Decompiled source of BeanieGuySuit v1.0.3

BeanieGuySuit.dll

Decompiled 13 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("BeanieGuySuit")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BeanieGuySuit")]
[assembly: AssemblyTitle("BeanieGuySuit")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BeanieGuySuit
{
	[BepInPlugin("Hyperactful.BeanieGuySuit", "BeanieGuySuit", "1.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string GUID = "Hyperactful.BeanieGuySuit";

		public const string NAME = "BeanieGuySuit";

		public const string VERSION = "1.0.3";

		public static ConfigEntry<bool> EnableForAllSuits { get; private set; }

		public static ConfigEntry<bool> EnableAsDefault { get; private set; }

		public static ConfigEntry<string> SuitNames { get; private set; }

		private void Awake()
		{
			SelfHealSuitFolder();
			EnableForAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("Suits", "Enable for all suits", false, "Replace every suit with the Jade model, no matter what is worn.");
			EnableAsDefault = ((BaseUnityPlugin)this).Config.Bind<bool>("Suits", "Enable as default", false, "Replace any suit that has no other registered model replacement.");
			SuitNames = ((BaseUnityPlugin)this).Config.Bind<string>("Suits", "Suit names", "Jade", "Comma-separated list of suit names that use the Jade model.");
			Assets.PopulateAssets();
			if (EnableForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRJADE));
			}
			if (EnableAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRJADE));
			}
			string[] array = SuitNames.Value.Split(',');
			for (int i = 0; i < array.Length; i++)
			{
				string text = array[i].Trim();
				if (text.Length > 0)
				{
					ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRJADE));
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BeanieGuySuit (1.0.3) is loaded. Jade has boarded the ship.");
		}

		private void SelfHealSuitFolder()
		{
			try
			{
				string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
				string path = Path.Combine(directoryName, "moresuits", "Jade.png");
				if (File.Exists(path))
				{
					return;
				}
				Directory.CreateDirectory(Path.Combine(directoryName, "moresuits"));
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("BeanieGuySuit.Jade.png"))
				{
					using FileStream destination = File.Create(path);
					stream.CopyTo(destination);
				}
				((BaseUnityPlugin)this).Logger.LogInfo((object)"moresuits/Jade.png was missing — restored from embedded copy.");
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)("Suit self-heal failed (More Suits may not show Jade): " + ex.Message));
			}
		}
	}
	public class MRJADE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.MainAssetBundle.LoadAsset<GameObject>("Jade");
		}
	}
	public static class Assets
	{
		public const string MainAssetBundleName = "jadebundle";

		public static AssetBundle MainAssetBundle;

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle != (Object)null)
			{
				return;
			}
			string name = Assembly.GetExecutingAssembly().GetName().Name + ".jadebundle";
			using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name);
			MainAssetBundle = AssetBundle.LoadFromStream(stream);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}