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DungeonSizeLimiter
Hard-caps runaway procedural dungeon generation sizes and fixes negative-scale collider spam across all vanilla and modded moons/interiors.
| Last updated | 2 hours ago |
| Total downloads | 12 |
| Total rating | 0 |
| Categories | BepInEx AI Generated Bug Fixes |
| Dependency string | Kham-DungeonSizeLimiter-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
DungeonSizeLimiter by Khameli0n
Prevents runaway procedural dungeon generation crashes, desyncs, and long loading timeouts.
Features
- Universal Multiplier Clamping: Caps
RoundManager.mapSizeMultiplierandDunGen.DungeonGenerator.LengthMultiplierto a balanced, stable limit (default1.35x). - Prevents Multiplayer Timeouts: Eliminates the 120-second floor-generation hangs and desync disconnects on large custom moons and interiors (e.g. Deep Sewers, Tartarus, Makron).
- Collider Sanitizer: Silently repairs inverted/negative-scale BoxColliders placed in custom dungeon tiles to stop thousands of warning log lines from freezing the main thread.
- Configurable: Modify
MaxDungeonSizeMultiplierinBepInEx/config/com.khameli0n.dungeonsizelimiter.cfg.