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WeeWeeProximityMinimap
A circular rotating proximity minimap with teammate tracking, nearby item and monster markers, and exit guidance.
By LilWeeWee
CHANGELOG
Changelog
0.1.2
- Added LobbyCompatibility as a hard dependency.
- Registered the minimap as required for everyone in the lobby.
- Added strict patch-version matching so incompatible clients cannot join.
0.1.1
- Reduced the default centre player arrow from 18 to 10 pixels.
- Reduced the default exit guidance arrow from 22 to 12 pixels.
- Added live-configurable
PlayerArrowSizeandExitArrowSizesettings.
0.1.0
- Added circular top-right minimap.
- Added player-relative rotation and north-up configuration.
- Added other-player tracking.
- Added configurable proximity filtering for items and monsters, defaulting to 5 metres.
- Added main-entrance guidance while inside and ship guidance while outside.
- Added independent rendering that does not change the ship radar target.
- Added configurable toggle key, display size, zoom, position, and marker categories.
- Removed custom networking and network-prefab registration.