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Decompiled source of fast flash v0.1.0
BepInEx/plugins/HJM_fast_flash/HJM.utilitylight.dll
Decompiled 4 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HJM.UtilityLight { [BepInPlugin("hjm.utilitylight", "原生工具槽手电快捷键", "0.1.0")] public sealed class Plugin : BaseUnityPlugin { private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("hjm.utilitylight").PatchAll(); } private void Update() { Keyboard current = Keyboard.current; if (current == null || !((ButtonControl)current.fKey).wasPressedThisFrame) { return; } PlayerControllerB val = (((Object)(object)GameNetworkManager.Instance == (Object)null) ? null : GameNetworkManager.Instance.localPlayerController); if ((Object)(object)val == (Object)null || !((NetworkBehaviour)val).IsOwner || !val.isPlayerControlled || val.isPlayerDead || val.isTypingChat || val.inSpecialMenu || val.inTerminalMenu || val.inSpecialInteractAnimation || ((Object)(object)val.quickMenuManager != (Object)null && val.quickMenuManager.isMenuOpen)) { return; } GrabbableObject itemOnlySlot = val.ItemOnlySlot; FlashlightItem val2 = (FlashlightItem)(object)((itemOnlySlot is FlashlightItem) ? itemOnlySlot : null); if ((Object)(object)val2 == (Object)null || !((NetworkBehaviour)val2).IsOwner || (Object)(object)((GrabbableObject)val2).playerHeldBy != (Object)(object)val || ((GrabbableObject)val2).insertedBattery == null || (!((GrabbableObject)val2).isBeingUsed && ((GrabbableObject)val2).insertedBattery.empty)) { return; } bool num = (Object)(object)val.currentlyHeldObjectServer != (Object)(object)val2; if (num) { val.pocketedFlashlight = (GrabbableObject)(object)val2; val2.usingPlayerHelmetLight = true; } ((GrabbableObject)val2).UseItemOnClient(true); if (num) { val.ChangeHelmetLight(val2.flashlightTypeID, ((GrabbableObject)val2).isBeingUsed); if ((Object)(object)val2.flashlightBulb != (Object)null) { ((Behaviour)val2.flashlightBulb).enabled = false; } if ((Object)(object)val2.flashlightBulbGlow != (Object)null) { ((Behaviour)val2.flashlightBulbGlow).enabled = false; } } } } }