Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of HallowsSuits v0.6.0
G5Skins.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("G5Skins")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("G5Skins")] [assembly: AssemblyTitle("G5Skins")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace G5Suits { public class MRAEGISLETHAL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AegisLethal"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCH_JOHNCENALETHAL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ch_JohnCenaLethal"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHIELETHAL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ChieLethal"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYZMA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "yzma"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("Bip001_Pelvis/Bip001_Spine/Bip001_Spine1/Bip001_Spine2/Bip001_Neck/Bip001_Neck1/Bip001_Head/Bip001_Jaw")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } public class MRKRONK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kronk"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("Untitled/Bip001_Pelvis/Bip001_Spine/Bip001_Spine1/Bip001_Neck/Bip001_Head/Bip001_Jaw")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } public class MRT2ADON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "T2Adon"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRT3DANIEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "T3Daniel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("model0543/000_ROOT.L/001_ROOT.L/007_ROOT.L/008_ROOT.L/021_ROOT.L/022_ROOT.L/028_ROOT.L")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } public class MRT3ADON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "T3Adon"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("model0513/007_ROOT.L/008_ROOT.L/021_ROOT.L/022_ROOT.L/029_ROOT.L")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } public class JawSync : MonoBehaviour { public PlayerControllerB player; public float initialJawOpening = 30f; public float maxJawOpening = 5f; private Vector3 startingLocalRotation; protected VoicePlayerState voice; public float sensitivity => Plugin.voiceSensitivity.Value; private void Start() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles; } private void Update() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) if (!((Object)StartOfRound.Instance.voiceChatModule == (Object)null)) { if (voice == null) { init(); return; } float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 1f, 0f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : maxJawOpening); Vector3 val = startingLocalRotation; val.x = x; ((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val); } } public void init() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } private float Map(float value, float min1, float max1, float min2, float max2) { float num = (value - min1) / (max1 - min1); return num * (max2 - min2) + min2; } } [BepInPlugin("hallow.g5.suits", "Group Five Suits", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<float> voiceSensitivity { get; private set; } private static void InitConfig() { voiceSensitivity = config.Bind<float>("Voice Sensitivity For Group Five Mouths", "Sensitivity Value", 10f, "Number from 5 to 20"); } private void Awake() { //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Aegis", typeof(MRAEGISLETHAL)); ModelReplacementAPI.RegisterSuitModelReplacement("John Cena", typeof(MRCH_JOHNCENALETHAL)); ModelReplacementAPI.RegisterSuitModelReplacement("Chie Satonaka", typeof(MRCHIELETHAL)); ModelReplacementAPI.RegisterSuitModelReplacement("Kronk", typeof(MRKRONK)); ModelReplacementAPI.RegisterSuitModelReplacement("Yzma", typeof(MRYZMA)); ModelReplacementAPI.RegisterSuitModelReplacement("Adon (Turok 2)", typeof(MRT2ADON)); ModelReplacementAPI.RegisterSuitModelReplacement("Adon (Turok 3)", typeof(MRT3ADON)); ModelReplacementAPI.RegisterSuitModelReplacement("Danielle Fireseed", typeof(MRT3DANIEL)); Harmony val = new Harmony("hallow.g5.suits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin hallow.g5.suits is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "G5Suits"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }