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Decompiled source of GereSkinPack v1.0.1
GereSkinPack.dll
Decompiled 20 hours agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyVersion("0.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace GereSkinPack { [BepInPlugin("com.gere.lethalcompany.gereskinpack", "GereSkinPack", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public const string GUID = "com.gere.lethalcompany.gereskinpack"; public const string NAME = "GereSkinPack"; public const string VERSION = "1.0.1"; public static AssetBundle GereAssetBundle; public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } private void Awake() { suitNamesToEnableModel = ((BaseUnityPlugin)this).Config.Bind<string>("Gere Skin Settings", "Suits to enable Gere model for", "Gere,Default,Orange suit", "Vesszővel elválasztott lista azokról a ruhákról, amelyeknél a Gere 3D modell jelenjen meg."); enableModelAsDefault = ((BaseUnityPlugin)this).Config.Bind<bool>("Gere Skin Settings", "Enable Model as Default", true, "Ha igaz, a Gere modell lesz az alapértelmezett modell, ha nincs más modell regisztrálva a ruhára."); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string text = Path.Combine(directoryName, "gereskinpack"); if (!File.Exists(text)) { text = Path.Combine(directoryName, "build", "gereskinpack"); } if (File.Exists(text)) { GereAssetBundle = AssetBundle.LoadFromFile(text); } if ((Object)(object)GereAssetBundle == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)("[GereSkinPack] Nem sikerült betölteni a 'gereskinpack' AssetBundle-t innen: " + text)); return; } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(GereBodyReplacement)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text2 in array2) { string text3 = text2.Trim(); if (!string.IsNullOrEmpty(text3)) { ModelReplacementAPI.RegisterSuitModelReplacement(text3, typeof(GereBodyReplacement)); ((BaseUnityPlugin)this).Logger.LogInfo((object)("[GereSkinPack] Gere modell regisztrálva a következő ruhához: '" + text3 + "'")); } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"GereSkinPack v1.0.1 sikeresen betöltve és kész a játékra!"); } } public class GereBodyReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "model"; GameObject val = Plugin.GereAssetBundle.LoadAsset<GameObject>(text); if ((Object)(object)val == (Object)null) { Debug.LogError((object)("[GereSkinPack] Nem található a '" + text + "' az AssetBundle-ben!")); } return val; } } }