Generic_GMD-Generic_Moons icon

Generic Moons

Currently adds 18 (mostly) vanilla friendly moons! Now with V80! Icon by Teserex.

CHANGELOG

# 9.4.1

Overall

  • Reverb triggers set up on every moon
  • Exterior interiors now turn off indirect lighting
  • Added mold attraction points for the shrouds
  • Every moon now has a stormy volume
  • Every moon now has a proper day/night volume
  • Fixed weird issue with the sun pointing upwards at the end of the day
  • Fixed most terrains not having the blood or light layer 2 layers
  • I feel like I'm forgetting to do something very important please tell me if something is broken

Brutality

  • Added cool new red trees and red grass along the edges of the water
  • Fixed water trigger not being deep enough to kill

Vertigo

  • Fixed near invisible quicksand
  • Made quicksand a bit smaller so they're not as punishing
  • Removed stormy
  • Removed redundant warning about cacti considering some more moons have them now. Also doesn't make sense for that part of the terminal
  • Greatly simplified the rest of the moon's basic info. The detailed stuff is in the info log

Vaporization

  • Cave lights
  • The cave now turns off indirect lighting
  • Another section of the cave has been opened
  • Replaced the main entrance building
  • Replaced the cave fire exit building

Collateral

  • Added high and low ambient audio (Somehow missed this one)

Divide

  • Added an extra little hill in the background because seeing directly over the small mountain while landing bothered me

Integrity

  • Fixed the apparatus mesh on the redundant apparatus puzzle on the offchance someone actually decides to do that

# 9.4.0

(I know Submersion won the poll but I really need to fix the Vertigo and Ignition bugs so I don't have the time to fully finish it since it requires layout changes. It's halfway done, just give me another week or so.)

Overall

  • Replaced most rock textures with vanilla textures
  • Replaced all of the fences (Besides Submersion and Corrosion's due to their rework coming soon)
  • Used these new fences to add some neat holes you can fill with your body

Devastation

  • Visual overhaul

Ignition

  • Fixed the scary man invading your house

Vertigo

  • Fixed flooded being unplayable
  • Changed flooded prefab to be the correct color of the water the moon is supposed to have
  • Made it primarily mineshaft again if you don't have Generic interiors (please do).

Hydro

  • Fixed the floating man

# 9.3.1 (It isn't a generic mod without a patch of shame. Fuck me.) Also this was uploaded by Kenji. I'm going to freak the fuck out.

Vertigo

  • Removed evil third fire exit of doom that vaporized you upon exit
  • Added Goku

Icebound

  • Revamped snowflake particle
  • Replaced light above main's door

# 9.3.0

Overall

  • Remade lighting on every single moon
  • Removed most pitch black nights
  • Enabled shadows on suns that were missing it
  • Reduced movement penalties for water
  • Fixed door background quad clipping through the main entrance buildings
  • Dude there was more but I can't remember

Vertigo

  • Complete remake and major rebalance
  • Almost completely removed mineshaft weights
  • Added cactus and doom and despair

Icebound

  • Major visual overhaul (Part 1)

Burrow

  • Moved fire exits much closer

Corrosion

  • Moved main building much closer
  • Added another path to main

Brutality

  • Gray :)

# 9.2.3

Overall

  • VR support
  • Custom footsteps
  • Fixed minor incorrect meshes
  • Added a special scrap item
  • I don't knowwwwwwwwwwwwww
  • Lowered Collateral's grinder so that it's more obvious you shouldn't go down there. Stupid.

Harvest

  • Beefproofing

# 9.2.2 (This isn't even a patch of shame this is a patch of despair and agony)

  • Fixed colliders on Divide (FOR REAL THIS TIME)
  • Halved the scrap value of the shotguns on Ignition

# 9.2.1 (PATCH OF SHAME WHO WOULDA KNOWN)

Overall

  • Fixed colliders on Divide
  • Updated the readme to reflect the V9.2.0 update

# 9.2.0 (V80 Patch) (I need to reformat this entire thing at somepoint this is a nightmare that notepad keeps messing with)

Overall

  • V80.
  • Added ambiences to almost all moons.
  • Added animated main doors for all moons.
  • Most Forest/Overgrown moons received a makeover and new foliage. This applies to (Burrow, Hydro, Deluge, Humidity... uh...)
  • Icebound now has a slippy ice toggle which is off by default. Turn it on in it's own awesome config to uh... slip.
  • Icebound and Integrity have had their foliage and rocks replaced with vanilla versions. I will likely be doing this for all moons in the future but I want this out now.
  • There's more but I didn't think to write this changelog until 40 seconds before releasing so uh idk good luck.
  • Changed Incinerations price from 700 -> 600 because it wasn't supposed to be 700 in the first place. Thank you Generic.
  • Adjusted most moons lightings

Ignition

  • Added to the videogame.

Harvest

  • Added to the videogame.

Hydro

  • Added something evil.

# 9.1.1 (Shameful idiot patch.)

Overall

  • Hmm. (ACTUALLY UPLOADED THE README)

# 9.1.0 (I lied one more update/patch. I felt bad that the anniversary update didn't have that much so please take one more from my content vault.)

Overall

  • Fixed the readme to actually have the new moons

Incineration

  • Added to the game

Collateral

  • I fixed... Something?

Deluge

  • I fixed something else here too?

# 9.0.0 (Anniversary update (and the final major update until progression))

Overall

  • Replaced all the Halden shipping containers with ones that are more optimized
  • Replaced all the rusty shipping containers for parity
  • Most moons received a slight layout change because these shipping containers have insides
  • Should have fixed all of the water visual errors

Deluge

  • Added to the game

Collateral

  • Received a complete remake from the ground up
  • Also received a rebalance, thought I should clarify.

Integrity

  • Received a small texture update for parity with new Storehouse
  • Replaced the car model with one of Scandal's

# 8.0.0 (Pitstop update)

Overall

  • Added Wesley moons databoxes to every moon.
  • Fixed navmesh generation to use colliders instead of mesh. I don't know why this was a thing.
  • Changed almost every pipe to be more closer to vanilla. The exception is Vertigo.
  • Removed Lunxara mode and Goku remover configs.
  • Lightly touched up some moons lightings (I don't remember which ones, the main one was Hydro)
  • Finished adding hotloading support (Moons now dynamically load)
  • Changed shipping containers to be Halden instead of Gordion.
  • Added Monty statue to the middle of icebound to commemorate Monty being fucking awesome (this is a lie there is no statue).
  • Drastically increased the file size (thanks hotloading).
  • Something else probably. I forget really easily.

Burrow

  • Added to the game.

Hydro

  • Increased render distance ever so slightly

Integrity

  • Made it significantly less red and changed the rock textures to standout better.

Icebound

  • Carved out a memorial. I still miss you.

# 7.5.1 (Patch of shame returns)

Overall

  • No more physics API

Divide

  • Checked the box that makes the moon work (draw instanced)
  • Raised the buildings platform just slightly so that it matched with main's door

Landslide

  • ACTUALLY added Goku

Brutality

  • ACTUALLY added Goku

# 7.5.0 (Rework update)

PLEASE let me know if somethings wrong. This is untested and I'm tired as shit.

Divide

  • Added to the game

Icebound

  • Changed fire exit design
  • Redid the way the particles work to be a little more optimized

Collateral

  • Minor touch ups
  • Replaced stairs with more vanilla styled stairs
  • You can now interact with the intercom in the side building

Hydro

  • Remade lighting
  • Repainted terrain to have rocky sides

Landslide

  • Fixed navmesh
  • Fixed absurd loading times
  • Added Goku

Submersion

  • Minor touch ups
  • Replaced stairs with more vanilla styled stairs

Vertigo

  • Replaced old ladders with the vanilla one
  • Fixed MOST OF cacti not doing damage (some are still broken)
  • Replaced stairs with more vanilla styled stairs

Brutality

  • Added Goku

Vaporization

  • Unhid now that its known
  • Lowered cost to 700 to be consistent with Brutality and Titan

Devastation

  • Lowered cost to 1500

# 7.0.1 (Patch of shame)

Brutality

  • Added collision to the trees

Landslide

  • Added more rocks
  • Added filter for the water

# 7.0.0

HAPPY 1 YEAR ANNIVERSARY!!!!

It is 7 in the morning so this is likely going to be missing something.

Landslide

  • Added to the game

Brutality

  • Added to the game

Icebound

  • Remade Eclipse lighting
  • Fixed navmesh

Collateral

  • Added earth leviathan
  • Fixed navmesh

Submersion

  • Fixed navmesh

Humidity

  • Removed creatures ability for boarding the ship. This is a bandage fix for creature clipping

Devastation

  • Remade moon model
  • Fixed navmesh

# 6.2.0

Overall

  • Gave every single moon a unique orbit model
  • Added config to remove every intrusive goku

Devastation

  • Removed weird chunk of floating navmesh (how)
  • Moved a pipe (I'm being deadass I actually did this time)

Vertigo

  • Increased interior size to 2

Submersion

  • Fixed incorrect trigger type for the water killzone

# 6.1.1

Vertigo

  • Fixed Vertigo brutally and mercilessly executing the player upon attempting to play the game

# 6.1.0

Overall

  • Allowed creatures to walk onto the ship's catwalk/into the ship (except for hydro)
  • Fixed the shine on some waters
  • Slightly adjusted coilhead spawn rate on a singular moon

Humidity

  • Fixed the nefarious invisible wall

# 6.0.0

Overall

  • Hid something :3
  • Added "Generic" as a tag to every moon
  • Replaced Lethal Toolbox with JLL
  • Added terminal videos
  • More I think probably idk

Integrity

  • Added to the game

Humidity

  • Added to the game

Collateral

  • Fixed Maneater door

Icebound

  • Snowflakes no longer spawn at ALL if its rainy or stormy

Hydro

  • Many visual touchups. Go visit for yourself
  • Added "Fun" tag

Corrosion

  • Added "Pinkwater" tag
  • Acid now counts as water
  • Acid now blows up the car
  • Acid no longer instantly kills you upon being fully submerged
  • Acid damage is properly reoccurring

Vertigo

  • The pit now blows up the car

Devastation

  • Moved a pipe (no I didn't)

# 5.3.1

Overall

  • Increased fog on some moons
  • Fixed water shader
  • Icebound ice is cool now
  • Slight rebalance of devastation and submersion

# 5.3.0

PLEASE NOTE A CHUNK OF THIS IS UNTESTED, PLEASE LET ME KNOW IN MY LC MODDING THREAD IF SOMETHING DOESNT WORK!!!

Overall

  • Updated moons to use v60 scrap + Maneater
  • Fixed creatures from walking straight through the ship
  • Probably more stuff that isn't listed because its 5 am please help

Hydro

  • Changed secondary fire exit to be higher so it doesn't get flooded (might remove depending on feedback

Submersion

  • Improved the main entrance pit
  • Fixed floating door

Vertigo

  • Added mineshaft

Devastation

  • Boosted price to 1850 credits
  • Made mineshaft the main interior
  • Drastically increased scrap amount

# 5.2.0

  • Added parts on every moon (except for Submersion) that allow the car to function properly
  • Disabled the mold on Submersion
  • Increased Icebounds difficulty and scrap amount
  • Fixed the itemship
  • Moved itemship locations on certain moons
  • increased file size for no reason
  • Made the cacti and the leaveless trees breakable via car (the hydro trees with leaves were bugging out and dont work)

#5.1.0

  • Added moon tags which add support for config stuff and other mods like Celestial Tint (tags will be specified in readme)
  • Drastically lowered the scrap amounts of Devastation (i forgot Artifice existed my bad)
  • Moved the barriers for the water in Submersion to line up with the actual shorelines
  • Made bodies float off the side of Submersion
  • Added more props to the background buildings of Submersion
  • Fixed an overlaying texture issue in Submersion and Hydro
  • Turned off the lights on Hydro
  • Removed cat statues from Hydro and Collateral for suspicious of lowering framerate
  • Stop Collateral from being flooded
  • Added normals to textures that didn't have them
  • Slightly touched Vertigo's spawn rates

# 5.0.0

Overall

  • Ported to LLL and is now V50 friendly
  • Custom lighting made for moons
  • Eclipsed weather now works
  • Added info sections to the terminal for each moon
  • No more low poly nature (LEAVE ME ALONE WESLEY)
  • Hid a goku in every moon (if you find all dm me the locations :3)

Collateral

  • Added to the game

Submersion

  • Added to the game

Corrosion

  • Added to the game

Devastation

  • Decoration overhaul
  • Reduced chances of ghost girl, masked, and baboon hawks
  • Added chance for old birds
  • Added random generated props
  • Removed one fire exit and brought another one closer

Vertigo

  • Rebalanced
  • Added shrubs
  • Drastically increased the amount of cacti
  • Added 3 more faster paths to reduce the travel time
  • Removed damage barrier for the ceiling (fly anywhere without dying you maniacs)
  • Made cacti ungrabbable and fixed the bleed to death issue
  • Redid the parkour jumps to make it easier to make it across (and added a catch to the last one)

Hydro

  • Added tulip snakes
  • Added spike traps
  • Redid water
  • Added a new fire escape with pipes to link the map around
  • Added random generated props
  • Flooded now works properly and slowly floods the entire moon

Icebound

  • ITS SNOWING!!!!
  • Redid texture painting
  • Added more rock cover to hide from giants
  • Now naturally a manor

# 4.0.0 (Complete and utter overhaul of the mod)

Vertigo

  • Added to the game

Icebound

  • Completely redid the terrain, balancing, and general theme
  • Nerfed down to an Easy moon (already was easy to begin with)

Hydro

  • Nerfed down to an Intermediate moon and removed the 250 pricetag
  • Moved the main entrance again
  • Removed 2 fire exits
  • Basically restructured a good chunk of the map
  • Big building

Devastation

  • Moved a pipe
  • Added another building in the background

Overall

  • Stretched all the textures out so they fit the base games textures a bit more
  • Added turret and landmine spawning
  • Changed the walksound of each moon
  • Added Goku somewhere

# 3.1.1

Hydro

  • Moved the lamps on the fire exit to be on the roof of the stairs instead of the wall.
  • Spawns slightly increased
  • Added lights under the sign lol

# 3.1.0

Hydro

  • Reworked a lot of the map and made the entrance MUCH closer
  • 1 New fire exit
  • Sealed off a portion of the map and put the main entrance there
  • Replaced the original main entrance with a fire exit
  • Fixed that weird funky terrain by the back fire exit
  • Remodeled the stairs instead of using a custom model
  • Added path to the ground
  • Windows are cool

Devestation

  • Added 2 pipes

Integrity

  • Removed (I forgot I left it in)

Icebound

  • Stabbed Fino

Overall

  • Texture tiling slightly modified due to me being an idiot
  • I probably added more but me memory bad
  • Should have made the exterior show up on grid
  • Added more AI nodes to Hydro and Devastation

# 3.0.0

Hydro

  • Added to the game

Icebound

  • Moved and remodeled the 2nd fire escape
  • Moved the spawn for the ship
  • Added stone spires

Devastation

  • Made it slightly more dangerous

Overall

  • Should have fixed the weather inside issue

# 2.1.0

Icebound

  • Added stairs to the door platform
  • Added props
  • Moved the item shuttle to the right spot
  • Changed tree texture
  • Added a silly poster

Devestation

  • Added stairs to the door platform
  • Added props
  • Fixed texture overlaying problem

# 2.0.0

  • Uploaded the planet Devastation.
  • Added an extra fire exit in Icebound
  • Added collision to trees in Icebound
  • Removed branchless trees in Icebound
  • Fire exits now also have lights near them

# 1.0.0

  • Initial release