Decompiled source of LethalBoomba v1.2.0

BepInEx/plugins/LethalBommba.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalBommba.NetcodePatcher;
using LethalBoomba.Behaviors;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalBommba")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("zhiyan114 © MIT License")]
[assembly: AssemblyDescription("Explosion Item")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+eb5f44ceb20c78458bcaad0d08af57b3a787b36d")]
[assembly: AssemblyProduct("LethalBommba")]
[assembly: AssemblyTitle("LethalBommba")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LethalBoomba
{
	public static class ConfigManager
	{
		[FloatValidation(0f)]
		public static ConfigEntry<float> Lotta_ZeroValueChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Lotta_ExplosionChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Lotta_RandEnemyChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Lotta_RandTrapChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Lotta_x1MultiChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Lotta_x1_5MultiChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Lotta_x2MultiChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Lotta_x5MultiChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Lotta_x10MultiChance;

		[FloatValidation(0f, 100f)]
		public static ConfigEntry<float> Druga_ExplodeChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Druga_x0_5MultiChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Druga_x0_75MultiChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Druga_x1MultiChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Druga_x1_5MultiChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Druga_x2MultiChance;

		[FloatValidation(0f)]
		public static ConfigEntry<float> Druga_x3MultiChance;

		[RuntimeInitializeOnLoadMethod]
		private static void LoadConf()
		{
			Lotta_ZeroValueChance = Init.config.Bind<float>("lotta.host", "ZeroValueChance", 15f, "The weight/chance for a scratched lotta to have zero value");
			Lotta_ExplosionChance = Init.config.Bind<float>("lotta.host", "ExplosionChance", 15f, "The weight/chance for a scratched lotta to explode");
			Lotta_RandEnemyChance = Init.config.Bind<float>("lotta.host", "RandEnemyChance", 5f, "The weight/chance for a scratched lotta to spawn random enemy");
			Lotta_RandTrapChance = Init.config.Bind<float>("lotta.host", "RandTrapChance", 5f, "The weight/chance for a scratched lotta to spawn random trap");
			Lotta_x1MultiChance = Init.config.Bind<float>("lotta.host", "x1MultiChance", 25f, "The weight/chance for a scratched lotta to have unchanged value");
			Lotta_x1_5MultiChance = Init.config.Bind<float>("lotta.host", "x1_5MultiChance", 20f, "The weight/chance for a scratched lotta to have x1.5 multiplier");
			Lotta_x2MultiChance = Init.config.Bind<float>("lotta.host", "x2MultiChance", 10f, "The weight/chance for a scratched lotta to have x2 multiplier");
			Lotta_x5MultiChance = Init.config.Bind<float>("lotta.host", "x5MultiChance", 3.5f, "The weight/chance for a scratched lotta to have x5 multiplier");
			Lotta_x10MultiChance = Init.config.Bind<float>("lotta.host", "x10MultiChance", 1.5f, "The weight/chance for a scratched lotta to have x10 multiplier");
			Druga_ExplodeChance = Init.config.Bind<float>("druga.host", "ExplodeChance", 30f, "The percentage (up to value of 100 + 2 dec place) for the in-take drug to explode");
			Druga_x0_5MultiChance = Init.config.Bind<float>("druga.host", "x0_5MultiChance", 50f, "The weight/chance for the player stat to reduce by half");
			Druga_x0_75MultiChance = Init.config.Bind<float>("druga.host", "x0_75MultiChance", 25f, "The weight/chance for the player stat to reduce by a quarter");
			Druga_x1MultiChance = Init.config.Bind<float>("druga.host", "x1MultiChance", 15f, "The weight/chance for the player stat to have zero effects");
			Druga_x1_5MultiChance = Init.config.Bind<float>("druga.host", "x1_5MultiChance", 5f, "The weight/chance for the player stat increase by half");
			Druga_x2MultiChance = Init.config.Bind<float>("druga.host", "x2MultiChance", 3.5f, "The weight/chance for the player stat to double");
			Druga_x3MultiChance = Init.config.Bind<float>("druga.host", "x3MultiChance", 1.5f, "The weight/chance for the player stat to triple");
			CheckAllFieldAndSoftErrorOnFail();
		}

		private static void CheckAllFieldAndSoftErrorOnFail()
		{
			FieldInfo[] fields = typeof(ConfigManager).GetFields(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			Init.logger.LogInfo((object)$"Checking {fields.Length} configs");
			FieldInfo[] array = fields;
			foreach (FieldInfo fieldInfo in array)
			{
				if (!fieldInfo.FieldType.IsGenericType || fieldInfo.FieldType.GetGenericTypeDefinition() != typeof(ConfigEntry<>))
				{
					continue;
				}
				FloatValidation customAttribute = fieldInfo.GetCustomAttribute<FloatValidation>(inherit: false);
				if (customAttribute != null)
				{
					if (fieldInfo.FieldType.GetGenericArguments()[0] != typeof(float))
					{
						throw new Exception("ConfigManager: FloatValidation applied to non-float config field (" + fieldInfo.Name + ")");
					}
					if (customAttribute.checkMax && customAttribute.minVal > customAttribute.maxVal)
					{
						throw new Exception("ConfigManager: " + fieldInfo.Name + " contain valid validation (min value has higher number than max value)");
					}
					ConfigEntry<float> val = (ConfigEntry<float>)fieldInfo.GetValue(null);
					if (val.Value < customAttribute.minVal)
					{
						Init.logger.LogError((object)$"ConfigManager: {((ConfigEntryBase)val).Definition.Key} ({((ConfigEntryBase)val).Definition.Section}) must have a min value of {customAttribute.minVal}, but got {val.Value}. Falling back to default value.");
						val.Value = (float)((ConfigEntryBase)val).DefaultValue;
					}
					else if (customAttribute.checkMax && val.Value > customAttribute.maxVal)
					{
						Init.logger.LogError((object)$"ConfigManager: {((ConfigEntryBase)val).Definition.Key} ({((ConfigEntryBase)val).Definition.Section}) can only have a max value of {customAttribute.maxVal}, but got {val.Value}. Falling back to default value.");
						val.Value = (float)((ConfigEntryBase)val).DefaultValue;
					}
				}
			}
		}
	}
	[AttributeUsage(AttributeTargets.Field)]
	public class FloatValidation : Attribute
	{
		public float minVal { get; private set; }

		public float maxVal { get; private set; }

		public bool checkMax { get; private set; }

		public FloatValidation(float minVal)
		{
			this.minVal = minVal;
			checkMax = false;
		}

		public FloatValidation(float minVal, float maxVal)
		{
			this.minVal = minVal;
			this.maxVal = maxVal;
			checkMax = true;
		}
	}
	[BepInPlugin("FurryNet.BoomBa", "BoomBa", "1.2.0")]
	public class Init : BaseUnityPlugin
	{
		public const string Guid = "FurryNet.BoomBa";

		public const string Name = "BoomBa";

		public const string Version = "1.2.0";

		public static readonly ManualLogSource logger = Logger.CreateLogSource("FurryNet.BoomBa");

		private static readonly Harmony harmony = new Harmony("FurryNet.BoomBa");

		public static ConfigFile config { get; private set; }

		private void Awake()
		{
			config = ((BaseUnityPlugin)this).Config;
			Utils.ExecuteRuntimeInitAttr(typeof(ItemManager));
			Utils.ExecuteRuntimeInitAttr(typeof(ConfigManager));
			Utils.ExecuteRuntimeInitAttr(typeof(LottaOutcome));
			Utils.ExecuteRuntimeInitAttr(typeof(DruGaHelper));
			ItemManager.AddItem<BoomBaBehavior>("Assets/AssetBundles/BombToolkit/BoomBa/B00mbaProp.asset", 60);
			ItemManager.AddItem<NuKaBehavior>("Assets/AssetBundles/BombToolkit/NukeKa/NuKaProp.asset", 30);
			ItemManager.AddItem<LotTaBehavior>("Assets/AssetBundles/BombToolkit/LotTa/LottaProp.asset", 50);
			ItemManager.AddItem<DruGaBehavior>("Assets/AssetBundles/BombToolkit/DruGa/DruGaProp.asset", 50);
			harmony.PatchAll(typeof(ItemManager));
			harmony.PatchAll(typeof(LottaOutcome));
			harmony.PatchAll(typeof(UtilHelper));
			harmony.PatchAll(typeof(DruGaHelper));
			logger.LogInfo((object)"Patch Done...");
			Utils.ExecuteRuntimeInitAttr(Assembly.GetExecutingAssembly().GetType("__GEN.NetworkVariableSerializationHelper"));
			logger.LogInfo((object)"NetVariable Init Done...");
		}
	}
	public class ItemManager
	{
		private static Dictionary<string, ItemManager> _items;

		public static AssetBundle bundle { get; private set; }

		public static GameObject LargeExplosion { get; private set; }

		public static ItemManager[] items => _items.Values.ToArray();

		public Item item { get; private set; }

		public int SpawnRate { get; private set; }

		private ItemManager()
		{
		}

		public static void AddItem(string assetPath, int spawnRate)
		{
			Item val = bundle.LoadAsset<Item>(assetPath);
			if ((Object)(object)val == (Object)null)
			{
				throw new Exception("Invalid asset bundle path: " + assetPath + "!");
			}
			_items.Add(val.itemName, new ItemManager
			{
				item = val,
				SpawnRate = spawnRate
			});
			PhysicsProp val2 = default(PhysicsProp);
			if (!val.spawnPrefab.TryGetComponent<PhysicsProp>(ref val2))
			{
				PhysicsProp obj = val.spawnPrefab.AddComponent<PhysicsProp>();
				((GrabbableObject)obj).grabbable = true;
				((GrabbableObject)obj).isInFactory = true;
				((GrabbableObject)obj).grabbableToEnemies = true;
				((GrabbableObject)obj).itemProperties = val;
			}
			Init.logger.LogInfo((object)("ItemManager: Added item " + val.itemName + " without custom behavior!"));
		}

		public static void AddItem<T>(string assetPath, int spawnRate) where T : GrabbableObject
		{
			Item val = bundle.LoadAsset<Item>(assetPath);
			if ((Object)(object)val == (Object)null)
			{
				throw new Exception("Invalid asset bundle path: " + assetPath + "!");
			}
			_items.Add(val.itemName, new ItemManager
			{
				item = val,
				SpawnRate = spawnRate
			});
			T val2 = default(T);
			if (!val.spawnPrefab.TryGetComponent<T>(ref val2))
			{
				val.spawnPrefab.AddComponent<T>();
			}
			Utils.ExecuteRuntimeInitAttr(typeof(T));
			Init.logger.LogInfo((object)("ItemManager: Added item " + val.itemName + " with custom behavior!"));
		}

		public static Item? GetItem(string itemName)
		{
			return _items.GetValueOrDefault(itemName)?.item;
		}

		[RuntimeInitializeOnLoadMethod]
		private static void InitFirst()
		{
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "bombpack");
			if (!File.Exists(text))
			{
				throw new Exception("bombpack asset missing!");
			}
			_items = new Dictionary<string, ItemManager>();
			bundle = AssetBundle.LoadFromFile(text);
			LargeExplosion = bundle.LoadAsset<GameObject>("Assets/AssetBundles/BombToolkit/NukeKa/Effect/NuKaBoomEffect.prefab");
			Init.logger.LogInfo((object)"ItemManager: Successfully Loaded Bundle...");
		}

		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		[HarmonyPostfix]
		private static void SetupNetPrefab(GameNetworkManager __instance)
		{
			NetworkManager component = ((Component)__instance).GetComponent<NetworkManager>();
			foreach (ItemManager value in _items.Values)
			{
				component.AddNetworkPrefab(value.item.spawnPrefab);
			}
			Init.logger.LogInfo((object)"ItemManager: Configured Network Prefabs");
		}

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPostfix]
		private static void SetupItemSpawn(StartOfRound __instance)
		{
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Expected O, but got Unknown
			foreach (ItemManager itemMGR in _items.Values)
			{
				if (!__instance.allItemsList.itemsList.Contains(itemMGR.item))
				{
					__instance.allItemsList.itemsList.Add(itemMGR.item);
				}
				SelectableLevel[] levels = __instance.levels;
				foreach (SelectableLevel val in levels)
				{
					if (!val.spawnableScrap.Any((SpawnableItemWithRarity k) => (Object)(object)k.spawnableItem == (Object)(object)itemMGR.item))
					{
						val.spawnableScrap.Add(new SpawnableItemWithRarity(itemMGR.item, itemMGR.SpawnRate));
					}
				}
			}
			Init.logger.LogInfo((object)"ItemManager: Successfully Loaded all items to all maps");
		}
	}
	public static class Utils
	{
		public static List<EnemyType> globalEnemies = new List<EnemyType>();

		public static List<IndoorMapHazardType> globalTraps = new List<IndoorMapHazardType>();

		public static GameObject? confettiPrefab;

		public static void Explode(Vector3 position, float killRadius, float force = 10f)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkManager.Singleton.IsClient)
			{
				return;
			}
			Object.Instantiate<GameObject>(StartOfRound.Instance.explosionPrefab, position, Quaternion.Euler(-90f, 0f, 0f), RoundManager.Instance.mapPropsContainer.transform).SetActive(true);
			Collider[] array = Physics.OverlapSphere(position, killRadius, LayerMask.GetMask(new string[2] { "Player", "Enemies" }));
			foreach (Collider obj in array)
			{
				PlayerControllerB componentInParent = ((Component)obj).GetComponentInParent<PlayerControllerB>();
				if ((Object)(object)componentInParent != (Object)null)
				{
					float num = Vector3.Distance(((Component)componentInParent).transform.position, position);
					Vector3 val = ((Component)componentInParent).transform.position - position;
					Vector3 val2 = ((Vector3)(ref val)).normalized * (force / Mathf.Max(num, 0.1f));
					if (num <= killRadius)
					{
						val = default(Vector3);
						componentInParent.KillPlayer(val2, true, (CauseOfDeath)3, 0, val, false);
					}
				}
				EnemyAI componentInParent2 = ((Component)obj).GetComponentInParent<EnemyAI>();
				if ((Object)(object)componentInParent2 != (Object)null && Vector3.Distance(((Component)componentInParent2).transform.position, position) <= killRadius)
				{
					componentInParent2.KillEnemyServerRpc(componentInParent2.enemyType.destroyOnDeath || !componentInParent2.enemyType.canDie);
				}
			}
			if ((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null)
			{
				float num2 = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, position);
				HUDManager.Instance.ShakeCamera((ScreenShakeType)((num2 < killRadius) ? 1 : 0));
			}
		}

		public static void HideNetObject(GameObject obj)
		{
			Renderer val = default(Renderer);
			if (obj.TryGetComponent<Renderer>(ref val))
			{
				val.enabled = false;
			}
			Collider val2 = default(Collider);
			if (obj.TryGetComponent<Collider>(ref val2))
			{
				val2.enabled = false;
			}
		}

		public static void ExecuteRuntimeInitAttr(Type type)
		{
			MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
			foreach (MethodInfo methodInfo in methods)
			{
				if (((MemberInfo)methodInfo).GetCustomAttribute<RuntimeInitializeOnLoadMethodAttribute>(inherit: false) != null)
				{
					methodInfo.Invoke(null, null);
				}
			}
		}
	}
	public static class UtilHelper
	{
		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		[HarmonyPostfix]
		private static void FetchGameObjects()
		{
			Utils.globalEnemies = new List<EnemyType>(Resources.FindObjectsOfTypeAll<EnemyType>());
			Utils.globalTraps = new List<IndoorMapHazardType>(Resources.FindObjectsOfTypeAll<IndoorMapHazardType>());
			Init.logger.LogInfo((object)"Enemy/Trap data fetched!");
			Utils.confettiPrefab = ((IEnumerable<StunGrenadeItem>)Resources.FindObjectsOfTypeAll<StunGrenadeItem>()).FirstOrDefault((Func<StunGrenadeItem, bool>)((StunGrenadeItem k) => ((GrabbableObject)k).itemProperties.itemName == "Easter egg"))?.stunGrenadeExplosion;
			Init.logger.LogInfo((object)$"Easter Egg Confetti found: {(Object)(object)Utils.confettiPrefab != (Object)null}");
		}
	}
}
namespace LethalBoomba.Behaviors
{
	public class BoomBaBehavior : GrabbableObject
	{
		[SerializeField]
		private AudioClip preExplodeSound;

		[SerializeField]
		private float countdownSec;

		[SerializeField]
		private float blastRadius;

		[SerializeField]
		private AnimationCurve grenadeFallCurve;

		[SerializeField]
		private AnimationCurve grenadeVerticalFallCurve;

		[SerializeField]
		private AnimationCurve grenadeVerticalFallCurveNoBounce;

		private AudioSource BombSrc;

		private int grenadeThrowMask = 268437761;

		private NetworkVariable<bool> isDetonated = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private void Awake()
		{
			BombSrc = ((Component)this).GetComponent<AudioSource>();
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			if (buttonDown)
			{
				if (!isDetonated.Value)
				{
					StartBoomServerRpc();
				}
				else if ((Object)(object)base.playerHeldBy != (Object)null)
				{
					base.playerHeldBy.DiscardHeldObject(true, (NetworkObject)null, GetGrenadeThrowDestination(), true);
				}
			}
		}

		public override void SetControlTipsForItem()
		{
			HUDManager.Instance.ChangeControlTipMultiple(new string[1] { isDetonated.Value ? "Throw Bomb : [LMB]" : "Detonate Bomb : [LMB]" }, true, base.itemProperties);
		}

		[Rpc(/*Could not decode attribute arguments.*/)]
		private void StartBoomServerRpc(RpcParams rpcParam = default(RpcParams))
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
			{
				RpcAttributeParams val = default(RpcAttributeParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendRpc(700783189u, rpcParam, val, (SendTo)2, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendRpc(ref val2, 700783189u, rpcParam, val, (SendTo)2, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
			{
				((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
				if (!isDetonated.Value)
				{
					isDetonated.Value = true;
					((MonoBehaviour)this).StartCoroutine(ManagedExecution());
				}
			}
		}

		private IEnumerator ManagedExecution()
		{
			if (NetworkManager.Singleton.IsServer)
			{
				ExecuteStageClientRpc();
				yield return (object)new WaitForSeconds(countdownSec + 3f);
				((Component)this).GetComponent<NetworkObject>().Despawn(true);
			}
		}

		private IEnumerator CountdownRoutine()
		{
			if (!NetworkManager.Singleton.IsClient)
			{
				yield break;
			}
			if (!StartOfRound.Instance.shipHasLanded)
			{
				if (((NetworkBehaviour)this).IsOwner)
				{
					PlayerControllerB playerHeldBy = base.playerHeldBy;
					if (playerHeldBy != null)
					{
						playerHeldBy.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
					}
				}
				base.grabbable = false;
			}
			BombSrc.PlayOneShot(preExplodeSound);
			WalkieTalkie.TransmitOneShotAudio(BombSrc, preExplodeSound, 1f);
			yield return (object)new WaitForSeconds(countdownSec);
			Utils.Explode(((Component)this).GetComponent<Transform>().position, blastRadius);
			HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			Utils.HideNetObject(((Component)this).gameObject);
		}

		[Rpc(/*Could not decode attribute arguments.*/)]
		private void ExecuteStageClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
				{
					RpcAttributeParams val = default(RpcAttributeParams);
					RpcParams val3 = default(RpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendRpc(41736811u, val3, val, (SendTo)7, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendRpc(ref val2, 41736811u, val3, val, (SendTo)7, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
				{
					((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
					((MonoBehaviour)this).StartCoroutine(CountdownRoutine());
				}
			}
		}

		private Vector3 GetGrenadeThrowDestination()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			Camera gameplayCamera = base.playerHeldBy.gameplayCamera;
			Ray val = default(Ray);
			((Ray)(ref val))..ctor(((Component)gameplayCamera).transform.position, ((Component)gameplayCamera).transform.forward);
			RaycastHit val3 = default(RaycastHit);
			Vector3 val2 = ((!Physics.Raycast(val, ref val3, 12f, grenadeThrowMask, (QueryTriggerInteraction)1)) ? ((Ray)(ref val)).GetPoint(10f) : ((Ray)(ref val)).GetPoint(((RaycastHit)(ref val3)).distance - 0.05f));
			((Ray)(ref val))..ctor(val2, Vector3.down);
			if (Physics.Raycast(val, ref val3, 30f, grenadeThrowMask, (QueryTriggerInteraction)1))
			{
				return ((RaycastHit)(ref val3)).point + Vector3.up * (base.itemProperties.verticalOffset + 0.05f);
			}
			return ((Ray)(ref val)).GetPoint(30f);
		}

		public override void FallWithCurve()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = base.startFallingPosition - base.targetFloorPosition;
			float magnitude = ((Vector3)(ref val)).magnitude;
			((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(base.itemProperties.restingRotation.x, ((Component)this).transform.eulerAngles.y, base.itemProperties.restingRotation.z), 14f * Time.deltaTime / magnitude);
			((Component)this).transform.localPosition = Vector3.Lerp(base.startFallingPosition, base.targetFloorPosition, grenadeFallCurve.Evaluate(base.fallTime));
			if (magnitude > 5f)
			{
				((Component)this).transform.localPosition = Vector3.Lerp(new Vector3(((Component)this).transform.localPosition.x, base.startFallingPosition.y, ((Component)this).transform.localPosition.z), new Vector3(((Component)this).transform.localPosition.x, base.targetFloorPosition.y, ((Component)this).transform.localPosition.z), grenadeVerticalFallCurveNoBounce.Evaluate(base.fallTime));
			}
			else
			{
				((Component)this).transform.localPosition = Vector3.Lerp(new Vector3(((Component)this).transform.localPosition.x, base.startFallingPosition.y, ((Component)this).transform.localPosition.z), new Vector3(((Component)this).transform.localPosition.x, base.targetFloorPosition.y, ((Component)this).transform.localPosition.z), grenadeVerticalFallCurve.Evaluate(base.fallTime));
			}
			base.fallTime += Mathf.Abs(Time.deltaTime * 12f / magnitude);
		}

		protected override void __initializeVariables()
		{
			if (isDetonated == null)
			{
				throw new Exception("BoomBaBehavior.isDetonated cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)isDetonated).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)isDetonated, "isDetonated");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)isDetonated);
			((GrabbableObject)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(700783189u, new RpcReceiveHandler(__rpc_handler_700783189), "StartBoomServerRpc");
			((NetworkBehaviour)this).__registerRpc(41736811u, new RpcReceiveHandler(__rpc_handler_41736811), "ExecuteStageClientRpc");
			((GrabbableObject)this).__initializeRpcs();
		}

		private static void __rpc_handler_700783189(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				RpcParams ext = rpcParams.Ext;
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((BoomBaBehavior)(object)target).StartBoomServerRpc(ext);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_41736811(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((BoomBaBehavior)(object)target).ExecuteStageClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "BoomBaBehavior";
		}
	}
	public class DruGaBehavior : GrabbableObject
	{
		private AudioSource AudioSrc;

		[SerializeField]
		private AudioClip EatSfx;

		private float eatCountDown;

		private NetworkVariable<ushort> RawState = new NetworkVariable<ushort>((ushort)0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private DruGaHelper.ActionType ActionState;

		private DruGaHelper.MultiplierType MultiplierState;

		private void Awake()
		{
			AudioSrc = ((Component)this).GetComponent<AudioSource>();
			eatCountDown = EatSfx.length + 0.25f;
			NetworkVariable<ushort> rawState = RawState;
			rawState.OnValueChanged = (OnValueChangedDelegate<ushort>)(object)Delegate.Combine((Delegate?)(object)rawState.OnValueChanged, (Delegate?)(object)(OnValueChangedDelegate<ushort>)delegate(ushort _, ushort k)
			{
				ActionState = (DruGaHelper.ActionType)(k & 0xFF);
				MultiplierState = (DruGaHelper.MultiplierType)(k >> 8);
			});
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			if (base.playerHeldBy.activatingItem)
			{
				return;
			}
			if (!StartOfRound.Instance.shipHasLanded)
			{
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("DruGa Outcome", "This drug isn't tasty enough while in the ship :P", false, false, "LC_Tip1");
				}
				return;
			}
			if (((NetworkBehaviour)this).IsOwner)
			{
				base.playerHeldBy.activatingItem = true;
			}
			((MonoBehaviour)this).StartCoroutine(ProcessActivation());
		}

		private IEnumerator ProcessActivation()
		{
			if (!NetworkManager.Singleton.IsClient)
			{
				yield break;
			}
			AudioSrc.PlayOneShot(EatSfx);
			WalkieTalkie.TransmitOneShotAudio(AudioSrc, EatSfx, 1f);
			yield return (object)new WaitForSeconds(eatCountDown);
			RequestUsageServerRpc();
			yield return (object)new WaitUntil((Func<bool>)(() => ActionState != DruGaHelper.ActionType.Unused));
			if (ActionState == DruGaHelper.ActionType.Explosion)
			{
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("DruGa Outcome", "Oops, you got unlucky :(", false, false, "LC_Tip1");
					base.playerHeldBy.activatingItem = false;
				}
				Utils.Explode(((Component)this).transform.position, 10f);
				Utils.HideNetObject(((Component)this).gameObject);
				if (((NetworkBehaviour)this).IsOwner)
				{
					base.playerHeldBy.DespawnHeldObject();
				}
				yield break;
			}
			float num = 0f;
			switch (MultiplierState)
			{
			case DruGaHelper.MultiplierType.Multi0_5:
				num = 0.5f;
				break;
			case DruGaHelper.MultiplierType.Multi0_75:
				num = 0.75f;
				break;
			case DruGaHelper.MultiplierType.Multi1:
				num = 1f;
				break;
			case DruGaHelper.MultiplierType.Multi1_5:
				num = 1.5f;
				break;
			case DruGaHelper.MultiplierType.Multi2:
				num = 2f;
				break;
			case DruGaHelper.MultiplierType.Multi3:
				num = 3f;
				break;
			}
			switch (ActionState)
			{
			case DruGaHelper.ActionType.Health:
			{
				PlayerControllerB playerHeldBy2 = base.playerHeldBy;
				playerHeldBy2.health *= Mathf.RoundToInt((float)base.playerHeldBy.health * num);
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("DruGa Outcome", $"You received a health multiplier of {num}x", false, false, "LC_Tip1");
				}
				break;
			}
			case DruGaHelper.ActionType.Speed:
			{
				PlayerControllerB playerHeldBy3 = base.playerHeldBy;
				playerHeldBy3.movementSpeed *= num;
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("DruGa Outcome", $"You received a speed multiplier of {num}x", false, false, "LC_Tip1");
				}
				break;
			}
			case DruGaHelper.ActionType.JumpPower:
			{
				PlayerControllerB playerHeldBy = base.playerHeldBy;
				playerHeldBy.jumpForce *= num;
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("DruGa Outcome", $"You received a jump power multiplier of {num}x", false, false, "LC_Tip1");
				}
				break;
			}
			}
			if (((NetworkBehaviour)this).IsOwner)
			{
				base.playerHeldBy.activatingItem = false;
			}
			base.playerHeldBy.DespawnHeldObject();
			Utils.HideNetObject(((Component)this).gameObject);
		}

		[Rpc(/*Could not decode attribute arguments.*/)]
		private void RequestUsageServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
				{
					RpcAttributeParams val = default(RpcAttributeParams);
					RpcParams val3 = default(RpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendRpc(3359047376u, val3, val, (SendTo)2, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendRpc(ref val2, 3359047376u, val3, val, (SendTo)2, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
				{
					((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
					RawState.Value = DruGaHelper.GetRNGState();
				}
			}
		}

		protected override void __initializeVariables()
		{
			if (RawState == null)
			{
				throw new Exception("DruGaBehavior.RawState cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)RawState).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)RawState, "RawState");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)RawState);
			((GrabbableObject)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(3359047376u, new RpcReceiveHandler(__rpc_handler_3359047376), "RequestUsageServerRpc");
			((GrabbableObject)this).__initializeRpcs();
		}

		private static void __rpc_handler_3359047376(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((DruGaBehavior)(object)target).RequestUsageServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "DruGaBehavior";
		}
	}
	public class DruGaHelper
	{
		public enum ActionType : byte
		{
			Unused,
			Explosion,
			Health,
			Speed,
			JumpPower
		}

		public enum MultiplierType : byte
		{
			Unused,
			Multi0_5,
			Multi0_75,
			Multi1,
			Multi1_5,
			Multi2,
			Multi3
		}

		public static IReadOnlyList<DruGaHelper> statsWeights;

		public static int totalWeights;

		public MultiplierType state;

		public int weights;

		public static ushort GetRNGState()
		{
			int num = Mathf.RoundToInt(ConfigManager.Druga_ExplodeChance.Value * 100f);
			int @int = RandomNumberGenerator.GetInt32(0, 10000);
			if (@int < num)
			{
				return 1;
			}
			ActionType actionType = ActionType.Unused;
			switch (RandomNumberGenerator.GetInt32(0, 3))
			{
			case 0:
				actionType = ActionType.Health;
				break;
			case 1:
				actionType = ActionType.Speed;
				break;
			case 2:
				actionType = ActionType.JumpPower;
				break;
			}
			@int = RandomNumberGenerator.GetInt32(0, totalWeights);
			int num2 = 0;
			for (int i = 0; i < statsWeights.Count; i++)
			{
				int num3 = statsWeights[i].weights;
				if (num2 + num3 > @int)
				{
					return (ushort)((uint)actionType | ((uint)statsWeights[i].state << 8));
				}
				num2 += num3;
			}
			throw new Exception("GetRNGState: Huh, this is here for control-flow purposes. If you see this, something is terribly wrong...");
		}

		[RuntimeInitializeOnLoadMethod]
		private static void SetupWeights()
		{
			statsWeights = new List<DruGaHelper>
			{
				new DruGaHelper(MultiplierType.Multi0_5, ConfigManager.Druga_x0_5MultiChance.Value),
				new DruGaHelper(MultiplierType.Multi0_75, ConfigManager.Druga_x0_75MultiChance.Value),
				new DruGaHelper(MultiplierType.Multi1, ConfigManager.Druga_x1MultiChance.Value),
				new DruGaHelper(MultiplierType.Multi1_5, ConfigManager.Druga_x1_5MultiChance.Value),
				new DruGaHelper(MultiplierType.Multi2, ConfigManager.Druga_x2MultiChance.Value),
				new DruGaHelper(MultiplierType.Multi3, ConfigManager.Druga_x3MultiChance.Value)
			};
			totalWeights = statsWeights.Sum((DruGaHelper k) => k.weights);
		}

		[HarmonyPatch(typeof(PlayerControllerB), "DamagePlayer")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> PatchHealth(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			MethodInfo method = typeof(Mathf).GetMethod("Clamp", new Type[3]
			{
				typeof(int),
				typeof(int),
				typeof(int)
			});
			for (int i = 0; i < list.Count; i++)
			{
				if (CodeInstructionExtensions.Calls(list[i], method) && i - 1 >= 0)
				{
					CodeInstruction val = list[i - 1];
					if (val.opcode == OpCodes.Ldc_I4_S && val.operand is sbyte b && b == 100)
					{
						val.opcode = OpCodes.Ldc_I4;
						val.operand = int.MaxValue;
						break;
					}
				}
			}
			return list;
		}

		public DruGaHelper(MultiplierType multiState, float percentage)
		{
			state = multiState;
			weights = Mathf.RoundToInt(percentage * 100f);
		}
	}
	public class LotTaBehavior : GrabbableObject
	{
		private AudioSource AudioSrc;

		[SerializeField]
		private AudioClip ScratchSound;

		[SerializeField]
		private AudioClip WinnerSFX;

		[SerializeField]
		private float countdownSec;

		[HideInInspector]
		public static List<LotTaBehavior> UnscratchedTickets = new List<LotTaBehavior>();

		[HideInInspector]
		public NetworkVariable<int> scrapVal = new NetworkVariable<int>(-1, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		[HideInInspector]
		public NetworkVariable<LottaOutcome.Opts> Result = new NetworkVariable<LottaOutcome.Opts>(LottaOutcome.Opts.Unselected, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		public bool isScratched => Result.Value != LottaOutcome.Opts.Unselected;

		private void Awake()
		{
			AudioSrc = ((Component)this).GetComponent<AudioSource>();
			NetworkVariable<int> obj = scrapVal;
			obj.OnValueChanged = (OnValueChangedDelegate<int>)(object)Delegate.Combine((Delegate?)(object)obj.OnValueChanged, (Delegate?)(object)(OnValueChangedDelegate<int>)delegate(int _, int val)
			{
				((GrabbableObject)this).SetScrapValue(val);
			});
			NetworkVariable<LottaOutcome.Opts> result = Result;
			result.OnValueChanged = (OnValueChangedDelegate<LottaOutcome.Opts>)(object)Delegate.Combine((Delegate?)(object)result.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<LottaOutcome.Opts>(serverResUpdate));
		}

		private void serverResUpdate(LottaOutcome.Opts old, LottaOutcome.Opts val)
		{
			if (old == LottaOutcome.Opts.Unselected && val != LottaOutcome.Opts.Unselected)
			{
				UnscratchedTickets.Remove(this);
			}
		}

		public override void OnNetworkSpawn()
		{
			UnscratchedTickets.Add(this);
			((NetworkBehaviour)this).OnNetworkSpawn();
		}

		public override void OnNetworkDespawn()
		{
			UnscratchedTickets.Remove(this);
			((NetworkBehaviour)this).OnNetworkDespawn();
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			if (!isScratched && !base.playerHeldBy.activatingItem)
			{
				if (((NetworkBehaviour)this).IsOwner)
				{
					base.playerHeldBy.activatingItem = true;
				}
				((MonoBehaviour)this).StartCoroutine(HandleTicketActivation());
			}
		}

		private IEnumerator HandleTicketActivation()
		{
			if (!NetworkManager.Singleton.IsClient)
			{
				yield break;
			}
			AudioSrc.PlayOneShot(ScratchSound);
			WalkieTalkie.TransmitOneShotAudio(AudioSrc, ScratchSound, 1f);
			yield return (object)new WaitForSeconds(1f);
			if (((NetworkBehaviour)this).IsOwner)
			{
				StartScratchServerRpc();
			}
			yield return (object)new WaitUntil((Func<bool>)(() => isScratched));
			switch (Result.Value)
			{
			case LottaOutcome.Opts.NoState:
				HUDManager.Instance.DisplayTip("LotTa Outcome", "Invalid State Detected (The item was spawned by a mod while in an invalid state :p)", false, false, "LC_Tip1");
				base.playerHeldBy.activatingItem = false;
				yield break;
			case LottaOutcome.Opts.Explosion:
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("LotTa Outcome", "Aww, you got explosion!", false, false, "LC_Tip1");
					base.playerHeldBy.activatingItem = false;
				}
				Utils.Explode(((Component)this).transform.position, 10f);
				Utils.HideNetObject(((Component)this).gameObject);
				if (((NetworkBehaviour)this).IsOwner)
				{
					base.playerHeldBy.DespawnHeldObject();
				}
				yield break;
			case LottaOutcome.Opts.RandEnemy:
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("LotTa Outcome", "Aww, you got random enemy spawned on you!", false, false, "LC_Tip1");
					base.playerHeldBy.activatingItem = false;
					base.playerHeldBy.DespawnHeldObject();
				}
				Utils.HideNetObject(((Component)this).gameObject);
				yield break;
			case LottaOutcome.Opts.RandTrap:
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("LotTa Outcome", "Aww, you got random trap spawned on you!", false, false, "LC_Tip1");
					base.playerHeldBy.activatingItem = false;
					base.playerHeldBy.DespawnHeldObject();
				}
				Utils.HideNetObject(((Component)this).gameObject);
				yield break;
			case LottaOutcome.Opts.ZeroValue:
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("LotTa Outcome", "Well, at least you only lose all the value of the ticket!", false, false, "LC_Tip1");
					base.playerHeldBy.activatingItem = false;
				}
				yield break;
			case LottaOutcome.Opts.x1Multi:
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("LotTa Outcome", "Kinda lucky that you didnt lose any ticket value!", false, false, "LC_Tip1");
				}
				break;
			case LottaOutcome.Opts.x1_5Multi:
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("LotTa Outcome", $"Congrat, you got x1.5 more value on the ticket! Total Value: {(isScratched ? ((float)base.scrapValue) : ((float)base.scrapValue * 1.5f))}", false, false, "LC_Tip1");
				}
				break;
			case LottaOutcome.Opts.x2Multi:
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("LotTa Outcome", $"Wow, you got x2 more value on the ticket! Total Value: {(isScratched ? ((float)base.scrapValue) : ((float)base.scrapValue * 2f))}", false, false, "LC_Tip1");
				}
				break;
			case LottaOutcome.Opts.x5Multi:
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("LotTa Outcome", $"Crazy luck, you got x5 more value on the ticket! Total Value: {(isScratched ? ((float)base.scrapValue) : ((float)base.scrapValue * 5f))}", false, false, "LC_Tip1");
				}
				break;
			case LottaOutcome.Opts.x10Multi:
				if (((NetworkBehaviour)this).IsOwner)
				{
					HUDManager.Instance.DisplayTip("LotTa Outcome", $"Insane luck, you got x10 more value on the ticket! Total Value: {(isScratched ? ((float)base.scrapValue) : ((float)base.scrapValue * 10f))}", false, false, "LC_Tip1");
				}
				break;
			}
			if (((NetworkBehaviour)this).IsOwner)
			{
				base.playerHeldBy.activatingItem = false;
			}
			if (Object.op_Implicit((Object)(object)Utils.confettiPrefab) && (int)Result.Value > 5)
			{
				Object.Instantiate<GameObject>(Utils.confettiPrefab, ((Component)this).transform.position, Quaternion.identity, (!base.isInElevator) ? RoundManager.Instance.mapPropsContainer.transform : StartOfRound.Instance.elevatorTransform);
				AudioSrc.PlayOneShot(WinnerSFX);
				WalkieTalkie.TransmitOneShotAudio(AudioSrc, WinnerSFX, 1f);
			}
		}

		[Rpc(/*Could not decode attribute arguments.*/)]
		private void StartScratchServerRpc(RpcParams rpcParam = default(RpcParams))
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
			{
				RpcAttributeParams val = default(RpcAttributeParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendRpc(574698563u, rpcParam, val, (SendTo)2, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendRpc(ref val2, 574698563u, rpcParam, val, (SendTo)2, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
			{
				return;
			}
			((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
			if (isScratched)
			{
				return;
			}
			if (!StartOfRound.Instance.shipHasLanded)
			{
				scrapVal.Value = base.scrapValue;
				Result.Value = LottaOutcome.Opts.NoState;
				return;
			}
			ulong senderClientId = rpcParam.Receive.SenderClientId;
			PlayerControllerB owner = ((IEnumerable<PlayerControllerB>)StartOfRound.Instance.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB p) => ((NetworkBehaviour)p).OwnerClientId == senderClientId));
			((MonoBehaviour)this).StartCoroutine(ExecuteReq(owner));
		}

		private IEnumerator ExecuteReq(PlayerControllerB owner)
		{
			if (NetworkManager.Singleton.IsServer && !isScratched)
			{
				LottaOutcome.Opts randItem = LottaOutcome.getRandItem();
				switch (randItem)
				{
				case LottaOutcome.Opts.Explosion:
					yield return ProcessState(randItem);
					break;
				case LottaOutcome.Opts.RandEnemy:
					yield return ProcessState(randItem);
					LottaOutcome.spawnRandEnemy(owner, ((Component)this).transform.position, !owner.isInsideFactory);
					break;
				case LottaOutcome.Opts.RandTrap:
					yield return ProcessState(randItem);
					LottaOutcome.spawnRandTrap(owner, ((Component)this).transform.position);
					break;
				default:
					yield return ProcessState(randItem);
					break;
				}
			}
		}

		private IEnumerator ProcessState(LottaOutcome.Opts opt)
		{
			if (NetworkManager.Singleton.IsServer)
			{
				switch (opt)
				{
				case LottaOutcome.Opts.x1Multi:
					scrapVal.Value = base.scrapValue;
					break;
				case LottaOutcome.Opts.x1_5Multi:
					scrapVal.Value = Mathf.RoundToInt((float)base.scrapValue * 1.5f);
					break;
				case LottaOutcome.Opts.x2Multi:
					scrapVal.Value = Mathf.RoundToInt((float)base.scrapValue * 2f);
					break;
				case LottaOutcome.Opts.x5Multi:
					scrapVal.Value = Mathf.RoundToInt((float)base.scrapValue * 5f);
					break;
				case LottaOutcome.Opts.x10Multi:
					scrapVal.Value = Mathf.RoundToInt((float)base.scrapValue * 10f);
					break;
				default:
					scrapVal.Value = 0;
					break;
				}
				Result.Value = opt;
			}
			yield break;
		}

		public override void SetControlTipsForItem()
		{
			bool flag = !isScratched && (StartOfRound.Instance?.shipHasLanded ?? false);
			HUDManager.Instance.ChangeControlTipMultiple(flag ? base.itemProperties.toolTips : new string[0], true, base.itemProperties);
		}

		public override int GetItemDataToSave()
		{
			((GrabbableObject)this).GetItemDataToSave();
			return (int)Result.Value;
		}

		public override void LoadItemSaveData(int saveData)
		{
			((GrabbableObject)this).LoadItemSaveData(saveData);
			Result.Value = (LottaOutcome.Opts)saveData;
		}

		protected override void __initializeVariables()
		{
			if (scrapVal == null)
			{
				throw new Exception("LotTaBehavior.scrapVal cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)scrapVal).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)scrapVal, "scrapVal");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)scrapVal);
			if (Result == null)
			{
				throw new Exception("LotTaBehavior.Result cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)Result).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)Result, "Result");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)Result);
			((GrabbableObject)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(574698563u, new RpcReceiveHandler(__rpc_handler_574698563), "StartScratchServerRpc");
			((GrabbableObject)this).__initializeRpcs();
		}

		private static void __rpc_handler_574698563(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				RpcParams ext = rpcParams.Ext;
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((LotTaBehavior)(object)target).StartScratchServerRpc(ext);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "LotTaBehavior";
		}
	}
	public class LottaOutcome
	{
		public enum Opts : byte
		{
			Unselected,
			ZeroValue,
			Explosion,
			RandEnemy,
			RandTrap,
			x1Multi,
			x1_5Multi,
			x2Multi,
			x5Multi,
			x10Multi,
			NoState
		}

		private static int totalVal;

		public static IReadOnlyList<LottaOutcome> StatTable { get; private set; }

		private Opts option { get; set; }

		private int chance { get; set; }

		public static Opts getRandItem()
		{
			int @int = RandomNumberGenerator.GetInt32(0, totalVal);
			int num = 0;
			foreach (LottaOutcome item in StatTable)
			{
				if (item.chance + num > @int)
				{
					return item.option;
				}
				num += item.chance;
			}
			throw new Exception("getRandItem: Huh, this is here for control-flow purposes. If you see this, something is terribly wrong...");
		}

		[RuntimeInitializeOnLoadMethod]
		private static void SetupOutcomeTable()
		{
			StatTable = new List<LottaOutcome>
			{
				new LottaOutcome(Opts.ZeroValue, ConfigManager.Lotta_ZeroValueChance.Value),
				new LottaOutcome(Opts.Explosion, ConfigManager.Lotta_ExplosionChance.Value),
				new LottaOutcome(Opts.RandEnemy, ConfigManager.Lotta_RandEnemyChance.Value),
				new LottaOutcome(Opts.RandTrap, ConfigManager.Lotta_RandTrapChance.Value),
				new LottaOutcome(Opts.x1Multi, ConfigManager.Lotta_x1MultiChance.Value),
				new LottaOutcome(Opts.x1_5Multi, ConfigManager.Lotta_x1_5MultiChance.Value),
				new LottaOutcome(Opts.x2Multi, ConfigManager.Lotta_x2MultiChance.Value),
				new LottaOutcome(Opts.x5Multi, ConfigManager.Lotta_x5MultiChance.Value),
				new LottaOutcome(Opts.x10Multi, ConfigManager.Lotta_x10MultiChance.Value)
			};
			totalVal = StatTable.Sum((LottaOutcome k) => k.chance);
		}

		private LottaOutcome(Opts opt, float chance)
		{
			option = opt;
			this.chance = Mathf.FloorToInt(chance * 100f);
		}

		public static void spawnRandEnemy(PlayerControllerB owner, Vector3 objectPOS, bool outdoorEnemy = true)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			EnemyType[] array = Utils.globalEnemies.Where((EnemyType k) => k.isOutsideEnemy == outdoorEnemy).ToArray();
			RaycastHit val2 = default(RaycastHit);
			Vector3 val = (Physics.Raycast(objectPOS, Vector3.down, ref val2, 10f) ? ((RaycastHit)(ref val2)).point : objectPOS);
			GameObject obj = Object.Instantiate<GameObject>(array[RandomNumberGenerator.GetInt32(0, array.Length)].enemyPrefab, val, Quaternion.identity);
			obj.GetComponent<NetworkObject>().Spawn(true);
			EnemyAI component = obj.GetComponent<EnemyAI>();
			RoundManager.Instance.SpawnedEnemies.Add(component);
			EnemyType enemyType = component.enemyType;
			enemyType.numberSpawned++;
			component.enemyType.hasSpawnedAtLeastOne = true;
		}

		public static void spawnRandTrap(PlayerControllerB owner, Vector3 objectPOS)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val2 = default(RaycastHit);
			Vector3 val = (Physics.Raycast(objectPOS, Vector3.down, ref val2, 10f) ? ((RaycastHit)(ref val2)).point : objectPOS);
			GameObject prefabToSpawn = Utils.globalTraps[RandomNumberGenerator.GetInt32(0, Utils.globalTraps.Count)].prefabToSpawn;
			Vector3 val3 = ((Component)owner).transform.position - val;
			Object.Instantiate<GameObject>(prefabToSpawn, val, Quaternion.LookRotation(((Vector3)(ref val3)).normalized), RoundManager.Instance.mapPropsContainer.transform).GetComponent<NetworkObject>().Spawn(true);
		}

		[HarmonyPatch(typeof(StartOfRound), "ShipLeave")]
		[HarmonyPostfix]
		public static void MarkAllLottoUnscratchable()
		{
			if (!NetworkManager.Singleton.IsServer)
			{
				return;
			}
			LotTaBehavior[] array = LotTaBehavior.UnscratchedTickets.ToArray();
			foreach (LotTaBehavior lotTaBehavior in array)
			{
				if (((NetworkBehaviour)lotTaBehavior).IsSpawned && !lotTaBehavior.isScratched)
				{
					lotTaBehavior.scrapVal.Value = ((GrabbableObject)lotTaBehavior).scrapValue;
					lotTaBehavior.Result.Value = Opts.NoState;
				}
			}
			if (LotTaBehavior.UnscratchedTickets.Count > 0)
			{
				Init.logger.LogError((object)$"UnscratchedTickets expected zero item, but got {LotTaBehavior.UnscratchedTickets.Count}");
			}
		}
	}
	public class NuKaBehavior : GrabbableObject
	{
		[SerializeField]
		private AudioClip preExplodeSound;

		[SerializeField]
		private float countdownSec;

		[SerializeField]
		private float beforeKillcdSec;

		private AudioSource BombSrc;

		private NetworkVariable<bool> isDetonated = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private void Awake()
		{
			BombSrc = ((Component)this).GetComponents<AudioSource>()[1];
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			if (buttonDown && !isDetonated.Value)
			{
				StartBoomServerRpc();
			}
		}

		[Rpc(/*Could not decode attribute arguments.*/)]
		private void StartBoomServerRpc(RpcParams rpcParam = default(RpcParams))
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
			{
				RpcAttributeParams val = default(RpcAttributeParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendRpc(4197946983u, rpcParam, val, (SendTo)2, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendRpc(ref val2, 4197946983u, rpcParam, val, (SendTo)2, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
			{
				((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
				if (!isDetonated.Value)
				{
					isDetonated.Value = true;
					((MonoBehaviour)this).StartCoroutine(ManagedExecution());
				}
			}
		}

		private IEnumerator ManagedExecution()
		{
			if (NetworkManager.Singleton.IsServer)
			{
				ExecuteStageClientRpc();
				yield return (object)new WaitForSeconds(countdownSec + beforeKillcdSec + 1f);
				((Component)this).GetComponent<NetworkObject>().Despawn(true);
			}
		}

		private IEnumerator CountdownRoutine()
		{
			if (NetworkManager.Singleton.IsClient)
			{
				BombSrc.PlayOneShot(preExplodeSound);
				yield return (object)new WaitForSeconds(countdownSec);
				Object.Instantiate<GameObject>(ItemManager.LargeExplosion, ((Component)this).GetComponent<Transform>().position, Quaternion.Euler(-90f, 0f, 0f), RoundManager.Instance.mapPropsContainer.transform).SetActive(true);
				HUDManager.Instance.ShakeCamera((ScreenShakeType)3);
				yield return (object)new WaitForSeconds(beforeKillcdSec);
				GameNetworkManager.Instance.localPlayerController.KillPlayer(Vector3.zero, true, (CauseOfDeath)3, 0, default(Vector3), false);
				Utils.HideNetObject(((Component)this).gameObject);
			}
		}

		[Rpc(/*Could not decode attribute arguments.*/)]
		private void ExecuteStageClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
				{
					RpcAttributeParams val = default(RpcAttributeParams);
					RpcParams val3 = default(RpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendRpc(107613353u, val3, val, (SendTo)7, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendRpc(ref val2, 107613353u, val3, val, (SendTo)7, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
				{
					((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
					((MonoBehaviour)this).StartCoroutine(CountdownRoutine());
				}
			}
		}

		protected override void __initializeVariables()
		{
			if (isDetonated == null)
			{
				throw new Exception("NuKaBehavior.isDetonated cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)isDetonated).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)isDetonated, "isDetonated");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)isDetonated);
			((GrabbableObject)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(4197946983u, new RpcReceiveHandler(__rpc_handler_4197946983), "StartBoomServerRpc");
			((NetworkBehaviour)this).__registerRpc(107613353u, new RpcReceiveHandler(__rpc_handler_107613353), "ExecuteStageClientRpc");
			((GrabbableObject)this).__initializeRpcs();
		}

		private static void __rpc_handler_4197946983(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				RpcParams ext = rpcParams.Ext;
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((NuKaBehavior)(object)target).StartBoomServerRpc(ext);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_107613353(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((NuKaBehavior)(object)target).ExecuteStageClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "NuKaBehavior";
		}
	}
}
namespace __GEN
{
	internal class NetworkVariableSerializationHelper
	{
		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeSerialization()
		{
			NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<bool>();
			NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<bool>();
			NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<LottaOutcome.Opts>();
			NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedValueEquals<LottaOutcome.Opts>();
		}
	}
}
namespace LethalBommba.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}