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Connected Doors
Two free furniture doors, connecteddoor0 and connecteddoor1, that lead to each other. An add-on for Pocket Rooms: place one anywhere on the ship, the other somewhere else, and walk through.
CHANGELOG
Changelog
1.0.1
- Fixed the ship failing to start when hosting (thousands of errors in the log) with LethalLevelLoader 1.7 and DawnLib 0.9.26. The door prefabs were destroyed by the scene change before the ship loaded, and DawnLib / LethalLevelLoader threw while registering them. They are now kept alive the same way LethalLib keeps its prefabs.
- Safety net: if a prefab is ever destroyed anyway, it is rebuilt and an error is logged, instead of breaking startup.
- The unlockable ids are now also set right before the game spawns furniture (LethalLevelLoader 1.7 reorders the list).
- New log lines when a door appears and when two doors connect.
- Removed the "targets a wrong version of BepInEx" warning.
1.0.0
- First release.
- Adds two furniture items,
connecteddoor0andconnecteddoor1, priced at 0 by default. - The two doors lead to each other. A door does nothing while its partner is not placed or is in storage.