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Decompiled source of Unstuck v1.0.0
Unstuck.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalCompanyTemplate.Patches; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Unstuck")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Unstuck")] [assembly: AssemblyTitle("Unstuck")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCompanyTemplate { [BepInPlugin("Konomira.Unstuck", "Unstuck Mod", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Konomira.Unstuck"; private const string modName = "Unstuck Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Konomira.Unstuck"); private static Plugin instance; private ManualLogSource logger; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } logger = Logger.CreateLogSource("Unstuck Mod"); logger.LogInfo((object)"Mod Started"); harmony.PatchAll(typeof(StartOfRoundPatch)); } } } namespace LethalCompanyTemplate.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void Update() { Keyboard current = Keyboard.current; if (current != null && ((ButtonControl)current.pKey).wasPressedThisFrame) { Unstuck(); } } public static void Unstuck() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) object[] parameters = new object[2] { (int)GameNetworkManager.Instance.localPlayerController.playerClientId, true }; Vector3 val = (Vector3)(typeof(StartOfRound).GetMethod("GetPlayerSpawnPosition", BindingFlags.Instance | BindingFlags.NonPublic)?.Invoke(StartOfRound.Instance, parameters)); GameNetworkManager.Instance.localPlayerController.TeleportPlayer(val, false, 0f, false, true); } } }