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Decompiled source of LcAdrenalineMod v1.0.1
LC Adrenaline Mod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LC_Adrenaline_Mod.Patches; using LethalCompanyInputUtils.Api; using StaticNetcodeLib; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LC Adrenaline Mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LC Adrenaline Mod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ad3922ac-8aa3-49ba-ad8e-1b889e62c85e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace LC_Adrenaline_Mod { [BepInPlugin("Fury.AdrenalineMod", "AdrenalineMod", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class AdrenalineModBase : BaseUnityPlugin { public class InputClass : LcInputActions { [InputAction(/*Could not decode attribute arguments.*/)] public InputAction AdrenalineModExplodeKey { get; set; } } private const string modGUID = "Fury.AdrenalineMod"; private const string modName = "AdrenalineMod"; private const string modVersion = "1.0.1"; internal static InputClass InputActionsInstance; private readonly Harmony harmony = new Harmony("Fury.AdrenalineMod"); private static AdrenalineModBase Instance; internal ManualLogSource mls; private ConfigEntry<bool> configCanKillOtherPlayers; public static bool canKillOtherPlayers; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Fury.AdrenalineMod"); mls.LogInfo((object)"The adrenaline mod has awoken :)"); harmony.PatchAll(typeof(AdrenalineModBase)); harmony.PatchAll(typeof(AdrenalineModPlayerControllerBPatch)); configCanKillOtherPlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Adrenaline Overdose", "Can kill other players", true, "Determines if the adrenaline overdose explosion can kill other players."); canKillOtherPlayers = configCanKillOtherPlayers.Value; InputActionsInstance = new InputClass(); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } } namespace LC_Adrenaline_Mod.Patches { [HarmonyPatch(typeof(PlayerControllerB))] [StaticNetcode] internal class AdrenalineModPlayerControllerBPatch : NetworkBehaviour { private static float adrenalineTimer; private static float adrenalineCooldown; [HarmonyPatch("Update")] [HarmonyPostfix] public static void adrenalinePatch(ref int ___health, ref float ___sprintMultiplier, ref bool ___isSprinting, PlayerControllerB __instance) { //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) adrenalineCooldown = Mathf.Clamp(adrenalineCooldown - Time.deltaTime, 0f, 100f); if (adrenalineTimer > 0f) { if (___isSprinting) { ___sprintMultiplier = Mathf.Lerp(2.25f, 3f, adrenalineTimer); } else { ___sprintMultiplier = Mathf.Lerp(1f, 1.5f, adrenalineTimer); } adrenalineTimer -= Time.deltaTime; adrenalineCooldown = 5f; } if (AdrenalineModBase.InputActionsInstance.AdrenalineModExplodeKey.triggered && ((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled && __instance.AllowPlayerDeath() && !__instance.isTestingPlayer && !__instance.inTerminalMenu && !__instance.isTypingChat) { AdrenalineModExplodeServerRpc(((Component)__instance).transform.position, AdrenalineModBase.canKillOtherPlayers); if (!AdrenalineModBase.canKillOtherPlayers) { Landmine.SpawnExplosion(((Component)__instance).transform.position + Vector3.up, false, 0f, 10f, 100000, 0f, (GameObject)null, false); } } } [ServerRpc(RequireOwnership = false)] public static void AdrenalineModExplodeServerRpc(Vector3 pos, bool canKillOtherPlayers) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) AdrenalineModExplodeClientRpc(pos, canKillOtherPlayers); } [ClientRpc] public static void AdrenalineModExplodeClientRpc(Vector3 pos, bool canKillOtherPlayers) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (canKillOtherPlayers) { Landmine.SpawnExplosion(pos + Vector3.up, true, 0f, 10f, 100000, 0f, (GameObject)null, false); } else { Landmine.SpawnExplosion(pos + Vector3.up, true, 0f, 0f, 0, 0f, (GameObject)null, false); } } [HarmonyPatch("DamagePlayer")] [HarmonyPostfix] private static void setAdrenalineTimer() { if (adrenalineCooldown <= 0f) { adrenalineTimer = 3f; } } } }