Decompiled source of FuseExtractionReporter v1.1.4

BepInEx\plugins\FuseExtractionReporter\FuseExtractionReporter.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FuseExtractionReporter")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FuseExtractionReporter")]
[assembly: AssemblyTitle("FuseExtractionReporter")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FuseExtractionReporter
{
	[BepInPlugin("musek.fuseextractionreporter", "Fuse Extraction Reporter", "1.1.4")]
	public sealed class Plugin : BaseUnityPlugin
	{
		internal const string PluginGuid = "musek.fuseextractionreporter";

		internal const string PluginName = "Fuse Extraction Reporter";

		internal const string PluginVersion = "1.1.4";

		private static bool inputPollingStarted;

		private static bool f5Held;

		private static bool f6Held;

		private static readonly MethodInfo DisplayGlobalNotificationMethod = AccessTools.Method(typeof(HUDManager), "DisplayGlobalNotification", (Type[])null, (Type[])null);

		internal static ManualLogSource Log { get; private set; } = null;


		internal static string PullerName { get; set; } = "None";


		internal static ConfigEntry<bool> EnableDebugHotkeys { get; private set; } = null;


		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			EnableDebugHotkeys = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "EnableDebugHotkeys", false, "Enable F5 notification preview and F6 teleport-to-fuse testing shortcuts.");
			Harmony.CreateAndPatchAll(typeof(Plugin).Assembly, "musek.fuseextractionreporter");
			Log.LogInfo((object)string.Format("{0} {1} loaded. Debug hotkeys enabled: {2}", "Fuse Extraction Reporter", "1.1.4", EnableDebugHotkeys.Value));
		}

		internal static void PollDebugKeys()
		{
			if (!EnableDebugHotkeys.Value)
			{
				return;
			}
			Keyboard current = Keyboard.current;
			if (current != null)
			{
				if (!inputPollingStarted)
				{
					inputPollingStarted = true;
					Log.LogInfo((object)"Debug key polling active. Press F5 for notification or F6 for fuse teleport.");
				}
				bool isPressed = ((ButtonControl)current.f5Key).isPressed;
				bool isPressed2 = ((ButtonControl)current.f6Key).isPressed;
				if (isPressed && !f5Held)
				{
					Log.LogInfo((object)"F5 debug key pressed.");
					ShowFuseNotification();
				}
				if (isPressed2 && !f6Held)
				{
					Log.LogInfo((object)"F6 debug key pressed.");
					TeleportToFuseRoom();
				}
				f5Held = isPressed;
				f6Held = isPressed2;
			}
		}

		internal static void ShowFuseNotification()
		{
			if ((Object)(object)HUDManager.Instance == (Object)null)
			{
				Log.LogWarning((object)"Could not display notification because HUDManager is not ready.");
				return;
			}
			if (DisplayGlobalNotificationMethod == null)
			{
				Log.LogError((object)"Could not find HUDManager.DisplayGlobalNotification.");
				return;
			}
			string text = "Player who pulled the fuse: " + PullerName;
			Log.LogInfo((object)("Displaying notification: " + text));
			DisplayGlobalNotificationMethod.Invoke(HUDManager.Instance, new object[1] { text });
		}

		private static void TeleportToFuseRoom()
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController;
			if ((Object)(object)val == (Object)null)
			{
				Log.LogWarning((object)"Could not teleport because the local player is not ready.");
				return;
			}
			LungProp val2 = null;
			LungProp[] array = Object.FindObjectsByType<LungProp>((FindObjectsSortMode)0);
			foreach (LungProp val3 in array)
			{
				if (val3.isLungDocked)
				{
					val2 = val3;
					break;
				}
			}
			if ((Object)(object)val2 == (Object)null)
			{
				Log.LogWarning((object)"F6 teleport failed: no docked apparatus was found.");
				DisplayDebugNotification("No docked fuse found on this map.");
				return;
			}
			Vector3 position = ((Component)val2).transform.position;
			NavMeshHit val4 = default(NavMeshHit);
			if (NavMesh.SamplePosition(position, ref val4, 6f, -1))
			{
				position = ((NavMeshHit)(ref val4)).position;
			}
			else
			{
				position += Vector3.up;
				Log.LogWarning((object)"No nearby NavMesh point found for the apparatus; using its position.");
			}
			val.TeleportPlayer(position, false, 0f, false, true);
			val.isInsideFactory = true;
			val.isInElevator = false;
			val.isInHangarShipRoom = false;
			Log.LogInfo((object)$"Teleported local player to docked apparatus at {position}.");
			DisplayDebugNotification("Teleported to the fuse room.");
		}

		private static void DisplayDebugNotification(string message)
		{
			if ((Object)(object)HUDManager.Instance != (Object)null && DisplayGlobalNotificationMethod != null)
			{
				DisplayGlobalNotificationMethod.Invoke(HUDManager.Instance, new object[1] { message });
			}
		}
	}
	[HarmonyPatch(typeof(HUDManager), "Update")]
	internal static class HudManagerUpdatePatch
	{
		private static void Postfix()
		{
			Plugin.PollDebugKeys();
		}
	}
	[HarmonyPatch(typeof(LungProp), "EquipItem")]
	internal static class LungPropEquipItemPatch
	{
		private static void Prefix(LungProp __instance)
		{
			if (__instance.isLungDocked)
			{
				PlayerControllerB playerHeldBy = ((GrabbableObject)__instance).playerHeldBy;
				Plugin.PullerName = (((Object)(object)playerHeldBy != (Object)null && !string.IsNullOrWhiteSpace(playerHeldBy.playerUsername)) ? playerHeldBy.playerUsername : "None");
				Plugin.Log.LogInfo((object)("Apparatus removed by: " + Plugin.PullerName));
				Plugin.ShowFuseNotification();
			}
		}
	}
}