Decompiled source of Fruitys NotSoLethal v0.0.2

BepInEx/plugins/FruitysLethalMod.dll

Decompiled 2 years ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FruitysLethalMod.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FruitysLethalMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FruitysLethalMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b85511d8-70c6-4804-ae2d-fd9dba0b1deb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FruitysLethalMod
{
	[BepInPlugin("Fruity.LethalMod", "FruitysLethalMod", "0.0.1")]
	public class FruitysModBase : BaseUnityPlugin
	{
		private const string modGUID = "Fruity.LethalMod";

		private const string modName = "FruitysLethalMod";

		private const string modVersion = "0.0.1";

		public static ConfigEntry<float> configSprintingMultiplier;

		public static ConfigEntry<bool> configInfiniteSprint;

		private readonly Harmony harmony = new Harmony("Fruity.LethalMod");

		private static FruitysModBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Fruity.LethalMod");
			mls.LogInfo((object)"Fruitys mod has loaded");
			harmony.PatchAll(typeof(FruitysModBase));
			harmony.PatchAll(typeof(PlayerControlledBPatch));
			harmony.PatchAll(typeof(JetpackItemPatch));
			configSprintingMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Sprinting", "SprintMultiplier", 2f, "The multiplier you want applied when sprinting.");
			configInfiniteSprint = ((BaseUnityPlugin)this).Config.Bind<bool>("Sprinting", "InfiniteSprint", true, "Infinitely sprint?");
		}
	}
}
namespace FruitysLethalMod.Patches
{
	[HarmonyPatch(typeof(JetpackItem))]
	internal class JetpackItemPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void ModifyJetpack(ref Battery ___insertedBattery)
		{
			___insertedBattery.charge = 1f;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControlledBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void ModifySprint(ref float ___sprintMeter, ref bool ___isSprinting, ref float ___sprintMultiplier)
		{
			if (FruitysModBase.configInfiniteSprint.Value)
			{
				___sprintMeter = 1f;
			}
			float value = FruitysModBase.configSprintingMultiplier.Value;
			if (___isSprinting)
			{
				___sprintMultiplier = value;
			}
		}
	}
}