Decompiled source of TheFogWeatherSystem v1.0.0

BepInEx/plugins/weatherthefog/TheFogWeatherMod.dll

Decompiled 2 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TheFogWeatherMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TheFogWeatherMod")]
[assembly: AssemblyTitle("TheFogWeatherMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TheFogWeatherSystem
{
	[BepInPlugin("com.kasik.thefogweather", "The Fog Weather System", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Log;

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			new Harmony("com.kasik.thefogweather").PatchAll();
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	public class RoundStartPatch
	{
		[HarmonyPatch("OnShipLandedMiscEvents")]
		[HarmonyPostfix]
		public static void Postfix()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)GameObject.Find("TheFogEventController") == (Object)null)
			{
				new GameObject("TheFogEventController").AddComponent<TheFogEventController>();
			}
			TheFogEventController.Instance.SetupFogEventForToday();
		}
	}
	public class TheFogEventController : MonoBehaviour
	{
		private struct FogWindow
		{
			public float startTime;

			public float endTime;

			public bool canSpawnMonster;

			public float fogDensity;
		}

		public static TheFogEventController Instance;

		private bool isEventActiveToday;

		private bool isFogCurrentlyOn;

		private bool hasMonsterSpawnedToday;

		private EnemyType fogMonsterType;

		private LocalVolumetricFog[] cachedFogs;

		private List<FogWindow> todaysFogWindows = new List<FogWindow>();

		private void Awake()
		{
			Instance = this;
		}

		public void SetupFogEventForToday()
		{
			todaysFogWindows.Clear();
			isFogCurrentlyOn = false;
			hasMonsterSpawnedToday = false;
			FindTheFogMonster();
			cachedFogs = Object.FindObjectsOfType<LocalVolumetricFog>(true);
			if (!((Object)(object)RoundManager.Instance == (Object)null) && RoundManager.Instance.LevelRandom != null)
			{
				Random levelRandom = RoundManager.Instance.LevelRandom;
				float num = 0.15f;
				if ((float)levelRandom.NextDouble() <= num)
				{
					isEventActiveToday = true;
					todaysFogWindows.Add(new FogWindow
					{
						startTime = 0f,
						endTime = 0.4f,
						canSpawnMonster = false,
						fogDensity = 20f
					});
					float startTime = 0.5f + (float)levelRandom.NextDouble() * 0.029999971f;
					float endTime = 0.82f + (float)levelRandom.NextDouble() * 0.04000002f;
					todaysFogWindows.Add(new FogWindow
					{
						startTime = startTime,
						endTime = endTime,
						canSpawnMonster = true,
						fogDensity = 2.5f
					});
				}
				else
				{
					isEventActiveToday = false;
				}
			}
		}

		private void Update()
		{
			if (!isEventActiveToday || (Object)(object)TimeOfDay.Instance == (Object)null)
			{
				return;
			}
			if ((Object)(object)StartOfRound.Instance != (Object)null && (StartOfRound.Instance.shipIsLeaving || !StartOfRound.Instance.shipHasLanded))
			{
				if (isFogCurrentlyOn)
				{
					isFogCurrentlyOn = false;
					ApplyFogDensity(100f);
				}
				isEventActiveToday = false;
				return;
			}
			float normalizedTimeOfDay = TimeOfDay.Instance.normalizedTimeOfDay;
			bool flag = false;
			FogWindow fogWindow = default(FogWindow);
			foreach (FogWindow todaysFogWindow in todaysFogWindows)
			{
				if (normalizedTimeOfDay >= todaysFogWindow.startTime && normalizedTimeOfDay <= todaysFogWindow.endTime)
				{
					flag = true;
					fogWindow = todaysFogWindow;
					break;
				}
			}
			if (flag)
			{
				ApplyFogDensity(fogWindow.fogDensity);
				if (isFogCurrentlyOn)
				{
					return;
				}
				isFogCurrentlyOn = true;
				if (fogWindow.canSpawnMonster && !hasMonsterSpawnedToday)
				{
					if ((Object)(object)HUDManager.Instance != (Object)null)
					{
						HUDManager.Instance.DisplayTip("thefogiscoming", "thefogiscomingthefogiscomingthefogiscoming", true, false, "LC_Tip1");
					}
					if (NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost)
					{
						SpawnFogMonster();
					}
					hasMonsterSpawnedToday = true;
				}
				else if (!fogWindow.canSpawnMonster && (Object)(object)HUDManager.Instance != (Object)null)
				{
					HUDManager.Instance.DisplayTip("Alert", "Strange fog activity was detected.", true, false, "LC_Tip1");
				}
			}
			else if (isFogCurrentlyOn)
			{
				isFogCurrentlyOn = false;
				ApplyFogDensity(100f);
			}
		}

		private void ApplyFogDensity(float density)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			if (cachedFogs == null || cachedFogs.Length == 0)
			{
				return;
			}
			LocalVolumetricFog[] array = cachedFogs;
			foreach (LocalVolumetricFog val in array)
			{
				if (!((Object)(object)val == (Object)null))
				{
					((Component)val).gameObject.SetActive(true);
					((Behaviour)val).enabled = true;
					val.parameters.meanFreePath = density;
					if (density < 5f)
					{
						val.parameters.albedo = new Color(0.35f, 0.38f, 0.35f);
					}
					else
					{
						val.parameters.albedo = new Color(0.75f, 0.75f, 0.75f);
					}
				}
			}
		}

		private void FindTheFogMonster()
		{
			if ((Object)(object)fogMonsterType != (Object)null)
			{
				return;
			}
			EnemyType[] array = Resources.FindObjectsOfTypeAll<EnemyType>();
			foreach (EnemyType val in array)
			{
				if (val.enemyName == "TheFog" || ((Object)val).name.Contains("TheFog"))
				{
					fogMonsterType = val;
					break;
				}
			}
		}

		private void SpawnFogMonster()
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)fogMonsterType == (Object)null) && !((Object)(object)RoundManager.Instance == (Object)null) && RoundManager.Instance.outsideAINodes != null && RoundManager.Instance.outsideAINodes.Length != 0)
			{
				int num = Random.Range(0, RoundManager.Instance.outsideAINodes.Length);
				Vector3 position = RoundManager.Instance.outsideAINodes[num].transform.position;
				Quaternion rotation = RoundManager.Instance.outsideAINodes[num].transform.rotation;
				float y = ((Quaternion)(ref rotation)).eulerAngles.y;
				RoundManager.Instance.SpawnEnemyGameObject(position, y, -1, fogMonsterType);
			}
		}
	}
}