Decompiled source of YetAnotherBoykisserModel v0.1.0

LastTry.dll

Decompiled 14 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LastTry")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LastTry")]
[assembly: AssemblyTitle("LastTry")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRCUTIE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "cutie";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			((BodyReplacementBase)this).AddModelScripts();
			if ((Object)(object)base.replacementModel == (Object)null)
			{
				return;
			}
			Transform val = base.replacementModel.transform.Find("Body.dmx");
			if ((Object)(object)val != (Object)null)
			{
				if ((Object)(object)((Component)val).gameObject.GetComponent<AutoBlink>() == (Object)null)
				{
					AutoBlink autoBlink = ((Component)val).gameObject.AddComponent<AutoBlink>();
					autoBlink.faceMesh = ((Component)val).GetComponent<SkinnedMeshRenderer>();
				}
				if ((Object)(object)((Component)val).gameObject.GetComponent<VoiceMouth>() == (Object)null)
				{
					VoiceMouth voiceMouth = ((Component)val).gameObject.AddComponent<VoiceMouth>();
					voiceMouth.faceMesh = ((Component)val).GetComponent<SkinnedMeshRenderer>();
					if ((Object)(object)((BodyReplacementBase)this).controller != (Object)null)
					{
						voiceMouth.Setup(((BodyReplacementBase)this).controller);
						Debug.Log((object)"[BoyKisserForever] VoiceMouth injected into MRCUTIE!");
					}
				}
			}
			else
			{
				Debug.LogWarning((object)"[BoyKisserForever] Could not find 'Body.dmx' inside MRCUTIE hierarchy!");
			}
		}
	}
	public class MRCUTIE_ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "cutie";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			((BodyReplacementBase)this).AddModelScripts();
			if ((Object)(object)base.replacementModel == (Object)null)
			{
				return;
			}
			Transform val = base.replacementModel.transform.Find("Body.dmx");
			if ((Object)(object)val != (Object)null)
			{
				if ((Object)(object)((Component)val).gameObject.GetComponent<AutoBlink>() == (Object)null)
				{
					AutoBlink autoBlink = ((Component)val).gameObject.AddComponent<AutoBlink>();
					autoBlink.faceMesh = ((Component)val).GetComponent<SkinnedMeshRenderer>();
				}
				if ((Object)(object)((Component)val).gameObject.GetComponent<VoiceMouth>() == (Object)null)
				{
					VoiceMouth voiceMouth = ((Component)val).gameObject.AddComponent<VoiceMouth>();
					voiceMouth.faceMesh = ((Component)val).GetComponent<SkinnedMeshRenderer>();
					if ((Object)(object)((BodyReplacementBase)this).controller != (Object)null)
					{
						voiceMouth.Setup(((BodyReplacementBase)this).controller);
						Debug.Log((object)"[BoyKisserForever] VoiceMouth injected into MRCUTIE_!");
					}
				}
			}
			else
			{
				Debug.LogWarning((object)"[BoyKisserForever] Could not find 'Body.dmx' inside MRCUTIE_ hierarchy!");
			}
		}
	}
	public class VoiceMouth : MonoBehaviour
	{
		public SkinnedMeshRenderer faceMesh;

		private int aaBlendShapeIndex = -1;

		private PlayerControllerB targetPlayer;

		private VoicePlayerState voiceState;

		private AudioSource remoteAudioSource;

		private float[] audioSamples = new float[128];

		[Header("Voice Settings")]
		public float voiceSensitivity = 20f;

		public float remoteSensitivityMultiplier = 1.5f;

		[Header("Noise Gate")]
		public float noiseThreshold = 0.005f;

		private float nextVoiceRetryTime = 0f;

		private bool hasLoggedNull = false;

		private bool hasLoggedFound = false;

		public void Setup(PlayerControllerB player)
		{
			targetPlayer = player;
			RefreshVoiceProperty();
		}

		private void Awake()
		{
			if ((Object)(object)faceMesh == (Object)null)
			{
				faceMesh = ((Component)this).GetComponent<SkinnedMeshRenderer>();
			}
			if ((Object)(object)faceMesh != (Object)null)
			{
				aaBlendShapeIndex = faceMesh.sharedMesh.GetBlendShapeIndex("AA");
				if (aaBlendShapeIndex == -1)
				{
					Debug.LogWarning((object)"[BoyKisserForever] Missing 'AA' mouth blendshape!");
				}
			}
		}

		private void RefreshVoiceProperty()
		{
			if ((Object)(object)targetPlayer == (Object)null)
			{
				return;
			}
			if (targetPlayer.voicePlayerState != null)
			{
				voiceState = targetPlayer.voicePlayerState;
				if (!hasLoggedFound)
				{
					Debug.Log((object)("[BoyKisserForever] Got voiceState from PlayerControllerB for " + targetPlayer.playerUsername + ": " + voiceState.Name));
					hasLoggedFound = true;
					hasLoggedNull = false;
				}
			}
			else if (voiceState != null)
			{
				if (!hasLoggedFound)
				{
					Debug.Log((object)("[BoyKisserForever] Found voiceState (fallback) for " + targetPlayer.playerUsername + ": " + voiceState.Name));
					hasLoggedFound = true;
					hasLoggedNull = false;
				}
			}
			else if (!hasLoggedNull)
			{
				Debug.Log((object)$"[BoyKisserForever] No voiceState yet for {targetPlayer.playerUsername} (steamId={targetPlayer.playerSteamId}, clientId={targetPlayer.actualClientId}); will retry");
				hasLoggedNull = true;
			}
		}

		private void Update()
		{
			if (!((Object)(object)faceMesh == (Object)null) && aaBlendShapeIndex != -1 && !((Object)(object)targetPlayer == (Object)null))
			{
				if (Time.time >= nextVoiceRetryTime)
				{
					RefreshVoiceProperty();
					nextVoiceRetryTime = Time.time + 1f;
				}
				if (voiceState != null)
				{
					float num = ((voiceState.IsSpeaking && !targetPlayer.isPlayerDead) ? voiceState.Amplitude : 0f);
					float blendShapeWeight = faceMesh.GetBlendShapeWeight(aaBlendShapeIndex);
					float num2 = ((num > noiseThreshold) ? Mathf.Clamp(num * voiceSensitivity * 100f, 0f, 100f) : 0f);
					faceMesh.SetBlendShapeWeight(aaBlendShapeIndex, Mathf.MoveTowards(blendShapeWeight, num2, Time.deltaTime * 400f));
				}
			}
		}
	}
	[BepInPlugin("com.Lewden.yes", "BoyKisserForever", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRCUTIE));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRCUTIE));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRCUTIE));
			}
			Harmony val = new Harmony("com.Lewden.yes");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Lewden.yes is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "templatebundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
	public class AutoBlink : MonoBehaviour
	{
		public SkinnedMeshRenderer faceMesh;

		private int leftEyeIndex;

		private int rightEyeIndex;

		[Header("Blink settings")]
		public float minBlinkInterval = 2f;

		public float maxBlinkInterval = 5f;

		public float blinkSpeed = 0.05f;

		private void Awake()
		{
			faceMesh = faceMesh ?? ((Component)this).GetComponent<SkinnedMeshRenderer>();
			leftEyeIndex = faceMesh.sharedMesh.GetBlendShapeIndex("EyesClosed.L");
			rightEyeIndex = faceMesh.sharedMesh.GetBlendShapeIndex("EyesClosed.R");
			if (leftEyeIndex == -1)
			{
				Debug.LogWarning((object)"Could not find EyesClosed.L");
			}
			if (rightEyeIndex == -1)
			{
				Debug.LogWarning((object)"Could not find EyesClosed.R");
			}
		}

		private void Start()
		{
			((MonoBehaviour)this).StartCoroutine(BlinkRoutine());
		}

		private IEnumerator BlinkRoutine()
		{
			while (true)
			{
				yield return (object)new WaitForSeconds(Random.Range(minBlinkInterval, maxBlinkInterval));
				for (float t = 0f; t < 1f; t += blinkSpeed)
				{
					float weight = Mathf.Lerp(0f, 100f, t);
					if (leftEyeIndex != -1)
					{
						faceMesh.SetBlendShapeWeight(leftEyeIndex, weight);
					}
					if (rightEyeIndex != -1)
					{
						faceMesh.SetBlendShapeWeight(rightEyeIndex, weight);
					}
					yield return null;
				}
				yield return (object)new WaitForSeconds(Random.Range(0.08f, 0.12f));
				for (float t2 = 0f; t2 < 1f; t2 += blinkSpeed)
				{
					float weight2 = Mathf.Lerp(100f, 0f, t2);
					if (leftEyeIndex != -1)
					{
						faceMesh.SetBlendShapeWeight(leftEyeIndex, weight2);
					}
					if (rightEyeIndex != -1)
					{
						faceMesh.SetBlendShapeWeight(rightEyeIndex, weight2);
					}
					yield return null;
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}