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Decompiled source of CrystalClusters v0.0.3
CrystalClusterMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("CrystalClusterMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CrystalClusterMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("95810d41-bb53-43dc-9303-9f2ad6f2cfd4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace ItemTutorial; [BepInPlugin("hhunter.crystalcluster", "Crystal Clusters", "0.0.3")] public class Plugin : BaseUnityPlugin { private const string GUID = "hhunter.crystalcluster"; private const string NAME = "Crystal Clusters"; private const string VERSION = "0.0.3"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "crystalcluster"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/CrystalMod/CrystalClusterItem.asset"); Item val3 = val.LoadAsset<Item>("Assets/CrystalMod/CrystalClusterItem_Blue.asset"); Item val4 = val.LoadAsset<Item>("Assets/CrystalMod/CrystalClusterItem_Green.asset"); Item val5 = val.LoadAsset<Item>("Assets/CrystalMod/CrystalClusterItem_purple.asset"); Item val6 = val.LoadAsset<Item>("Assets/CrystalMod/CrystalClusterItem_red.asset"); Item val7 = val.LoadAsset<Item>("Assets/CrystalMod/CrystalClusterItem_yellow.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); Items.RegisterScrap(val2, 30, (LevelTypes)(-1)); Items.RegisterScrap(val3, 30, (LevelTypes)(-1)); Items.RegisterScrap(val4, 30, (LevelTypes)(-1)); Items.RegisterScrap(val5, 30, (LevelTypes)(-1)); Items.RegisterScrap(val6, 30, (LevelTypes)(-1)); Items.RegisterScrap(val7, 30, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched Crystal Clusters Mod"); } }