Decompiled source of Labrinthia Skins v1.1.6

plugins/Labrinthia_Skins/Labrinthia_Skins.dll

Decompiled 2 years ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[90]
		{
			0, 0, 0, 1, 0, 0, 0, 82, 92, 65,
			115, 115, 101, 116, 115, 92, 76, 97, 98, 114,
			105, 110, 116, 104, 105, 97, 95, 83, 107, 105,
			110, 115, 83, 116, 97, 103, 105, 110, 103, 92,
			112, 108, 117, 103, 105, 110, 115, 92, 76, 97,
			98, 114, 105, 110, 116, 104, 105, 97, 95, 83,
			107, 105, 110, 115, 92, 76, 97, 98, 114, 105,
			110, 116, 104, 105, 97, 95, 83, 107, 105, 110,
			115, 80, 108, 117, 103, 105, 110, 46, 99, 115
		};
		result.TypesData = new byte[74]
		{
			0, 0, 0, 0, 69, 74, 97, 99, 107, 100,
			101, 68, 101, 115, 116, 114, 111, 121, 101, 114,
			46, 76, 101, 116, 104, 97, 108, 67, 111, 109,
			112, 97, 110, 121, 46, 76, 97, 98, 114, 105,
			110, 116, 104, 105, 97, 95, 83, 107, 105, 110,
			115, 124, 76, 97, 98, 114, 105, 110, 116, 104,
			105, 97, 95, 83, 107, 105, 110, 115, 80, 108,
			117, 103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace JackdeDestroyer.LethalCompany.Labrinthia_Skins;

[BepInPlugin("JackdeDestroyer.Labrinthia_Skins", "Labrinthia_Skins", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Labrinthia_SkinsPlugin : BaseUnityPlugin
{
	public const string modGUID = "JackdeDestroyer.Labrinthia_Skins";

	public const string modName = "Labrinthia_Skins";

	public const string modVersion = "1.1.0";

	private void Awake()
	{
		AssetBundle obj = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/JackdeDestroyer_Labrinthia_Skins_SkinAssets"));
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<ButlerSkin>("Assets/EnemySkins/Labrinthia Skins/ButlerSkin.asset"));
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<OldBirdSkin>("Assets/EnemySkins/Labrinthia Skins/OldBirdSkin.asset"));
		EnemySkinRegistry.RegisterNestSkin((NestSkin)(object)obj.LoadAsset<OldBirdSkin>("Assets/EnemySkins/Labrinthia Skins/OldBirdSkin.asset"));
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<JesterSkin>("Assets/EnemySkins/Labrinthia Skins/JEsterskin.asset"));
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<BrackenSkin>("Assets/EnemySkins/Labrinthia Skins/BrackenSkin.asset"));
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<ButlerSkin>("Assets/EnemySkins/Labrinthia Skins/ButlerSkin 3.asset"));
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<BarberSkin>("Assets/EnemySkins/Labrinthia Skins/Barber.asset"));
	}
}