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Decompiled source of Template v0.0.0
BepInEx/plugins/Template.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Hypick.patch; using Hypick.service; using Microsoft.CodeAnalysis; using Template.NetcodePatcher; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Template")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.0.0.0")] [assembly: AssemblyInformationalVersion("0.0.0-alpha.0.4+ffaf164958909c299a8b35b7e47ca89e6f70deeb")] [assembly: AssemblyProduct("Template")] [assembly: AssemblyTitle("Template")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Hypick { [BepInPlugin("Template", "Template", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("Template"); public TemplateService Service; public static Plugin Instance { get; set; } public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger; public Plugin() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown Instance = this; } private void Awake() { Service = new TemplateService(); Log.LogInfo((object)"Applying patches..."); ApplyPluginPatch(); Log.LogInfo((object)"Patches applied"); } private void ApplyPluginPatch() { _harmony.PatchAll(typeof(ShipLightsPatch)); _harmony.PatchAll(typeof(PlayerControllerBPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "Template"; public const string PLUGIN_NAME = "Template"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Hypick.service { public class TemplateService { public bool ReturnTrue() { return true; } public bool ReturnFalse() { return false; } } } namespace Hypick.patch { [HarmonyPatch(typeof(PlayerControllerB))] public class PlayerControllerBPatch { [HarmonyPatch("PlayerJump")] [HarmonyPrefix] private static bool OnPlayerJump(ref PlayerControllerB __instance) { HUDManager.Instance.AddTextToChatOnServer("isJumping: " + __instance.isJumping, -1); __instance.isJumping = false; return false; } } [HarmonyPatch(typeof(ShipLights))] public class ShipLightsPatch { [HarmonyPatch("ToggleShipLights")] [HarmonyPrefix] private static bool OnPowerSwitch(ref ShipLights __instance, object[] __args) { Plugin.Log.LogInfo((object)"The lights are now toggled!"); return false; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace Template.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }