Decompiled source of ChargerElectrocution v1.0.0

IdentityTheft.ChargerElectrocution.dll

Decompiled 2 years ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ChargerElectrocution.MonoBehaviours;
using ChargerElectrocution.Patches;
using GameNetcodeStuff;
using Microsoft.CodeAnalysis;
using On;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("IdentityTheft.ChargerElectrocution")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0334730083a9df1435fe6462dc67772c8b438f08")]
[assembly: AssemblyProduct("ChargerElectrocution")]
[assembly: AssemblyTitle("IdentityTheft.ChargerElectrocution")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ChargerElectrocution
{
	[BepInPlugin("IdentityTheft.ChargerElectrocution", "ChargerElectrocution", "1.0.0")]
	public class ChargerElectrocution : BaseUnityPlugin
	{
		public static ChargerElectrocution Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			global::ChargerElectrocution.Patches.ItemChargerElectrocution.Load();
			Logger.LogInfo((object)"IdentityTheft.ChargerElectrocution v1.0.0 has loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "IdentityTheft.ChargerElectrocution";

		public const string PLUGIN_NAME = "ChargerElectrocution";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace ChargerElectrocution.Patches
{
	public class ItemChargerElectrocution
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_ChargeItem <0>__ItemCharger_ChargeItem;

			public static hook_Update <1>__ItemCharger_Update;

			public static hook_Start <2>__GameNetworkManager_Start;
		}

		public static void Load()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			object obj = <>O.<0>__ItemCharger_ChargeItem;
			if (obj == null)
			{
				hook_ChargeItem val = ItemCharger_ChargeItem;
				<>O.<0>__ItemCharger_ChargeItem = val;
				obj = (object)val;
			}
			ItemCharger.ChargeItem += (hook_ChargeItem)obj;
			object obj2 = <>O.<1>__ItemCharger_Update;
			if (obj2 == null)
			{
				hook_Update val2 = ItemCharger_Update;
				<>O.<1>__ItemCharger_Update = val2;
				obj2 = (object)val2;
			}
			ItemCharger.Update += (hook_Update)obj2;
			object obj3 = <>O.<2>__GameNetworkManager_Start;
			if (obj3 == null)
			{
				hook_Start val3 = GameNetworkManager_Start;
				<>O.<2>__GameNetworkManager_Start = val3;
				obj3 = (object)val3;
			}
			GameNetworkManager.Start += (hook_Start)obj3;
		}

		private static void GameNetworkManager_Start(orig_Start orig, GameNetworkManager self)
		{
			orig.Invoke(self);
			NetworkManager component = ((Component)self).GetComponent<NetworkManager>();
			object obj;
			if (component == null)
			{
				obj = null;
			}
			else
			{
				NetworkConfig networkConfig = component.NetworkConfig;
				if (networkConfig == null)
				{
					obj = null;
				}
				else
				{
					NetworkPrefabs prefabs = networkConfig.Prefabs;
					obj = ((prefabs != null) ? prefabs.Prefabs : null);
				}
			}
			IReadOnlyList<NetworkPrefab> readOnlyList = (IReadOnlyList<NetworkPrefab>)obj;
			if (readOnlyList == null)
			{
				return;
			}
			foreach (NetworkPrefab item in readOnlyList)
			{
				GameObject val = item?.Prefab;
				if (val != null && val.GetComponent<GrabbableObject>()?.itemProperties?.isConductiveMetal == true)
				{
					val.AddComponent<global::ChargerElectrocution.MonoBehaviours.ItemChargerElectrocution>();
				}
			}
		}

		private static void ItemCharger_Update(orig_Update orig, ItemCharger self)
		{
			orig.Invoke(self);
			if (self.updateInterval == 0f && !((Object)(object)GameNetworkManager.Instance == (Object)null) && !((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null))
			{
				self.triggerScript.interactable = (Object)(object)GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer != (Object)null && (GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.requiresBattery || GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer.itemProperties.isConductiveMetal);
			}
		}

		private static void ItemCharger_ChargeItem(orig_ChargeItem orig, ItemCharger self)
		{
			GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer;
			if ((Object)(object)currentlyHeldObjectServer == (Object)null)
			{
				return;
			}
			if (!currentlyHeldObjectServer.itemProperties.requiresBattery)
			{
				if (currentlyHeldObjectServer.itemProperties.isConductiveMetal)
				{
					((Component)currentlyHeldObjectServer).GetComponent<global::ChargerElectrocution.MonoBehaviours.ItemChargerElectrocution>().Electrocute(self);
				}
			}
			else
			{
				orig.Invoke(self);
			}
		}
	}
}
namespace ChargerElectrocution.MonoBehaviours
{
	public class ItemChargerElectrocution : NetworkBehaviour
	{
		private Coroutine? _electrocutionCoroutine;

		public AudioSource? strikeAudio;

		public ParticleSystem? strikeParticle;

		public void Electrocute(ItemCharger socket)
		{
			Debug.Log((object)"Attempting electrocution");
			if (_electrocutionCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(_electrocutionCoroutine);
			}
			_electrocutionCoroutine = ((MonoBehaviour)this).StartCoroutine(ElectrocutionDelayed(socket));
		}

		public void Awake()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			StormyWeather val = Object.FindObjectOfType<StormyWeather>(true);
			GameObject gameObject = ((Component)val.targetedStrikeAudio).gameObject;
			strikeAudio = Object.Instantiate<GameObject>(gameObject, ((Component)this).transform).GetComponent<AudioSource>();
			((Component)strikeAudio).transform.localPosition = Vector3.zero;
			((Component)strikeAudio).gameObject.SetActive(true);
			strikeParticle = Object.Instantiate<GameObject>(((Component)val.explosionEffectParticle).gameObject, ((Component)this).transform).GetComponent<ParticleSystem>();
			((Component)strikeParticle).transform.localPosition = Vector3.zero;
			((Component)strikeParticle).gameObject.SetActive(true);
		}

		private IEnumerator ElectrocutionDelayed(ItemCharger socket)
		{
			ChargerElectrocution.Logger.LogInfo((object)"Electrocution started");
			socket.zapAudio.Play();
			yield return (object)new WaitForSeconds(0.75f);
			socket.chargeStationAnimator.SetTrigger("zap");
			if (((NetworkBehaviour)this).NetworkObject.IsOwner)
			{
				if (!((NetworkBehaviour)this).NetworkObject.IsOwnedByServer)
				{
					ElectrocutedServerRpc(((Component)this).transform.position);
					yield break;
				}
				ElectrocutedClientRpc(((Component)this).transform.position);
				Electrocuted(((Component)this).transform.position);
			}
		}

		private void Electrocuted(Vector3 position)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			StormyWeather val = Object.FindObjectOfType<StormyWeather>(true);
			CreateExplosion(position);
			ParticleSystem? obj = strikeParticle;
			if (obj != null)
			{
				obj.Play();
			}
			val.PlayThunderEffects(position, strikeAudio);
		}

		private void CreateExplosion(Vector3 explosionPosition, bool spawnExplosionEffect = false)
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0201: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			float num = 5f;
			ChargerElectrocution.Logger.LogInfo((object)"Spawning explosion at pos: {explosionPosition}");
			if (spawnExplosionEffect)
			{
				GameObject explosionPrefab = StartOfRound.Instance.explosionPrefab;
				Quaternion val = Quaternion.Euler(-90f, 0f, 0f);
				RoundManager instance = RoundManager.Instance;
				object obj;
				if (instance == null)
				{
					obj = null;
				}
				else
				{
					GameObject mapPropsContainer = instance.mapPropsContainer;
					obj = ((mapPropsContainer != null) ? mapPropsContainer.transform : null);
				}
				Object.Instantiate<GameObject>(explosionPrefab, explosionPosition, val, (Transform)obj).SetActive(true);
			}
			float num2 = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, explosionPosition);
			float num3 = num2;
			float num4 = num3;
			if (!(num4 < 14f))
			{
				if (num4 < 25f)
				{
					HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
				}
			}
			else
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			}
			Collider[] array = Physics.OverlapSphere(explosionPosition, num, 2621448, (QueryTriggerInteraction)2);
			foreach (Collider val2 in array)
			{
				float num5 = Vector3.Distance(explosionPosition, ((Component)val2).transform.position);
				if ((!(num5 > 4f) || !Physics.Linecast(explosionPosition, ((Component)val2).transform.position + Vector3.up * 0.3f, 256, (QueryTriggerInteraction)1)) && ((Component)val2).gameObject.layer == 3)
				{
					PlayerControllerB component = ((Component)val2).gameObject.GetComponent<PlayerControllerB>();
					if (Object.op_Implicit((Object)(object)component) && ((NetworkBehaviour)component).IsOwner)
					{
						component.DamagePlayer((int)(20f * (1f - Mathf.Clamp01(num5 / num))), true, true, (CauseOfDeath)11, 0, false, default(Vector3));
						break;
					}
				}
			}
			Collider[] array2 = Physics.OverlapSphere(explosionPosition, 10f, ~LayerMask.GetMask(new string[1] { "Colliders" }));
			foreach (Collider val3 in array2)
			{
				Rigidbody component2 = ((Component)val3).GetComponent<Rigidbody>();
				if (Object.op_Implicit((Object)(object)component2))
				{
					component2.AddExplosionForce(70f, explosionPosition, 10f);
				}
			}
		}

		[ServerRpc]
		private void ElectrocutedServerRpc(Vector3 position)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			ElectrocutedClientRpc(position);
		}

		[ClientRpc]
		private void ElectrocutedClientRpc(Vector3 position)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			Electrocuted(position);
		}
	}
}