Flaws

Updated 3 weeks ago

This mod is severely broken.

I'm struggling to figure out how to assign fluid values (basically meaning that they're able to change) to the player's max sprint time. In addition to this, the numbers aren't persistent and leave once you close out of the game, so I need to figure out how to store and retrieve data from the disk (writing and reading.)

This project is exhausting because I'm just one person but if you could help it'd be welcomed.

I'm going quite insane and I can't use my logger because when I turn the game on the chat immediately floods with "Hardware not supported for Volumetric Materials" and "ShaderProgram is unsupported, but because jobified rendering is enabled, the ShaderProgram can't be removed." No clue why they don't just suppress the warnings, but whatever I guess.

So what this means is I can't debug it properly because if I were to test where the flaw is I would lose the result within milliseconds because even the largest chunks of code get whisked away.

As I mentioned earlier, I'm not too familiar with C#, and even Java didn't have me writing to the files, since all the data persistent code was already included within Minecraft and Fabric's code to make it all persistent.

Moral of the story is, if you're going to make a game, or mod one, make sure your software is good enough, or you'll be stuck trying to mod it to get income with a system that you can't even use to tell you what's wrong.