Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of YetAnotherBoykisserModel v0.1.0
LastTry.dll
Decompiled 14 hours agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("LastTry")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LastTry")] [assembly: AssemblyTitle("LastTry")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRCUTIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "cutie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ((BodyReplacementBase)this).AddModelScripts(); if ((Object)(object)base.replacementModel == (Object)null) { return; } Transform val = base.replacementModel.transform.Find("Body.dmx"); if ((Object)(object)val != (Object)null) { if ((Object)(object)((Component)val).gameObject.GetComponent<AutoBlink>() == (Object)null) { AutoBlink autoBlink = ((Component)val).gameObject.AddComponent<AutoBlink>(); autoBlink.faceMesh = ((Component)val).GetComponent<SkinnedMeshRenderer>(); } if ((Object)(object)((Component)val).gameObject.GetComponent<VoiceMouth>() == (Object)null) { VoiceMouth voiceMouth = ((Component)val).gameObject.AddComponent<VoiceMouth>(); voiceMouth.faceMesh = ((Component)val).GetComponent<SkinnedMeshRenderer>(); if ((Object)(object)((BodyReplacementBase)this).controller != (Object)null) { voiceMouth.Setup(((BodyReplacementBase)this).controller); Debug.Log((object)"[BoyKisserForever] VoiceMouth injected into MRCUTIE!"); } } } else { Debug.LogWarning((object)"[BoyKisserForever] Could not find 'Body.dmx' inside MRCUTIE hierarchy!"); } } } public class MRCUTIE_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "cutie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { ((BodyReplacementBase)this).AddModelScripts(); if ((Object)(object)base.replacementModel == (Object)null) { return; } Transform val = base.replacementModel.transform.Find("Body.dmx"); if ((Object)(object)val != (Object)null) { if ((Object)(object)((Component)val).gameObject.GetComponent<AutoBlink>() == (Object)null) { AutoBlink autoBlink = ((Component)val).gameObject.AddComponent<AutoBlink>(); autoBlink.faceMesh = ((Component)val).GetComponent<SkinnedMeshRenderer>(); } if ((Object)(object)((Component)val).gameObject.GetComponent<VoiceMouth>() == (Object)null) { VoiceMouth voiceMouth = ((Component)val).gameObject.AddComponent<VoiceMouth>(); voiceMouth.faceMesh = ((Component)val).GetComponent<SkinnedMeshRenderer>(); if ((Object)(object)((BodyReplacementBase)this).controller != (Object)null) { voiceMouth.Setup(((BodyReplacementBase)this).controller); Debug.Log((object)"[BoyKisserForever] VoiceMouth injected into MRCUTIE_!"); } } } else { Debug.LogWarning((object)"[BoyKisserForever] Could not find 'Body.dmx' inside MRCUTIE_ hierarchy!"); } } } public class VoiceMouth : MonoBehaviour { public SkinnedMeshRenderer faceMesh; private int aaBlendShapeIndex = -1; private PlayerControllerB targetPlayer; private VoicePlayerState voiceState; private AudioSource remoteAudioSource; private float[] audioSamples = new float[128]; [Header("Voice Settings")] public float voiceSensitivity = 20f; public float remoteSensitivityMultiplier = 1.5f; [Header("Noise Gate")] public float noiseThreshold = 0.005f; private float nextVoiceRetryTime = 0f; private bool hasLoggedNull = false; private bool hasLoggedFound = false; public void Setup(PlayerControllerB player) { targetPlayer = player; RefreshVoiceProperty(); } private void Awake() { if ((Object)(object)faceMesh == (Object)null) { faceMesh = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } if ((Object)(object)faceMesh != (Object)null) { aaBlendShapeIndex = faceMesh.sharedMesh.GetBlendShapeIndex("AA"); if (aaBlendShapeIndex == -1) { Debug.LogWarning((object)"[BoyKisserForever] Missing 'AA' mouth blendshape!"); } } } private void RefreshVoiceProperty() { if ((Object)(object)targetPlayer == (Object)null) { return; } if (targetPlayer.voicePlayerState != null) { voiceState = targetPlayer.voicePlayerState; if (!hasLoggedFound) { Debug.Log((object)("[BoyKisserForever] Got voiceState from PlayerControllerB for " + targetPlayer.playerUsername + ": " + voiceState.Name)); hasLoggedFound = true; hasLoggedNull = false; } } else if (voiceState != null) { if (!hasLoggedFound) { Debug.Log((object)("[BoyKisserForever] Found voiceState (fallback) for " + targetPlayer.playerUsername + ": " + voiceState.Name)); hasLoggedFound = true; hasLoggedNull = false; } } else if (!hasLoggedNull) { Debug.Log((object)$"[BoyKisserForever] No voiceState yet for {targetPlayer.playerUsername} (steamId={targetPlayer.playerSteamId}, clientId={targetPlayer.actualClientId}); will retry"); hasLoggedNull = true; } } private void Update() { if (!((Object)(object)faceMesh == (Object)null) && aaBlendShapeIndex != -1 && !((Object)(object)targetPlayer == (Object)null)) { if (Time.time >= nextVoiceRetryTime) { RefreshVoiceProperty(); nextVoiceRetryTime = Time.time + 1f; } if (voiceState != null) { float num = ((voiceState.IsSpeaking && !targetPlayer.isPlayerDead) ? voiceState.Amplitude : 0f); float blendShapeWeight = faceMesh.GetBlendShapeWeight(aaBlendShapeIndex); float num2 = ((num > noiseThreshold) ? Mathf.Clamp(num * voiceSensitivity * 100f, 0f, 100f) : 0f); faceMesh.SetBlendShapeWeight(aaBlendShapeIndex, Mathf.MoveTowards(blendShapeWeight, num2, Time.deltaTime * 400f)); } } } } [BepInPlugin("com.Lewden.yes", "BoyKisserForever", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRCUTIE)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRCUTIE)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRCUTIE)); } Harmony val = new Harmony("com.Lewden.yes"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Lewden.yes is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "templatebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } public class AutoBlink : MonoBehaviour { public SkinnedMeshRenderer faceMesh; private int leftEyeIndex; private int rightEyeIndex; [Header("Blink settings")] public float minBlinkInterval = 2f; public float maxBlinkInterval = 5f; public float blinkSpeed = 0.05f; private void Awake() { faceMesh = faceMesh ?? ((Component)this).GetComponent<SkinnedMeshRenderer>(); leftEyeIndex = faceMesh.sharedMesh.GetBlendShapeIndex("EyesClosed.L"); rightEyeIndex = faceMesh.sharedMesh.GetBlendShapeIndex("EyesClosed.R"); if (leftEyeIndex == -1) { Debug.LogWarning((object)"Could not find EyesClosed.L"); } if (rightEyeIndex == -1) { Debug.LogWarning((object)"Could not find EyesClosed.R"); } } private void Start() { ((MonoBehaviour)this).StartCoroutine(BlinkRoutine()); } private IEnumerator BlinkRoutine() { while (true) { yield return (object)new WaitForSeconds(Random.Range(minBlinkInterval, maxBlinkInterval)); for (float t = 0f; t < 1f; t += blinkSpeed) { float weight = Mathf.Lerp(0f, 100f, t); if (leftEyeIndex != -1) { faceMesh.SetBlendShapeWeight(leftEyeIndex, weight); } if (rightEyeIndex != -1) { faceMesh.SetBlendShapeWeight(rightEyeIndex, weight); } yield return null; } yield return (object)new WaitForSeconds(Random.Range(0.08f, 0.12f)); for (float t2 = 0f; t2 < 1f; t2 += blinkSpeed) { float weight2 = Mathf.Lerp(100f, 0f, t2); if (leftEyeIndex != -1) { faceMesh.SetBlendShapeWeight(leftEyeIndex, weight2); } if (rightEyeIndex != -1) { faceMesh.SetBlendShapeWeight(rightEyeIndex, weight2); } yield return null; } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }