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Decompiled source of AtomizeEverything v1.2.0
AtomizeEverything.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AtomizeEverything.Patches; using BepInEx; using HarmonyLib; using LethalTerminalExtender.Patches; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("AtomizeEverything")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Atomizes Everything with one command")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AtomizeEverything")] [assembly: AssemblyTitle("AtomizeEverything")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AtomizeEverything { [BepInPlugin("AtomizeEverything", "AtomizeEverything", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static RoundManager currentRound; internal static SelectableLevel currentLevel; internal static EnemyVent[] currentLevelVents; private readonly Harmony harmony = new Harmony("AtomizeEverything"); private void Awake() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin AtomizeEverything is loaded!"); TerminalExtenderUtils.addQuickCommand("holocaust", "Palić czarne szmaty. Amen.", false, (Action<Terminal, TerminalNode>)delegate { harmony.PatchAll(typeof(AtomizeEverything.Patches.Patches)); string text = ""; EnemyAI[] array = Object.FindObjectsOfType<EnemyAI>(); foreach (EnemyAI val in array) { try { GameObject gameObject = ((Component)val).gameObject; text += ((object)gameObject).ToString(); val.KillEnemy(false); Object.Destroy((Object)(object)gameObject); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } } HUDManager.Instance.DisplayTip("Objects", text, false, false, "LC_Tip1"); }); } } public static class PluginInfo { public const string PLUGIN_GUID = "AtomizeEverything"; public const string PLUGIN_NAME = "AtomizeEverything"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace AtomizeEverything.Patches { internal class Patches { [HarmonyPatch(typeof(RoundManager), "LoadNewLevel")] [HarmonyPostfix] private static void UpdateNewInfo(ref EnemyVent[] ___allEnemyVents, ref SelectableLevel ___currentLevel) { Plugin.currentLevel = ___currentLevel; Plugin.currentLevelVents = ___allEnemyVents; } [HarmonyPatch(typeof(RoundManager), "AdvanceHourAndSpawnNewBatchOfEnemies")] [HarmonyPrefix] private static void UpdateCurrentLevelInfo(ref EnemyVent[] ___allEnemyVents, ref SelectableLevel ___currentLevel) { Plugin.currentLevel = ___currentLevel; Plugin.currentLevelVents = ___allEnemyVents; } [HarmonyPatch(typeof(RoundManager), "LoadNewLevel")] [HarmonyPrefix] private static void getRoundInfo(ref SelectableLevel newLevel) { Plugin.currentRound = RoundManager.Instance; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }