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Decompiled source of FastFeetsbut2xFaster v1.0.0
TurboFeets.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using TurboFeets.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("TurboFeets")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TurboFeets")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("31c22072-a437-4602-8b4b-e659cf28bdb5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace TurboFeets { [BepInPlugin("LxsDev.TurboFeets", "Turbo Feets", "1.0.0")] public class TurboFeetsBase : BaseUnityPlugin { private const string modGUID = "LxsDev.TurboFeets"; private const string modName = "Turbo Feets"; private const string modVersion = "1.0.0"; public readonly Harmony harmony = new Harmony("LxsDev.TurboFeets"); private static TurboFeetsBase Instance; internal ManualLogSource Mlog; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } Mlog = Logger.CreateLogSource(" LxsDev.TurboFeets"); Mlog.LogInfo((object)"Time to go fast...Katchow"); harmony.PatchAll(typeof(TurboFeetsBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace TurboFeets.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void patchedUpdate(ref float ___sprintMeter, ref float ___movementSpeed, ref bool ___isSprinting) { ___movementSpeed = 36f; ___sprintMeter = 1f; ___isSprinting = true; } } }