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CraftingLibrary
A crafting library for Lethal Company. Scrap lying in the ship becomes other items, from recipes written in plain text or registered by other mods. Ships no recipes of its own.
By MACO
CHANGELOG
Changelog
1.0.0
First release.
- A
CRAFTcommand at the ship terminal. Scrap lying loose in the ship becomes another item. - Recipes are plain text in
BepInEx/config/CraftingLibrary/recipes.txt, or registered by another mod throughRecipeBook.Add. Nothing is included: this is a library. - A cursor-driven list in the style of Lategame Upgrades - W/S to move, A/D to page, Enter to
choose - with a build screen before anything is consumed.
Terminal / Cursor Controlsturns it off for a plain printed list. - Scanning an ingredient marks it
[INGREDIENT], and putting one on the Company counter says which recipe wants it. Neither blocks anything. - Only the host's recipes decide what can be built, and the host re-checks the ship before it consumes anything, so a part grabbed while a craft is in flight refuses the craft instead of vanishing out of somebody's hands.
- A crafted item's value and the round's collected-scrap total are sent to every client, because the game does not replicate either by itself.
- No dependencies beyond BepInEx.