Decompiled source of MoreButtons v1.0.1

MoreButtons.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreButtons")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("More hotkeys for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+eb339285108de628ea9833da1502c35fc327e17c")]
[assembly: AssemblyProduct("MoreButtons")]
[assembly: AssemblyTitle("MoreButtons")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreButtons
{
	[BepInPlugin("com.invertigo.morebuttons", "MoreButtons", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "com.invertigo.morebuttons";

		public const string PLUGIN_NAME = "MoreButtons";

		public const string PLUGIN_VERSION = "1.0.1";

		public static Plugin Instance;

		public ConfigEntry<Key> TeleportKey;

		public ConfigEntry<Key> LightSwitchKey;

		private Harmony harmony;

		private void Awake()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			Instance = this;
			TeleportKey = ((BaseUnityPlugin)this).Config.Bind<Key>("General", "TeleportKey", (Key)98, "Hotkey to teleport. Contextual based on if you are in the ship.");
			LightSwitchKey = ((BaseUnityPlugin)this).Config.Bind<Key>("General", "LightSwitchKey", (Key)100, "Hotkey to toggle the ship lights.");
			harmony = new Harmony("com.invertigo.morebuttons");
			harmony.PatchAll();
			((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Plugin MoreButtons is loaded!");
		}

		internal static void DoUpdate()
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			if (Keyboard.current == null || (Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null)
			{
				return;
			}
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			if (localPlayerController.isTypingChat || localPlayerController.inTerminalMenu || localPlayerController.isPlayerDead)
			{
				return;
			}
			if (((ButtonControl)Keyboard.current[Instance.TeleportKey.Value]).wasPressedThisFrame)
			{
				ShipTeleporter[] array = Object.FindObjectsOfType<ShipTeleporter>();
				((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"F5 triggered! Found {array.Length} teleporters.");
				if (localPlayerController.isInHangarShipRoom)
				{
					if (RoundManager.Instance.insideAINodes != null && RoundManager.Instance.insideAINodes.Length != 0)
					{
						Vector3 position = RoundManager.Instance.insideAINodes[Random.Range(0, RoundManager.Instance.insideAINodes.Length)].transform.position;
						localPlayerController.isInElevator = false;
						localPlayerController.isInHangarShipRoom = false;
						localPlayerController.isInsideFactory = true;
						localPlayerController.averageVelocity = 0f;
						localPlayerController.velocityLastFrame = Vector3.zero;
						localPlayerController.TeleportPlayer(position, false, 0f, false, true);
						((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Standalone Inverse Teleport triggered!");
					}
					else
					{
						((BaseUnityPlugin)Instance).Logger.LogWarning((object)"No AI nodes available yet to teleport to!");
					}
				}
				else
				{
					AudioReverbPresets val = Object.FindObjectOfType<AudioReverbPresets>();
					if ((Object)(object)val != (Object)null && val.audioPresets.Length > 3)
					{
						val.audioPresets[3].ChangeAudioReverbForPlayer(localPlayerController);
					}
					localPlayerController.isInElevator = true;
					localPlayerController.isInHangarShipRoom = true;
					localPlayerController.isInsideFactory = false;
					localPlayerController.averageVelocity = 0f;
					localPlayerController.velocityLastFrame = Vector3.zero;
					Vector3 position2 = StartOfRound.Instance.playerSpawnPositions[0].position;
					localPlayerController.TeleportPlayer(position2, true, 160f, false, true);
					((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Standalone Regular Teleport triggered!");
				}
			}
			if (((ButtonControl)Keyboard.current[Instance.LightSwitchKey.Value]).wasPressedThisFrame)
			{
				ShipLights val2 = Object.FindObjectOfType<ShipLights>();
				if ((Object)(object)val2 != (Object)null)
				{
					val2.ToggleShipLights();
					((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Ship lights toggled!");
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal static class PlayerControllerBPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void UpdatePostfix(PlayerControllerB __instance)
		{
			if ((Object)(object)__instance == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				Plugin.DoUpdate();
			}
		}
	}
	[HarmonyPatch(typeof(NetworkManager))]
	internal static class NetworkPrefabPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("SetSingleton")]
		private static void RegisterPrefab()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("com.invertigo.morebuttons Prefab");
			((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
			Object.DontDestroyOnLoad((Object)(object)val);
			NetworkObject obj = val.AddComponent<NetworkObject>();
			FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic);
			field.SetValue(obj, GetHash("com.invertigo.morebuttons"));
			NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
			static uint GetHash(string value)
			{
				return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
			}
		}
	}
}