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Decompiled source of item v0.0.1
item.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ScarletItem")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ScarletItem")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3d1bf633-2dd5-4d51-a726-ced07245478c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace scarlet_item { [BepInPlugin("item", "item", "0.0.1")] public class plugin : BaseUnityPlugin { private const string GUID = "item"; private const string NAME = "item"; private const string VERSION = "0.0.1"; public static plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "item"); AssetBundle val = AssetBundle.LoadFromFile(text); TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>(); val2.clearPreviousText = true; Item val3 = val.LoadAsset<Item>("Assets/Item/Red Coin/RedCoin.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 60, (LevelTypes)(-1)); Item val4 = val.LoadAsset<Item>("Assets/Item/Star Spawner/StarSpawner.asset"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 45, (LevelTypes)(-1)); Item val5 = val.LoadAsset<Item>("Assets/Item/Star/Star.asset"); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterScrap(val5, 45, (LevelTypes)(-1)); Item val6 = val.LoadAsset<Item>("Assets/Item/Bowsers Dank Rave/BDR.asset"); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Items.RegisterScrap(val6, 15, (LevelTypes)(-1)); Item val7 = val.LoadAsset<Item>("Assets/Item/Call of Duty/MW3.asset"); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); Items.RegisterScrap(val7, 50, (LevelTypes)(-1)); Item val8 = val.LoadAsset<Item>("Assets/Item/You Day/YouDay.asset"); NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Utilities.FixMixerGroups(val8.spawnPrefab); Items.RegisterScrap(val8, 6, (LevelTypes)(-1)); Item val9 = val.LoadAsset<Item>("Assets/Item/Red Star/Star Red.asset"); NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Utilities.FixMixerGroups(val9.spawnPrefab); Items.RegisterScrap(val9, 45, (LevelTypes)(-1)); Item val10 = val.LoadAsset<Item>("Assets/Item/Green Star/Green Star.asset"); NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab); Utilities.FixMixerGroups(val10.spawnPrefab); Items.RegisterScrap(val10, 45, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Your shit is patched"); } } } namespace scarlet_item.behaviors { internal class Damageplayer : Shovel { public override void ItemActivate(bool used, bool buttonDown = true) { ((GrabbableObject)this).ItemActivate(used, buttonDown); if (buttonDown) { ((GrabbableObject)this).playerHeldBy.ClickHoldInteraction(); } } } }