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Decompiled source of HappynessDenTpp v1.0.0
Happyness.DenTP.dll
Decompiled a year agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Happyness.DenTP")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ToiReplacement")] [assembly: AssemblyTitle("Happyness.DenTP")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ToiReplacement { [BepInPlugin("Happyness.DenTP", "ToiReplacement", "1.0.0")] public class ToiReplacement : BaseUnityPlugin { public static ToiReplacement Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } public static string GetPluginDirectory() { return Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"Happyness.DenTP v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("Happyness.DenTP"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Happyness.DenTP"; public const string PLUGIN_NAME = "ToiReplacement"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace ToiReplacement.Patches { [HarmonyPatch(typeof(StartOfRound), "Start")] public class StartPatch { public class TextureReplacer : MonoBehaviour { [CompilerGenerated] private sealed class <ReplaceTextureAfterDelay>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public TextureReplacer <>4__this; private string <texturePath>5__1; private byte[] <imageData>5__2; private Texture2D <newTex>5__3; private int <replacements>5__4; private Renderer[] <>s__5; private int <>s__6; private Renderer <renderer>5__7; private Material[] <>s__8; private int <>s__9; private Material <mat>5__10; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ReplaceTextureAfterDelay>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <texturePath>5__1 = null; <imageData>5__2 = null; <newTex>5__3 = null; <>s__5 = null; <renderer>5__7 = null; <>s__8 = null; <mat>5__10 = null; <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(3f); <>1__state = 1; return true; case 1: <>1__state = -1; <texturePath>5__1 = Path.Combine(ToiReplacement.GetPluginDirectory(), "ToiletPaperTex.png"); if (!File.Exists(<texturePath>5__1)) { ToiReplacement.Logger.LogWarning((object)("[ToiReplacement] Texture not found: " + <texturePath>5__1)); return false; } <imageData>5__2 = File.ReadAllBytes(<texturePath>5__1); <newTex>5__3 = new Texture2D(2, 2); ImageConversion.LoadImage(<newTex>5__3, <imageData>5__2); ((Object)<newTex>5__3).name = "ToiletPaperTex"; <replacements>5__4 = 0; <>s__5 = Object.FindObjectsOfType<Renderer>(); for (<>s__6 = 0; <>s__6 < <>s__5.Length; <>s__6++) { <renderer>5__7 = <>s__5[<>s__6]; <>s__8 = <renderer>5__7.sharedMaterials; for (<>s__9 = 0; <>s__9 < <>s__8.Length; <>s__9++) { <mat>5__10 = <>s__8[<>s__9]; if ((Object)(object)<mat>5__10 != (Object)null && (Object)(object)<mat>5__10.mainTexture != (Object)null && ((Object)<mat>5__10.mainTexture).name == "ToiletPaperTex") { <mat>5__10.mainTexture = (Texture)(object)<newTex>5__3; <replacements>5__4++; ToiReplacement.Logger.LogInfo((object)("[ToiReplacement] Replaced texture on: " + ((Object)((Component)<renderer>5__7).gameObject).name)); } <mat>5__10 = null; } <>s__8 = null; <renderer>5__7 = null; } <>s__5 = null; if (<replacements>5__4 == 0) { ToiReplacement.Logger.LogWarning((object)"No objects with texture 'ToiletPaperTex' found."); } else { ToiReplacement.Logger.LogInfo((object)$"Replaced {<replacements>5__4} material(s) using ToiletPaperTex."); } Object.Destroy((Object)(object)((Component)<>4__this).gameObject); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private void Start() { ((MonoBehaviour)this).StartCoroutine(ReplaceTextureAfterDelay()); } [IteratorStateMachine(typeof(<ReplaceTextureAfterDelay>d__1))] private IEnumerator ReplaceTextureAfterDelay() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ReplaceTextureAfterDelay>d__1(0) { <>4__this = this }; } } private static void Postfix() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) new GameObject("TextureReplacer").AddComponent<TextureReplacer>(); } public static string GetPluginDirectory() { return Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }