyProduct("UnlethalCompany")] [assembly: AssemblyTitle("UnlethalCompany")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace UnlethalCompany { [BepInPlugin("fragiledeviations.unlethalcompany", "UnlethalCompany", "1.1.0")] public class UnlethalPlugin : BaseUnityPlugin { private const string PluginGuid = "fragiledeviations.unlethalcompany"; private const string PluginName = "UnlethalCompany"; private const string PluginVersion = "1.1.0"; private readonly Harmony _harmony = new Harmony("fragiledeviations.unlethalcompany"); internal static ManualLogSource ModConsole; private void Awake() { _harmony.PatchAll(Assembly.GetExecutingAssembly()); ModConsole = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)"fragiledeviations.unlethalcompany loaded!"); } } } namespace UnlethalCompany.Patching { internal static class ThreatRemover { [HarmonyPatch(typeof(EnemyAI))] internal class EnemyPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void Delete(EnemyAI __instance) { Object.Destroy((Object)(object)((Component)__instance).gameObject); UnlethalPlugin.ModConsole.LogDebug((object)("Destroyed EnemyAI " + ((Object)((Component)__instance).gameObject).name)); } } [HarmonyPatch(typeof(Turret))] internal class TurretPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void Delete(Turret __instance) { Object.Destroy((Object)(object)((Component)__instance).gameObject); UnlethalPlugin.ModConsole.LogDebug((object)("Destroyed Turret " + ((Object)((Component)__instance).gameObject).name)); } } [HarmonyPatch(typeof(Landmine))] internal class LandminePatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void Delete(Landmine __instance) { Object.Destroy((Object)(object)((Component)__instance).gameObject); UnlethalPlugin.ModConsole.LogDebug((object)("Destroyed Landmine " + ((Object)((Component)__instance).gameObject).name)); } } [HarmonyPatch(typeof(SpikeRoofTrap))] internal class SpikeRoofTrapPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void Delete(SpikeRoofTrap __instance) { Object.Destroy((Object)(object)((Component)__instance).gameObject); UnlethalPlugin.ModConsole.LogDebug((object)("Destroyed SpikeRoofTrap " + ((Object)((Component)__instance).gameObject).name)); } } } }