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LethalWeights
This is a Lethal Company mod that makes any item you pick up subtract weight instead of add it, making you float.
| Last updated | an hour ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Mods Misc BepInEx Client-side Server-side Tweaks & Quality Of Life |
| Dependency string | GStarMods-LethalWeights-0.5.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LethalWeights
This is a Lethal Company mod that makes it so any items you have subtract weight instead of adding it, making you float.
Features
- Anti-Gravity Scraps: Holding any item in your hands overrides standard gravity and causes you to float upward.
- Dynamic Weight Physics: Float speed scales dynamically based on total carried mass. Lighter items float faster, while heavier scrap slows down your ascension.
- Fall Damage Intact: Standard falling physics resume as soon as you drop or switch your held item. Keep an eye on your height!
- Client-Side Physics: Applied locally to active players via Harmony patches on
PlayerControllerB.
Configuration & Formula
Float speed is calculated frame-by-frame using the total carried mass
- Base Speed:
5.0 m/s - Minimum Float Speed:
0.5 m/s(Heavy items will still float slowly) - Base Player Mass: Assumed at
70 kg
Requirements
- BepInEx Pack for Lethal Company
- .NET Framework 4.7.2 / .NET Standard 2.1
Installation
- Download the latest release from the Releases tab or Thunderstore.
- Extract the archive and place
LethalWeights.dllinside yourBepInEx/pluginsfolder. - Launch Lethal Company via BepInEx.
Known Issues & FAQ
- Why am I taking fall damage when I drop my item?
- Gravity immediately resumes when you stop holding an item. If you release a heavy item high in the air, your fall distance will accumulate normally on the way down.