Decompiled source of GokuSFXMod v1.0.0

BepInEx/plugins/GokuSFX/UltraInstinctIntense.dll

Decompiled 2 years ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UltraInstinctIntense.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UltraInstinctIntense")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UltraInstinctIntense")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3fd1a320-9d58-4e5f-b2f8-602792fc68ca")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace UltraInstinctIntense
{
	[BepInPlugin("com.literallytoast.plugins.UIfearreplace", "Ultra Instinct Intensity", "1.0.0")]
	[BepInProcess("Lethal Company.exe")]
	public class UltraInstinctIntensePlugin : BaseUnityPlugin
	{
		private const string modGUID = "com.literallytoast.plugins.UIfearreplace";

		private const string modName = "Ultra Instinct Intensity";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("com.literallytoast.plugins.UIfearreplace");

		internal static List<AudioClip> SoundFX;

		private static UltraInstinctIntensePlugin Instance;

		internal ManualLogSource mls;

		internal static AudioClip intensityClip;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("com.literallytoast.plugins.UIfearreplace");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading plugin...");
			harmony.PatchAll(typeof(UltraInstinctIntensePlugin));
			harmony.PatchAll(typeof(SoundManagerPatch));
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("UltraInstinctIntense.dll".ToCharArray());
			SoundFX = new List<AudioClip>();
			Bundle = AssetBundle.LoadFromFile(location + "gokusfxmod");
			if ((Object)(object)Bundle != (Object)null)
			{
				SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
				((BaseUnityPlugin)this).Logger.LogInfo((object)Bundle.LoadAllAssets<AudioClip>());
				for (int i = 0; i < SoundFX.Count; i++)
				{
					((BaseUnityPlugin)this).Logger.LogInfo((object)((Object)SoundFX[i]).name);
				}
				intensityClip = SoundFX[4];
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded asset bundle successfully.");
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Asset bundle failed to load. Maybe it was put in the wrong directory?");
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"You are not safe. Mod successfully loaded! Have fun! c:");
		}
	}
}
namespace UltraInstinctIntense.Patches
{
	[HarmonyPatch(typeof(SoundManager))]
	internal class SoundManagerPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void UpdateUltraInstinct(SoundManager __instance)
		{
			__instance.highAction2.clip = UltraInstinctIntensePlugin.intensityClip;
		}
	}
}