Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.12BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0IntegrityChaos-LCCutscene
LCCutscene is a tool to create cutscenes and immersive animations to Lethal Company.
Preferred version: 2.0.1MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Magic_Wesley-CustomStoryLogsFixed
Allows the addition of custom story logs. (this fixes a couple bugs until the original gets fixed)
Preferred version: 1.6.1Magic_Wesley-Wesleys_Ememy_Variants
Variants of vanilla enemies for my projects.
Preferred version: 1.3.0README
Credits
| Thank you all | |
|---|---|
| MrCompost | Sound design & testing |
| Jacob | Programming & ensuring quality |
| S1ckboy | Testing & helping with miscellaneous things |
| Shooshies | Writing, voice acting & testing |
| Magoroku | Multiplayer testing & voice acting |
| IAmBatby | Creating LLL & assisting in porting |
| GenericGMD | Enduring my insanity inducing nonsense, testing & music & Modeling |
| Teserex | Music & testing |
| Autumnis | Testing |
| Mrov | Testing |
| TestAccount666 | Testing |
| Andrew | Testing & waddling |
| NikkiDarkMatter | Lots of testing & wiki stuff |
| Audioknight | Voice acting |
| Kenji | Playing the victim (voice acting), radar map tool & video editing & testing |
| monty | Testing |
| Absolute Lambda | Creating & maintaining the wiki |
| Matthew (Matrix11335) | Major wiki contributions |
| Cryonix | Major wiki contributions |
| Svet1la | Artist |
| Oxi | Artist |
| Willothy | Artist |
| Rowan | Artist |
| Bean | Artist |
| Etheluu | Artist |
| Seth | Artist |
| Pacoito | Maintaining LLL & Assisting in porting |
| Mborsh | Recreating the lethal grass shader |
| Beanie | Testing |
| MrSaltedBeef | Dreaming, concept art based on dreams |
Check out my other stuff:
Some people suggested I should make a Ko-fi so here it is.
Progression can be disabled in the configs
If you don't want the progression system for modpack or personal reasons you can disable this in the configurations.
I would highly recommend playing with progression enabled however.
(Disabling progression will also disable every feature related to progression)

