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WeeWeeShotgunTweaks
Shotgun and friendly-fire controls with Cadaver root clearing and destructible spider webs.
By LilWeeWee
CHANGELOG
Changelog
1.0.4
- Added configurable shotgun destruction of spider webs.
- Webs are detected inside a configurable 15-metre, 70-degree forward blast cone.
- Uses the vanilla
SandSpiderWebTrap.Hitpath for normal multiplayer synchronization. - Only the local firing player requests the web break, preventing duplicate RPC calls.
- Enemy-held shotguns remain excluded.
1.0.3
- Added configurable temporary visual clearing of indoor Cadaver Growth roots after a player fires a shotgun.
- Added a five-second default clear duration with a safe 0.25–60 second clamp.
- Added support for newly grown roots during an active clearing window.
- Preserved Cadaver Growth gameplay, spores, infection, and collision while its root meshes are hidden.
- Kept enemy-held shotgun behavior unchanged.
1.0.2
- Fixed enemy-held shotguns being mistaken for friendly fire.
- Restored shotgun damage from Nutcrackers and Mirage-held Mimic shotguns.
- Preserved player-versus-player protection and the configured vanilla behavior when outgoing protection is disabled.
1.0.1
- Fixed dropped shotguns still firing with misfire prevention enabled.
- Restored the working
ShootGunmisfire prefix. - Corrected
misfireTimerfrom0to30. - Restored direct outgoing shotgun friendly-fire prevention.
- Fixed incoming and outgoing network damage blocking.
- Removed reliance on
CauseOfDeathtext such asGunorBludgeoning.
1.0.0
- Initial release.