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GuidedCompany
Auto NavMesh pulse trail to facility entrance triggered by RMB scan. Works as long as you have not entered the facility yet.
| Last updated | 2 hours ago |
| Total downloads | 9 |
| Total rating | 0 |
| Categories | BepInEx AI Generated Bug Fixes |
| Dependency string | Kham-GuidedCompany-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
GuidedCompany by Khameli0n
Never lose the facility door again! GuidedCompany projects a glowing high-visibility orange pulse trail across the terrain directly from your feet to the facility entrance whenever you use your scanner (RMB).
Features
- RMB Scan Integration: Tapping the scan button (
RMB/ gamepad scan) projects an orange glowing pulse trail leading to the main facility entrance. - Smart Lifecycle:
- Works repeatedly as long as you have not entered the facility yet.
- Once you enter the facility complex, the guidance is permanently suppressed for that expedition (will never clutter your screen inside or when leaving, unless the route reloads on a new day/landing).
- High-Visibility Visuals:
- Authentic glowing HDRP hologram material with emission.
- Elevated
0.55moff the terrain so rocks, snow, and dips never swallow the path. - Entrance door beacon orb and breadcrumb guide spheres every 6 meters.
- Super Lightweight & Optimized: Zero framerate drops, zero garbage collection allocations during normal play.
Changelog
- 1.0.1:
- Fixed HDRP shader visibility by cloning genuine in-game hologram materials.
- Added wide path trail (
0.42m), entrance beacon orb, and waypoint elevation to prevent clipping. - Added multi-channel scan detection (
PingScan_performed,HUDManager.Update, direct mouse/controller scan check).
- 1.0.0: Initial release.