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Decompiled source of More Emotes v1.0.0
BepInEx/plugins/MoreEmotes-v0.1.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using GameNetcodeStuff; using HarmonyLib; using MoreEmotes.Patch; using Tools; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FuckYouMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FuckYouMod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("5ecc2bf2-af12-4e83-a6f1-cf2eacbf3060")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Tools { public class Reflection { public static object GetInstanceField(Type type, object instance, string fieldName) { BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; FieldInfo field = type.GetField(fieldName, bindingAttr); return field.GetValue(instance); } public static object CallMethod(object instance, string methodName, params object[] args) { MethodInfo method = instance.GetType().GetMethod(methodName, BindingFlags.Instance | BindingFlags.NonPublic); if (method != null) { return method.Invoke(instance, args); } return null; } } } namespace MoreEmotes { [BepInPlugin("MoreEmotes", "MoreEmotes-Sligili", "0.1.0")] public class FuckYouModInitialization : BaseUnityPlugin { private Harmony _harmony; private ConfigEntry<string> config_KeyEmote3; private void Awake() { //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"MoreEmotes loaded"); EmotePatch.animationsBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "MoreEmotes/animationsbundle")); EmotePatch.animatorBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "MoreEmotes/animatorbundle")); EmotePatch.local = EmotePatch.animatorBundle.LoadAsset<RuntimeAnimatorController>("Assets/MoreEmotes/NEWmetarig.controller"); EmotePatch.others = EmotePatch.animatorBundle.LoadAsset<RuntimeAnimatorController>("Assets/MoreEmotes/NEWmetarigOtherPlayers.controller"); ConfigFile(); _harmony = new Harmony("MoreEmotes"); _harmony.PatchAll(typeof(EmotePatch)); } private void ConfigFile() { config_KeyEmote3 = ((BaseUnityPlugin)this).Config.Bind<string>("KEYBINDS", "Emote3", "3", "SUPPORTED KEYS A-Z | 0-9 | F1-F12 "); EmotePatch.keyBind_Emote3 = config_KeyEmote3.Value; } } public static class PluginInfo { public const string Guid = "MoreEmotes"; public const string Name = "MoreEmotes-Sligili"; public const string Ver = "0.1.0"; } } namespace MoreEmotes.Patch { internal class EmotePatch { public static AssetBundle animationsBundle; public static AssetBundle animatorBundle; private static int emote3ID = 3; private static bool keyFlag_Emote3; public static string keyBind_Emote3; private static CallbackContext context; public static RuntimeAnimatorController local; public static RuntimeAnimatorController others; [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] private static void UpdatePrefix(PlayerControllerB __instance) { //IL_0092: Unknown result type (might be due to invalid IL or missing references) if (!__instance.isPlayerControlled || !((NetworkBehaviour)__instance).IsOwner) { __instance.playerBodyAnimator.runtimeAnimatorController = others; return; } if ((Object)(object)__instance.playerBodyAnimator != (Object)(object)local) { __instance.playerBodyAnimator.runtimeAnimatorController = local; } if (InputControlExtensions.IsPressed(((InputControl)Keyboard.current)[keyBind_Emote3], 0f) && !keyFlag_Emote3) { Debug.Log((object)"Pressed the Emote3 key"); keyFlag_Emote3 = true; __instance.PerformEmote(context, emote3ID); } else if (!InputControlExtensions.IsPressed(((InputControl)Keyboard.current)[keyBind_Emote3], 0f)) { keyFlag_Emote3 = false; } } [HarmonyPatch(typeof(PlayerControllerB), "PerformEmote")] [HarmonyPrefix] private static void PerformEmotePrefix(CallbackContext context, int emoteID, PlayerControllerB __instance) { if ((emoteID >= 3 || ((CallbackContext)(ref context)).performed) && ((((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject)) || __instance.isTestingPlayer) && (bool)Reflection.CallMethod(__instance, "CheckConditionsForEmote") && !(__instance.timeSinceStartingEmote < 0.5f)) { __instance.timeSinceStartingEmote = 0f; __instance.performingEmote = true; __instance.playerBodyAnimator.SetInteger("emoteNumber", emoteID); __instance.StartPerformingEmoteServerRpc(); } } } }