Decompiled source of NOVISOR v0.0.1

NOVISOR.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("NOVISOR")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Removes Visor and Outlines for v81 Beta")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("NOVISOR")]
[assembly: AssemblyTitle("NOVISOR")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NOVISOR
{
	[BepInPlugin("MADMAN.NOVISOR", "No Visor - v81 Optimized", "0.0.1")]
	public class Remover : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("MADMAN.NOVISOR");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"NOVISOR (v81 Beta) Remake Loaded.");
		}
	}
	[HarmonyPatch(typeof(HUDManager), "Start")]
	public class HudManagerFix
	{
		private static void Postfix(HUDManager __instance)
		{
			if ((Object)(object)__instance.mainCustomPass != (Object)null)
			{
				((Behaviour)__instance.mainCustomPass).enabled = false;
				Debug.Log((object)"[NOVISOR] Outlines Disabled via mainCustomPass.");
			}
			if ((Object)(object)__instance.visorCracksObject != (Object)null)
			{
				__instance.visorCracksObject.SetActive(false);
				Debug.Log((object)"[NOVISOR] Visor cracks hidden.");
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
	public class PlayerMeshFix
	{
		private static void Postfix(PlayerControllerB __instance)
		{
			if (!((NetworkBehaviour)__instance).IsOwner || !((Object)(object)__instance.localVisor != (Object)null))
			{
				return;
			}
			MeshRenderer[] componentsInChildren = ((Component)__instance.localVisor).GetComponentsInChildren<MeshRenderer>();
			MeshRenderer[] array = componentsInChildren;
			foreach (MeshRenderer val in array)
			{
				string name = ((Object)((Component)val).gameObject).name;
				if (name.Contains("Visor") || name.Contains("Helmet"))
				{
					((Renderer)val).enabled = false;
					Debug.Log((object)("[NOVISOR] Hidden Mesh: " + name));
				}
			}
		}
	}
}