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Magic_Wesley-Wesleys_Moons-7.0.2 icon

Wesleys Moons

All of my moons & progression story mode.

Date uploaded 2 weeks ago
Version 7.0.2
Download link Magic_Wesley-Wesleys_Moons-7.0.2.zip
Downloads 4207
Dependency string Magic_Wesley-Wesleys_Moons-7.0.2

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.7.12 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)

Preferred version: 1.7.12
JacobG5-JLL-1.10.1 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.10.1
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AudioKnight-StarlancerAIFix-3.13.2 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.13.2
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
IntegrityChaos-LCCutscene-2.0.1 icon
IntegrityChaos-LCCutscene

LCCutscene is a tool to create cutscenes and immersive animations to Lethal Company.

Preferred version: 2.0.1
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Magic_Wesley-WesleysInteriors-5.0.0 icon
Magic_Wesley-WesleysInteriors

A few new interiors.

Preferred version: 5.0.0
Magic_Wesley-CustomStoryLogsFixed-1.6.1 icon
Magic_Wesley-CustomStoryLogsFixed

Allows the addition of custom story logs. (this fixes a couple bugs until the original gets fixed)

Preferred version: 1.6.1
Magic_Wesley-Wesleys_Ememy_Variants-1.3.0 icon
Magic_Wesley-Wesleys_Ememy_Variants

Variants of vanilla enemies for my projects.

Preferred version: 1.3.0
Magic_Wesley-Wesleys_Weathers-1.3.0 icon
Magic_Wesley-Wesleys_Weathers

Adds 4 new weathers.

Preferred version: 1.3.0
Magic_Wesley-Wesleys_Shenanigans-1.0.0 icon
Magic_Wesley-Wesleys_Shenanigans

This makes things work.

Preferred version: 1.0.0

README

Header

Map

Trailer

Wesley's Moons discord

Credits

Thank you all
MrCompost Sound design & testing
Jacob Programming & ensuring quality
S1ckboy Testing & helping with miscellaneous things
Shooshies Writing, voice acting & testing
Magoroku Multiplayer testing & voice acting
IAmBatby Creating LLL & assisting in porting
GenericGMD Enduring my insanity inducing nonsense, testing & music & Modeling
Teserex Music & testing
Autumnis Testing
Mrov Testing
TestAccount666 Testing
Andrew Testing & waddling
NikkiDarkMatter Lots of testing & wiki stuff
Audioknight Voice acting
Kenji Playing the victim (voice acting), radar map tool & video editing & testing
monty Testing
Absolute Lambda Creating & maintaining the wiki
Matthew (Matrix11335) Major wiki contributions
Cryonix Major wiki contributions
Svet1la Artist
Oxi Artist
Willothy Artist
Rowan Artist
Bean Artist
Etheluu Artist
Seth Artist
Pacoito Maintaining LLL & Assisting in porting
Mborsh Recreating the lethal grass shader
Beanie Testing
MrSaltedBeef Dreaming, concept art based on dreams

Check out my other stuff:

Other Stuff

Some people suggested I should make a Ko-fi so here it is.

Progression can be disabled in the configs

If you don't want the progression system for modpack or personal reasons you can disable this in the configurations.
I would highly recommend playing with progression enabled however.
(Disabling progression will also disable every feature related to progression)

Some people suggested I should make a Ko-fi so here it is.

CHANGELOG

CHANGELOG

7.0.13

  • Honey stingers will now remember your actions.. forever (until the safe file is reset)

7.0.12

  • Fixed.. things
  • Added a treat for honey stingers

7.0.11

  • Galetry/Gratar
    • Fixed an exploit with the fabrication machine
  • Fixed some other cruiser related exploits
  • Did some mild balancing changes regarding ingredient item surplus moons

7.0.10

  • Fixed some visuals here and there

7.0.9

  • Things were fixed

7.0.8

  • All Moons (involved)
    • Changed the value of the 3 big apparatuses
    • You can no longer grab items from caches from outside the detection bounds
  • Galetry
    • Fixed an issue with defense cards targeting the wrong player
  • Glace
    • Fixed a high pitched ringing noise in the ambience track
  • Narcotic
    • Changed the sun animator
  • Hyx
    • Buffed the loot
    • Made the interior slightly bigger
  • Calist
    • Made the royal apparatus slightly brighter to help with the parkour
  • Cosmocos
    • The cosmic apparatus is now properly registered again
  • There were more things, didn't note them down

7.0.7

  • Glace
    • Fixed white quads clipping through terrain

7.0.6

  • Galetry
    • Fixed some tree lods
    • Fixed some footstep sounds
    • Action figures should now face the right way when placed again
    • Action battle music should no longer restart after the very first round in a lobby
    • Fixed the defense card blocking damage for the round it is played in for player 1
  • Heap
    • Fixed the preview video

7.0.4

  • Fixed a few issues I forgot to note down
  • Reduced the filesize

7.0.3

  • Filitrios
    • Rain particles from vanilla weathers should no longer clip through the roof of the toy store
    • Fixed the bridge model
    • The bridge can now collapse
  • Gloom
    • Removed the ominous white cylinders
  • Demetrica
    • Reduced the water hinderance
  • Gratar
    • The falling bridge will now parent items again
  • Glace
    • Sunlight should no longer clip through the cave
  • Thalasso
    • Fixed the starfish
  • Lecaro
    • Fire exits will no longer place you inside the walls
  • Vindict
    • Mud puddles are now visible
  • Gratar
    • Beehives can no longer spawn inside buildings
  • Galetry
    • The Acidir tape will now actually use the new video
    • The glass of water will now slightly increase sanity
    • Added Glass of Gunk
    • Added Glass of Milk
    • Added Glass of Glass'os
  • Various other fixes I forgot to note down

7.0.1

  • All moons
    • Quicksand should now be much more obvious
    • Fixed some item grab colliders
    • Fixed some item holding positions
    • Snowy moons will now have snowy vain shrouds
    • Various other fixes
  • Galetry
    • Moved the asteroid tape to prevent interact softlocks
  • Lecaro
    • Fixed a few models not being replaced
  • Gloom
    • Cabin furniture now have proper colliders
  • Chasm
    • Can no longer have rainy weather

7.0.0 Obscurity

  • Note- There are probably a lot more things I simply forgot to write down, especially balance changes and fixes
  • All moons
    • V81 support
    • VR support
    • Added Project Mycete with new progression and an ending
    • Added the door animation to every moon
    • Added bestiary entries to most of the added enemy variants
    • Updated the log translator machine visuals
    • Updated the footstep sounds on moons
      • Added three new types, Sandy, Crystal and Ice
    • (almost) Every moon has had a major ambience update
      • They should sound a lot more lively
    • Massively optimised the foliage used on moons
    • Remodeled and updated most if not all scrap items
    • Remodeled that one tree that I use everywhere
    • I have doubled the spawn weight of every scrap item
      • This means the spawn chances don’t actually change but scrap mods don’t completely overtake the spawn pools and make items like tapes not impossible to find with them
    • Distributed the existing scrap items further over several moons for added variety, especially on the newer ones
    • Added some configs and moved the trial configs to somewhere else
    • A few moons now have caches with crafting supplies
    • Items related to progression should no longer spawn when progression is disabled
    • Lots and lots of fixes and balancing
  • Moons
    • Added
  • Galetry
    • Completely remodeled the gallery building and updated some textures, it remains visually similar to before
    • The time setting on Galetry now has a chance to be morning, noon, evening and rarely night
    • Updated the terrain
    • Updated the foliage
    • Updated the projector model
    • Added a bunch of ambient sounds to make it feel more alive
    • Added some indirect light so it’s not always pitch black in the shadows
    • Remodeled the gift shop and updated the visuals
    • Added the Action Figure Battle Board
      • Can be bought in the store
      • You can use any 2 action figures to battle
      • Has a deck of 11 cards to battle with
      • Has a whole battle sequence
      • Basically just a silly card game
      • Added an Action Battle guide
    • Added Weed killer to the gift shop
      • Added De-weed
    • Much stronger version of regular weed killer
    • Added the Triangulation device
    • Added the Advanced flashlight
      • Flashlight with a bigger range
    • Added the Fog reducer
      • Device which can be used to greatly reduce fog around
    • Added the Pesticide sprinkler
      • Device which can be used to gradually kill vain shrouds or cadaver growths in an area around it, it can also help prevent player infections
    • Added the Pulatrum spore emitter
      • Device which can be used to heal nearby employees
    • Added the Homemade spore emitter
    • Added the Adrenaline stim
    • Added the Health stim
    • Added the Fabricated key
    • Added the blank floppy disc
    • Added the single-barrel shotgun
    • Added a new area
    • Added a Failsafe floppy disc which will re-unlock the moons you’ve previously unlocked in case they vanish
    • Removed the outer ring of terrain (this means the large loop of nothingness has been removed)
    • Items bought from the gift shop are now worth way less than before
    • Added proper ai nodes for maniacs who like spawning things here
    • Added a waterfall
    • Added an action battle board to the gift shop
    • Vain shrouds can no longer spawn here
    • Huge performance increase
  • Etern
    • Should no longer randomly crash people
    • Added a bunch of ambient sounds to make the place feel more lively.. yet empty
    • Updated the foliage
    • Remodeled the cacti
    • Updated the assimilated variant
    • Remodeled the buildings
    • Updated lore related areas
    • Remodeled the rock hideouts
    • Fixed quicksand being invisible
  • Polarus
    • Updated the terrain visuals
    • Updated the foliage
    • Added a bunch of ambient sounds to make the environment feel more real
    • Added some rocks here and there
    • Reworked and replaced the ice lake with a new, different gimmick
    • Updated the tree models
    • Remodeled the buildings
    • Fully remodeled the ice worm and redid its sound design
    • Made the ice worm more involved
    • Remade the elevator
    • Removed the ladder
    • Updated the research site
    • Moved geoffrey’s log
    • Fixed the ship clipping into the walls when landing
    • Added the Backwater Cryofish
  • Lecaro
    • Updated the terrain materials
    • Remodeled, replaced and fixed the ferns
    • Remodeled the cart handle
    • Remodeled the cave
    • Remodeled the stalagmites
    • Remodeled the crystals
    • Added reverb triggers to the caves
    • Added a bunch of ambient sounds to make the moon feel warmer
    • Updated the minecarts and the rideable minecart
    • Updated the lava-falls
    • Updated the dead trees
    • Vain shrouds can no longer spawn here
    • Added the Springwater Hotfish
  • Cosmocos
    • Updated the terrain materials
    • Switched back to unity terrain
    • Remade the models of the alien like plants
    • Reworked the foliage
    • Added a lot more glowing and bioluminescent plants for visibility
    • Trees and the guidance plants now glow differently
    • Remodeled the celestial brain
    • Updated the brain area
    • Added Donnahue’s note
    • Added a bunch of ambient sounds to make the moon feel.. weirder
    • Changed the intro animation back to only starting at the end of the landing animation
    • Finally added back the lake (this used to be a thing a longggg time ago)
    • Possible sound related fixes
    • It should perform better
  • Atlantica
    • Remodeled the buildings
    • Altered the layout
    • Added another fire exit
    • Pushable bridges now have navmesh
    • Updated the dead bushes
    • Added some small grass on the moss
    • Added a bunch of seaweed underwater
    • Added a bunch of ambient sounds to increase the sense of ocean life
    • Updated the rocks
    • Added the Gunkfish to inside and daytime spawns
    • Added the Backwater Aquafish to inside and daytime spawns
  • Alcatras
    • Updated the terrain layer materials
    • Added some new foliage
    • Added a bunch of ambient sounds to make it feel more like an island with the deeper parts being more tropic jungle-y
    • Remodeled the buildings
    • Remodeled the mortars
    • Remodeled the palm trees
    • Changed the ship landing and take off animation to prevent clipping
    • Added the Cadavers to the spawn pool
    • Added the Backwater Aquafish to daytime and inside spawns
    • Fixed the water movement resistance being absurdly high
  • Motra
    • Updated the terrain
    • Updated the foliage
    • Updated the lighting
    • Added a bunch of extra visual details
    • Updated the radio stand
    • Remodeled the buildings
    • Remodeled the mortars
    • Updated the explosion effects
    • The beehive has a 33% chance of existing
  • Infernis
    • Updated the terrain
    • The falling stalagmite now has navmesh
    • Remodeled the lava crystals
    • Remodeled the stalagmites
    • Remodeled the buildings
    • Updated the foliage
    • Added a bunch of ambient sounds to make the place sound warmer and more destructive
    • Added some decals
  • Asteroid-13
    • Updated the building models
    • Updated the light pole models
    • Updated the light control panel
    • Updated the moon visuals
    • Moved geoffrey’s final log
  • Narcotic
    • Slightly adjusted the terrain
    • Added the Gunkfish and the Cadavers
  • Release
    • Lowered the indoor enemy power
    • Completely redid the foliage
    • Slightly changed the terrain
    • Added Cadavers (with a weight of 1) and the Feiopar
    • Made some changes to the lighting
    • Fixed some of the janky tree colliders
  • Faith
    • Updated the foliage
    • Added some decals
    • Updated the terrain visuals
    • Replaced the boulders
    • Removed Butlers
    • Added the Cadavers (rare) and the Gunkfish
  • Oldred
    • Updated the visuals of the hanging mine
    • Remodeled a bunch of props
    • Updated the radio stand
    • Replaced the rocks
    • Added a few ambient sounds, mainly oil’n metal
    • Remade the lights
    • Remade the factory buildings
    • Remodeled and replaced the catwalks
    • Updated a bunch of sound things
    • Switched back to unity terrain
    • Added the Backoiler Spillfish
  • Descent
    • Added a bunch of ambient sounds to make it feel more natural
    • The trials storage area only appears with progression enabled
  • Roart
    • Completely remodeled the jungle trees to be way more optimized and fit the game more
    • Added a bunch of ambient sounds to make the place feel a lot more like an actively lived in jungle
    • Completely reworked the foliage
    • Switched to unity terrain
    • Added the Cadaver and the feiopar
  • Empra
    • Completely reworked the city visuals
    • Updated the terrain visuals and added some extra details
    • Some other visual changes
    • Remodeled the mortars
    • Replaced the "deathmachine" prop
    • Replaced the shipping container models with a new, more vanilla model
    • Updated the effect of destroying the seed
    • Updated the seed effects
    • Added Amber’s Diary
    • Remodeled the rail cart
    • Replaced the rocks
    • Remodeled the crane
    • Remodeled the crane control panel
  • Crowd
    • Updated the terrain materials
    • Added a bunch of ambient sounds to make it feel more alive, there’s birds in the trees with the crows guarding the abandoned manor
    • Switched back to regular unity terrain
    • Spruced up the foliage
    • Added the Feiopar, the Gunkfish and the Cadaver
  • Calist
    • Remodeled the buildings
    • Added some details
    • Some visual changes
    • Vain shrouds can no longer spawn here
    • Added a config to dim the stars, this will help with motion sickness
  • Desolation
    • Updated the terrain
    • Reworked the foliage
    • Added a bunch of ambient sounds to increase the feel of desolation.. on desolation.. yup
    • Updated the sound of the falling logs
    • Remodeled the buildings
  • Demetrica
    • Completely remade the dome
    • Reworked the dome interior completely
    • Reworked the foliage
    • Added a few ambient sounds for the exterior-interior
    • Updated the process of obtaining the bloody apparatus
    • Big performance improvements
    • I basically reworked the moon
    • Added the Cadavers
    • Updated the kill walls
  • Hyve
    • Reduced movement resistance in honey
    • Added a lot of extra rocks
    • Added a bunch of ambient sounds, mainly bees
    • Added some slight vegetation here and there
    • Did some visual updates to terrain
    • Remodeled the giant bees flying over the map
  • Repress
    • Updated the ship building area
    • Replaced the shipping container models with a new, more vanilla model
    • Added a few ambience sounds
    • Vain shrouds can no longer spawn here
    • Remodeled the cranes
    • Gratar tape is now a guaranteed spawn
  • Gloom
    • Completely reworked the foliage
    • Remodeled the cabins
    • Remodeled the caves
    • Updated the big trees
    • Updated the assimilated variant
    • Trapdoors have a new sound when used
    • Added a bunch of ambient sounds to give some life to the dark forest while still keeping it somewhat spooky
    • Updated the lighting
    • Added reverb triggers to the caves and cabins
    • Updated the torch scrap item with new functionality
  • Fission-C
    • Updated the terrain visuals
    • Updated the dead trees
    • Updated the bushes
    • Added a bunch of ambient sounds to amplify that sense of chemical destruction
    • Remodeled the powerplant building
    • Updated some other misc visuals
    • Updated the assimilated variant
    • Replaced the shipping container models with a new, more vanilla model
    • Added the cadavers
  • Gratar
    • Updated the foliage
    • Updated the waterfalls
    • Remodeled the buildings
    • Updated the bridges
    • Added the Backwater Aquafish
    • Remodeled the trees
    • Added a bunch of ambient sounds to increase the liveliness
    • The fire exit leading to the fabrication room is now a different color
    • Reworked the Fabrication Machine with a new system
      • The Fabrication machine has a new design to accommodate the rework
      • You can now insert as many ingredient items as you want
      • The ingredient items put into the machine will save until quota is lost
      • Some ingredient items count for more than one
      • There are 15 different recipes of old and new items, some of which can exclusively be obtained here
    • Added two new ingredient items: Cables, Chemical container
    • Added rarer, larger variants of the ingredient items
    • Updated the locations of the ingredients
  • Extort
    • Spruced up the moon with foliage
    • Added a bunch of ambient sounds to make the environment feel colder and more lively.. also crest-bears
    • Added the Feiopar
    • Added the Backwater Cryofish
  • Junic
    • Reworked the foliage (I am sorry for those who struggled navigating this place before I turned it into an actual jungle)
    • Remodeled the trees
    • Updated the terrain visuals
    • Added a bunch of ambient sounds to make the place feel a lot more like an actively lived in jungle
    • Replaced the OOB terrain
    • Added the Gunkfish, Cadavers and Feiopars
  • Cubatres
    • Updated the terrain
    • Replaced the out of bounds terrain
    • Made the ambience loop more tame
    • Added a bunch of weird ambient sounds
    • Reworked the foliage
    • Remodeled the buildings
    • Added the Feiopar
  • Trite
    • Remodeled the buildings
    • Updated the radio stand
    • Added a bunch of ambient sounds to make the city feel more destroyed and unstable
    • Bunch of visual improvements
    • Updated the scanner model with the new one from Grand Armory
    • Added a thorlar easteregg to compensate for the removal of the octopus on Atlantica
    • The scanner's detected state is now synced
  • Utril
    • Made changes to foliage
    • Optimised a bunch of models
    • Updated the building models
    • Replaced the tree-hint map with a sign
    • Added a bunch of ambient sounds to make the environment feel alive yet empty
    • Updated the assimilated variant’s visuals
    • Removed the interior mist from the assimilated variant
    • Added something else to the assimilated variant
    • Fixed some audio things
  • Filitrios
    • Remade the building visuals
    • Replaced a bunch of interior models
    • The hyve beehive now has a 33% chance of existing
    • Completely reworked the interior to feel much grander and abandoned while still keeping the original vibe
    • Added a bunch of ambient sounds to the outside, making it more alive, I also added sounds to the inside making it feel more.. dilapidated and grand
    • Updated the terrain
    • Updated the assimilated variant’s visuals
    • Removed the interior mist from the assimilated variant
    • Added something else to the assimilated variant
    • Reworked the foliage
    • Added a few new plushies
    • Added the Feiopar
    • Removed the thumper
    • Updated the assimilated variant
    • Remade the Across The Stars radio station to look like a proper building
    • Updated the arachnohead visuals
  • Dreck
    • Updated the terrain
    • Replaced all the rocks
    • Updated the caves
    • Added a bunch of ambient sounds
    • Updated the terrain materials
    • Added some extra details
  • Core
    • Made some visual changes to terrain
    • Added some rocks and decals
    • Added a bunch of ambient sounds
    • Vain shrouds can no longer spawn here
    • Added the Springwater Hotfish
  • Thalasso
    • Remade the oob terrain
    • Completely overhauled the visuals
    • Added a bunch of ambient sounds to increase the sense of environmental activity
    • Reworked the terrain
    • Made water easier to traverse through (with paths below the water)
    • Vain shrouds can no longer spawn here
    • Honestly one of my favourite reworks
    • Added the Backwater Gunkfish, Backoiler Spillfish, Backwater Cryofish, Backwater Aquafish, Springwater Hotfish
  • Acidir
    • Grass no longer has collision
    • Reworked the foliage
    • Replaced the bubble particles
    • Added a bunch of ambient sounds to bring life to the swamp
    • Remodeled the trees
    • Updated the fire exits
    • Updated the terrain
    • Updated the research site
    • Slightly reduced the tilt on the interior and the mansion
    • Remodeled a bunch of props
    • Added the Feiopar and the Cadavers
  • Hyx
    • Hyx can now hear and feel you
    • Hyx can now get progressively angrier
    • Complete rework (Probably the craziest moon rework I’ve done)
    • Greatly improved the visuals
    • Completely remade the terrain and completely altered the layout
    • Made it more lore accurate
    • Added a bunch of ambient sounds
    • Added several databoxes
    • Tentacles should no longer be able to kill you while you are inside the ship
    • Made the interior smaller and greatly reduced the amount of scrap that can spawn
    • Reduced the amount of enemies that can spawn
    • Changed the ship landing and take off animation to prevent clipping
    • Removed the indoor Eyeless dog
    • Added the Gunkfish, Feiopar and something else

6.9.12

  • Cursed tape will now explode people again

6.9.11

  • Done some optimisation

6.9.10

  • Filitrios
    • Slight opimisation
    • Moved the main entrance
    • Added another fire exit

6.9.9

  • Small fix

6.9.8

  • Fixed the log piles on Gloom being gigantic

6.9.7

  • Fission is playable again

6.9.5

  • Fixed audio logs sometimes playing twice
  • Fixed the maneater plushie being screwed again

6.9.4

  • Progression integration for facto

6.9.3

  • Fixed terrain issues on Cosmocos

6.9.0

  • Nice
  • General
    • Fixed the mesh of that one tree I use everywhere so it's not reliant on double sided materials and works better with the post processing
  • Acidir 6.2.1 -> 6.3.0:
    • Meshed
    • Updated foliage
    • Replaced the manor building with a newer more optimised one
    • Renamed the ribcage to large ribcage
    • Optimised the ribcage model
  • Alcatras 2.0.1 -> 2.0.2:
    • Renamed the bone item to small bone
    • Fixed the issue of the mortars sometimes not disabling
  • Calist 2.0.3 -> 2.0.4:
    • Increased the max scrap spawns
    • Changed the indoor hazard amount from 2 to a min/max of 3/6
  • Desolation 4.0.2 -> 4.0.3:
    • Meshed
  • Fission 4.0.1 -> 4.0.2:
    • Meshed
  • Gloom 4.0.3 -> 4.0.4:
    • Meshed
    • Slight visual redesign
  • Oldred 4.0.1 -> 4.0.2:
    • Meshed
    • Fun button now only has 5% chance of existing
    • Fun lighting effects only appear outside
  • Crowd 1.0.4 -> 1.0.5:
    • Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
  • Descent 1.0.4 -> 1.0.5:
    • Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
  • Extort 1.0.3 -> 1.0.4:
    • Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
  • Release 1.0.4 -> 1.0.5:
    • Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
    • Gave it a unique night skybox
  • Trite 2.0.2 -> 2.0.3:
    • Updated the Graffiti art
    • Added a hint for the lone listeners
  • Hyx 2.0.3 -> 2.0.4:
    • Meshed
  • Motra 1.1.0 -> 1.1.1:
    • Meshed
  • Galetry 3.0.7 -> 3.0.8:
    • Added enable/disable sounds for the mortar (can still only be enabled by the host)
    • Updated the hyx tape video

6.8.9

  • Updated to the newer version of unity
  • This fixes things like (water colors or pink/red material rendering issues on the new moons)
  • This is a good thing
  • Allegedly

6.8.8

  • Made some big balancing changes to Polarus
  • Made some balancing changes to Etern
  • Gave all the moons which were previously untagged fitting tags (which was most of the post journeys moons)

6.8.7

  • Cosmocos: 5.0.0 -> 5.0.1:
    • Terrameshed the terrain
    • Updated the watcher textures
    • Bushes will now glow when walking through them
  • Desolation: 4.0.1 -> 4.0.2:
    • Updated the watcher textures

6.8.3

  • Undid the changes made to release as it caused a bunch of visual issues

6.8.1

  • Hotfix

6.8.0

  • This is the final part of the Unhallowed Update, Happy Halloween
  • Release
    • Added
  • Various Moons
    • Various fixes
  • Galetry 3.0.3 -> 3.0.4:
    • Removed most of the tapes from the gift shop
    • Redistributed the tapes over the trial moons
    • Teach the disloyal can now be found in the gift shop, on Trite and a few other moons
    • Added trial tickets
    • Inserting the Apparatuses should now work for clients
  • Repress 1.0.4 -> 1.0.5:
    • Added two new endings
  • Thalasso 2.0.0 -> 2.0.1:
    • Human hearts can now rarely spawn on Roart

6.7.3

  • Some minor fixes

6.7.2

  • Some minor fixes

6.7.1

  • Pumpkins can now rarely be found in the gift shop
  • Some other stuff

6.7.0

  • Progression should now work on V73
  • Changed the LLL dependency with the V73 compatible LLL fork
  • Extort
    • Added
  • Galetry 3.0.0 -> 3.0.1:
    • Added a new tape "Grind the deluded"
  • Some other fixes which I have forgotten

6.6.10

  • Narcotic
    • Added some additional hints
    • Something else I forgot

6.6.9

  • Narcotic
    • Dropship no longer flies into the floor

6.6.8

  • Added some scan nodes
  • Fixed some things

6.6.7

  • Some fixes

6.6.6

  • General
    • Some optimisation here and there
    • Fixed the item ships playing music before they have fully landed
    • Temporarily added weathers and interiors as dependencies
  • Galetry 2.0.2 -> 3.0.0:
    • Added a Halloween vibe during october
    • Fixed infernis still being hidden if the floppy disk is used
    • Added a Teserex action figure
    • Added a Generic action figure
    • Added a Kenji action figure
    • Added a Beanie action figure
    • Updated the web textures
    • Added the silent dynamite to the gift shop
    • Added a new tape "Bury the child"
    • Added a new tape "Teach the disloyal"
    • Added a new tape "Medicate the unwell"
    • Added a new tape "Incinerate the lies"
    • Added the Harold hammer
  • Dreck 1.0.3 -> 1.1.0:
    • Fixed the sound of the gas leaks multiplying with the amount of people in the lobby
  • Oldred 4.0.0 -> 4.0.1:
    • Fixed radio message 2 being way louder than the others
    • Removed the random flying door
  • Hyx 2.0.2 -> 2.0.3:
    • Hyx now has the mansion tag
  • Calist 2.0.2 -> 2.0.3:
    • Painful pencil is painful
  • Filitrios 2.0.2 -> 2.0.3:
    • The note on the log translator won't appear when progression is disabled
    • The fog in the radio station is slightly less now
    • Moved the Arachnohead to Wesley's Enemy Variants
  • Trite 2.0.1 -> 2.0.2:
    • The note on the log translator won't appear when progression is disabled
  • Gloom 4.0.2 -> 4.0.3:
    • Added silent dynamite
  • Gratar 4.2.1 -> 4.2.2:
    • Renamed the Gas Tank to Propane Tank
  • Junic 4.0.0 -> 4.0.1:
    • Changed the ritual voiceline
  • Desolation 4.0.0 -> 4.0.1:
    • Fixed the evil cosmochad holding position
  • Roart 1.0.3 -> 1.0.4:
    • Added a new halloween event
    • Fixed the golden plate holding position
    • Moved the Elder to Wesley's Enemy Variants
  • Alcatras 2.0.0 -> 2.0.1:
    • Fixed the Generic Apple
  • Crowd
    • Added
  • Narcotic
    • Added
  • Descent
    • Added
  • Last known position of Cosmocos
    • Fixed

6.1.7

  • Berunah
    • Fixed a voiceline
    • Added a hint to the lever
  • I'm going on vacation, bye.

6.1.6

  • Fixed some cutscene stuff on Repress (hopefully)

6.1.5

  • Hyx 2.0.1 -> 2.0.2:
    • He's big again

6.1.4

  • Some progression fixes
  • roart 1.0.2 -> 1.0.3:
    • Fixed forest giants getting the elder texture
  • Gloom 4.0.1 -> 4.0.2:
    • Added the mansion tag
  • Faith 1.0.4 -> 1.0.5:
    • Removed the storylog
  • Dreck 1.0.2 -> 1.0.3:
    • Removed the storylog
  • Atlantica 4.3.0 -> 4.3.1:
    • Cunningham travel log 2 should no longer spawn in the water
  • Cubatres 2.0.1 -> 2.0.2:
    • Almost halved the amount of items that can spawn
    • Increased the value of crystalline items by a lot

6.1.3

  • Small progression related change to berunah

6.1.2

  • Repress 1.0.3 -> 1.0.4:
    • Fixed some cutscene jank
  • Faith 1.0.3 -> 1.0.4:
    • You can now still obtain the note after the mysterious object has been moved
  • Gratar 4.2.0 -> 4.2.1:
    • Updated the waterfall visuals slightly
  • Calist 2.0.1 -> 2.0.2:
    • Adjusted the debris hazard visuals
  • Trite 2.0.0 -> 2.0.1:
    • No more random moon sizes

6.1.1

  • Thunderstore, please for the love of god just give us an option to change the readme/changelog without having to upload a whole new version of the mod.. thx

6.1.0

  • Repress 1.0.2 -> 1.0.3:
    • Changed the interior spawn curve
  • Fission 4.0.0 -> 4.0.1:
    • Replaced the interior fog spots with toxic barrel hazards
  • Hyve 3.2.0 -> 3.2.1:
    • Added an interior hazard
    • I somehow fixed hoarding bugs stacking up next to the ship?
  • Galetry 2.0.1 -> 2.0.2:
    • Added the chainsaw to the gift shop
    • Legs action figure lost its stump
    • Butch no longer uses a whoopie cushion to sweep
  • Faith 1.0.2 -> 1.0.3:
    • Buffed loot spawns
    • Smoothed out the terrain a bit (makes it easier to drive on)
    • The path of fireflies should now be easier to follow when it gets dark
  • Calist 2.0.0 -> 2.0.1:
    • Added interior collapse effects and a hazard
  • Acidir 6.2.0 -> 6.2.1:
    • Replaced the bush models with a more optimised one
  • Gloom 4.0.0 -> 4.0.1:
    • Replaced the bush models with a more optimised one
    • Some changes to the alt version
  • Filitrios 2.0.1 -> 2.0.2:
    • Replaced the bush models with a more optimised one

6.0.5

  • Minor optimisation
  • Cubatres 2.0.0 -> 2.0.1:
    • The moon now starts off grassy again

6.0.4

  • Optimised filesizes a bit
  • Lecaro 2.0.0 -> 2.0.1:
    • Optimised the terrain
  • Berunah 1.0.1 -> 1.0.2:
    • Fixed the broken fire exit
  • Galetry 2.0.0 -> 2.0.1:
    • Changed some tape spawns
  • Faith 1.0.1 -> 1.0.2:
    • Fixed the kill triggers in the holes
  • Polarus 5.0.0 -> 5.0.1:
    • Fixed the ice wall renderers not moving with the object

6.0.3

  • Repress 1.0.0 -> 1.0.1:
    • Lowered loot spawns
  • Faith 1.0.0 -> 1.0.1:
    • Fixed standalone
  • Dreck 1.0.0 -> 1.0.1:
    • Fixed standalone
  • Core 1.0.0 -> 1.0.1:
    • Fixed standalone
    • Made some big changes to the lava geysers for optimisation

6.0.2

  • Due to the annoyance that rng can be, new moon progression is no longer reliant on rng
  • Also last small patch for now unless something is horribly wrong

6.0.1

  • Hotfix for the berunah fire exits

6.0.0 Conquer Update (spoilers)

  • Added radar maps to (almost) all the moons
  • Added more to the progression
  • Expanded the lore and story
  • Added 5 new endings (4 final ones)
  • Added end (credits)
  • Added destiny items
  • Faith
    • Added
  • Dreck
    • Added
  • Core
    • Added
  • Berunah
    • Added
  • Roart
    • Added
  • Repress
    • Added
  • Asteroid-13 4.1.2 -> 4.2.0:
    • Geoffrey's final message no longer unlocks Gratar as a secondary route
  • Gratar 4.1.0 -> 4.2.0:
    • Added a new factory room accessible through a new fire exit
    • Added new ingredient scrap items
  • Hyx 1.0.2 -> 2.0.0:
    • Updated the look and movements of the overseer (mainly his eye)
    • Lowered the weight of outside maneaters to 1
    • The Empra tape is now a guaranteed spawn (it already kinda was)
    • Added the assimilated maneater scrap item
    • Replaced the red mist with tendrils
  • Atlantica 4.1.3 -> 4.2.0:
    • Increased the time between interior water rising by 80 seconds
  • Demetrica 1.0.1 -> 2.0.0:
    • Made fog on foggy slightly less dense
    • Eyeless dogs are now less likely to spawn outside
  • Desolation 3.1.1 -> 4.0.0:
    • Removed outside nutcrackers
    • Added the sapsucker
  • Gloom 3.1.1 -> 4.0.0:
    • Removed outside maneaters
    • Added the sapsucker
    • Made the fog slightly clearer
    • Removed old birds
  • Junic 3.1.1 -> 4.0.0:
    • Made giants and outside spore lizards more rare
    • Made outside spiders more common
    • Added the sapsucker
    • Updated the visuals and audio of the rose hazards
    • Updated the visuals for the entrance buildings
    • Slight changes to the ritual note
    • Updated the planet prefab
    • Added a new secret
    • Small visual updates
  • Acidir 6.1.1 -> 6.2.0:
    • Added the sapsucker
    • Fixed the cunningham log spawning twice
    • Lost notes won't unlock the polarus storylogs anymore
  • Lecaro 1.0.3 -> 2.0.0:
    • Added visual indicators to the big falling stalagmites
    • Terrameshed terrain
  • Alcatras 1.0.1 -> 2.0.0:
    • Added the sapsucker
    • Generic apple is now throwable
  • Cubatres 1.0.1 -> 2.0.0
    • Lowered the outside power level
    • Removed the maneater from outside spawns
    • Added the sapsucker
    • Lowered the ambience volume
    • Rebalanced the weights of outside enemies
    • Added something
  • Filitrios 1.0.1 -> 2.0.0:
    • Added the sapsucker (rare spawn)
    • Made foggy weather less fun (for me) and less dense
    • Added a maneater plushie
    • Made the fog in the interior area less dense
    • Added reverb triggers for the interior area
    • Added a new exterior and interior hazard
  • Utril 1.0.2 -> 2.0.0:
    • Added the sapsucker
    • Removed maneaters, barbers and crawlers from interior spawns
    • Removed maneaters, masked and forest giants from outside spawns
    • Made spiders and spore lizards more common
    • Made the fog on foggy weather a lot less dense
  • Oldred 3.1.1 -> 4.0.0:
    • Fixed transcript 1 bugging the player
    • Lights will now be colored red during eclipsed weather
    • Added the oilbarrel to Dreck, Fission, Titan, Repress
  • Trite 1.0.1 -> 2.0.0:
    • Fixed the radio item spawning twice
    • Made a more viable path for the cruiser
    • Removed a few outside turrets
    • Added a fire exit close to the ship (only accessible by extension ladder or jetpack)
    • Added catwalks to some of the buildings
    • Fixed not being able to use interacts on the cruiser in certain spots
    • Removed Old Birds, Masked and maneaters from outside spawns
    • Lowered the weight of outside earth leviathans, coilheads and nutcrackers
    • Changed the interior spawn curve
    • Changed the fog above the city to make it easier to fly over the buildings with a jetpack
  • Galetry 1.0.3 -> 2.0.0:
    • There's new items in the gift shop some more important than others
    • Some visual updates
    • Updated the gift shop
    • They have spread
    • Added a faster way to transport items to the desk
    • Added a ladder for easier access to the projector
    • Added an item underneath the desk in the gift shop to quick start journeys and skip watching the first three tapes
    • Added a very subtle message to tell people there's new progression
    • Gratar's tape now spawns on Infernis, Atlantica, Cosmocos, Acidir, Polarus, Etern and most commonly on Assurance and Repress
    • Tapes that are not found in set locations now have value
  • Cosmocos 4.1.2 -> 5.0.0:
    • The random paths are now seed based
    • Lowered the chance of indoor dogs, jesters, maneaters, hoarding bugs
    • Increased the chance of brackens and coilheads
    • Added the barber
  • Infernis 5.1.2 -> 6.0.0:
    • Remodeled the oil lantern to reduce verts and make it more vanilla
    • Made the lights on the oil lantern more spread out
    • Terrameshed terrain
  • Polarus 4.1.2 -> 5.0.0:
    • Optimised the jewel box model
    • Removed the maneater from outside spawns
    • Added the sapsucker
    • Terrameshed terrain (configable)
  • Fission 3.1.1 -> 4.0.0:
    • Greatly lowered the chance of outside thumpers
    • Added dogs to outside spawns
    • Done some visual adjustments to the ground texture
  • Calist 1.0.2 -> 2.0.0:
    • Made the asteroid parkour sections easier? harder? not sure but they move now
  • Thalasso 1.0.1 -> 2.0.0:
    • Added "The heart chamber"
    • Fixed the intro animation

5.1.8

  • Duckstroid-14 1.0.1
    • Re-"balanced" Duckstroid-14
    • Removed the problem children from Gloom
    • Optimized filesize significantly
    • Fixed an issue with LethalSponge where the texture was applied to other instances of Baboon Hawk materials
  • Probably fixed a couple things
  • Removed the april fools dependency that I genuinely had nothing to do with
  • Funny interiors are here to stay (for April 1st 2026)
  • Also removed last known position of cosmocos as I accidentally included it.. whoopsies

5.1.6

  • Don't worry about it :D

5.1.5

  • Empra 1.0.1 -> 1.0.2:
    • Fixed the cart being desynced when progression is disabled
    • Fixed huge harold not spawning when progression is disabled
  • Lecaro 1.0.1 -> 1.0.2:
    • Fixed scan nodes on stalagmites not disappearing when the stalagmite is destroyed

5.1.3

  • Calist 1.0.0 -> 1.0.1:
    • removed old birds from daytime spawns
    • Adjusted the outside curve
    • You can now walk on the fire exit building
    • You don't want the stormy sun anim here
  • Utril 1.0.0 -> 1.0.1:
    • Puffbulb should no longer throw errors
  • Galetry 1.0.0 -> 1.0.1:
    • Removed the weather override
  • Lecaro 1.0.0 -> 1.0.1:
    • Added scan nodes to destructible stalagmites
    • Limited outside spawns to just dogs
    • Lowered the outside power from 15 -> 8
  • Empra 1.0.0 -> 1.0.1:
    • Fixed the story animations being delayed in some cases

5.1.2

  • Atlantica 4.1.0 -> 4.1.2:
    • Fixed bloodlantica's terrain
  • Motra 1.0.0 -> 1.0.1:
    • Fixed the hint not dissapearing when progression is disabled
  • Hyx 1.0.0 -> 1.0.1:
    • Thalasso

5.1.1

  • Asteroid 4.0.1 -> 4.1.0:
    • You will no longer fly
  • Atlantica 4.1.0 -> 4.1.1:
    • You can now stand

5.1.0 Go Figure Update (spoilers)

  • Galetry:
    • Added a gift shop
    • Added a new item to buy
    • Added 26 action figures to collect
  • Asteroid 4.0.1 -> 4.1.0:
    • Fixed foggy not covering the entire moon
  • Junic 3.0.1 -> 3.1.0:
    • Fixed flowers being able to clip you through the map
  • Alcatras:
    • Fixed prisoners note 1
  • Acidir 6.0.1 -> 6.1.0:
    • Fixed missing navmesh in certain areas
  • Hyx:
    • Performance improvements
  • Fission:
    • Slightly buffed loot values for the Geigercounter and the Battery
  • Empra:
    • Performance improvements
    • Jacob forced me to fix the tiny player bug :(
  • Cosmocos 4.0.1 -> 4.1.0:
    • Updated the entry event
    • Increased min/max scrap spawns
    • Made the Anomalous Object hint more rare
  • Polarus 4.0.0 -> 4.1.0:
    • Changed how the ice walls work
    • Outside ambience is back
    • The ice sheets are now properly synced
    • Some visual updates on the worm
    • Some changes to the elevator
  • Lecaro:
    • Removed the invisible wall on the rails
    • Moving platforms are now synced
  • Trite:
    • Made collapsing buildings more rare
  • Gloom:
    • Brackens will now spawn outside instead of maneaters (usually)
    • Increased min/max scrap spawns a little
  • Something.. strange was added

5.0.21

  • Added a couple more hints to which moons have logs
  • Hyve:
    • The items are back
  • Atlantica:
    • Some optimisation
  • Probably some other stuff I forgot

5.0.20

  • Adjusted balancing for Oldred, Fission, Gloom, Polarus, Junic
  • Increased the scan range for video tapes
  • Fission
    • Navmesh fixes
  • Cosmocos
    • REMOVED MINESHAFT
    • All paths open at a certain point in the day
    • Added a new note

5.0.19

  • Fixed a networking issue on one of the new moons
  • Cosmocos:
    • The day should now be longer rather than shorter.. whoops

5.0.18

  • Fixed reverb trigger error spam

5.0.17

  • Fixed a bunch of notes and lore items
  • Fixed enemies walking through the ship on every moon which still had this issue
  • Balanced some moons
  • I fixed a bunch of Miscellaneous things

5.0.16

  • Cactus3 can go on vacation again

5.0.15

  • Fixed a whoopsie

5.0.14

  • Added simple hints for locating the loggable items
  • Moved the Log translator on Infernis
  • Fixed a very annoying issue involving turrets

5.0.13

  • Geoffrey's logs are louder
  • Gratar:
    • Added a new log
    • Rebalanced hazards a bit
  • Infernis:
    • Mineshaft is now the main interior

5.0.12

  • Did some balancing
  • Oldred:
    • Actually fixed the mines
  • Gloom:
    • Made the interior fog event more bearable
    • Made outside maneaters way more rare
  • Cosmocos:
    • Forgotten Logs are now loggable
    • A day on Cosmocos is now slightly longer
  • Junic:
    • Outside hoarding bugs are now gone
    • Spiders
    • Slightly decreased the scrap amount
  • Hyve:
    • Hoarding bugs should no longer be able to enter the ship
  • Etern:
    • Slightly adjusted the inside spawn curve
  • Polarus:
    • Made sure platform animations are properly synced
  • Infernis:
    • Slightly decreased the scrap amount
  • Gratar:
    • Decreased the scrap amount
    • Decreased the interior scale
    • Made facility its main interior again
  • Acidir:
    • Fixed mimics walking through the ship
  • And probably some other stuff I don't remember

5.0.11

  • Fixed some stuff on new moons

5.0.10

  • Fixed something on Polarus

5.0.9

  • Made the path to the logs on Polarus and Asteroid a bit more clear
  • Added a scorch mark to the dropship location on Galetry
  • Miscellaneous fixes and changes on the new moons

5.0.7

  • Adjusted some item spawn weights
  • I swear this will be my last patch for now

5.0.6

  • Improved the dropship area a bit
  • Fixed the tape on Atlantica not being there
  • Added something
  • Made sure Jacob won't kill me

5.0.5

  • Made 5.0.4 disappear
  • Fixed something I overlooked

5.0.3

  • Thanks to Autumnis for doing some bug hunting
  • Oldred: 3.0.0 -> 3.0.1
    • Mines won't blow up the moment you land anymore
  • Atlantica: 4.0.0 -> 4.0.1
    • Fixed the Atlantica tape not being networked properly
  • Gloom: 3.0.0 -> 3.0.1
    • Interior scale has been upped to 1.4 from 1.16 to allow more room for fire exits to generate in the interior.. looking at you mineshaft
  • Asteroid-13: 4.0.0 -> 4.0.1
    • Asteroid-13 lights will now properly shut off when the apparatus is pulled
  • Acidir: 6.0.0 -> 6.0.1
    • Increased the value of the Crescent of Curses
  • Cosmocos: 4.0.0 -> 4.0.1
    • Standalone release is now unlocked (whoops)
  • Other
    • Temp fix for Videotapes and logs not working properly sometimes
    • Fixed Special Apparatuses vanishing on moon change
    • Fixed some navmesh things on some of the new moons
    • The light above the sell counter no longer flickers
    • Rebalanced one of the new moons
    • Fixed "Doggy clipping through rock"
    • Fixed a scan node

5.0.2

  • I made a funny silly whoopsie but Cosmocos exists now

5.0.1

  • Readme update

5.0.0

  • New content
    • Added Galetry
  • All Moons
    • Adjusted a lot of scrap item positions (S1ckboy you are a legend for going through most of em)
    • Adjusted the interact colliders of every scrap item to make them easier to grab
    • Adjusted every multi-word scrap item name to conform to the lethal company naming conventions
    • Optimised filesizes by a lot
    • Fixed items not spawning when changed in configs
    • Fixed foggy weather not covering the entire moon in some cases
    • Fixed some performance related issues
    • Locked and hid every moon
    • Updated some itemship locations
    • Notes should no longer cause errors
    • Fixed the main entrance doors (yay door handles)
    • Added the Log Translator to every moon and made it functional
    • Fixed normal maps in a bunch of places (moons are prettier now)
    • Lowered the volume of some background ambiences
    • Ambiences are set up in a different way making them blend in better with the environment
    • Items you can log at a Log Translator now have a different icon
    • Removed the dopler effect from audio sources that didn't need them
    • Added the mineshaft interior to a bunch of moons
    • Fixed the water looking like clay
    • Added the maneater to some moons, both inside and outside.. have fun figuring out where..
    • Fixed dropship music playing before the ship has landed
    • Fixed and added far audios for some noisemaker scraps
    • Added playable video tapes
    • You can now turn off audio logs
    • Improved smoke effects
  • Asteroid-13: 3.0.9 -> 4.0.0
    • Made the interior fog slightly less dense
    • The stun baton can now be used as a weapon
    • Moved the itemship to account for the cruiser
    • Removed vain shrouds nvm thanks zeekers
    • Old computer and Bio-HXNV7 are now worth more
    • Changed the leave event
    • Implemented the Log Translator
    • Added new orbit visuals
  • Asteroid-14: 2.0.3 -> 3.0.0
    • Some beehives will now explode when you hit them with the cruiser.. try it.. it's great :D
    • Fixed foggy weather
    • Added some ambient bees to the corner of your eyes
    • Added some bees to the sky
    • Added flooded weather.. flooded with bees BEES BEEEEEEEEEEES
    • Changed terminal and internal name to "Hyve"
    • Added new orbit visuals
  • Desolation: 2.0.4 -> 3.0.0
    • Fixed some falling logs missing their interact icon
    • Fixed some trees missing collision
    • Added the Kidnapper Fox to inside spawns :(
    • ^Added the Lassoman instead with a weight of 1.. cus.. why not right?
    • Watchers now deal damage over time again
    • Cosmic growth can now kill you if you get crushed
    • Updated orbit visuals
    • Angry cosmic growths will now spawn as actual hazards
  • Infernis: 4.0.5 -> 5.0.0
    • Remade the texture for the pickaxe
    • Added a trail to the research camp
    • Added stormy weather
    • Massively improved the fireball visuals
    • Blue
    • My brain got mangled today.. (I am reading this now while putting it in the changelog.md, no clue what happened that day)
    • The pickaxe is now a weapon
    • Fixed the pickaxe resting position
    • Increased the value of raw gold
    • Fixed the skull sounds
    • Updated lore notes to be a bit more.. descriptive
    • Adjusted the loot spawns
    • Slightly adjusted the leave event
    • Fixed an issue where the leave event would start at random
    • Cunningham's travel log is now a collectable item
    • Added a screenshake to the leave event
    • Added screenshakes to the earthquakes
    • You can now sink in lava
    • Updated the dropship music
    • Updated orbit visuals
    • Rocks are now throwable
    • Lowered the volume of the music
    • Changed the way eruption sounds and effects are handled
    • Fixed me accidentally deleting navmesh in the interior, whoopsies
  • Acidir: 5.0.6 -> 6.0.0
    • Added a trail to the research camp
    • Uhm, I had accidentally made this moon always eclipsed.. whoopsies
    • Removed loot from the research camp
    • Added the Barber to inside and outside spawns
    • Updated the lore notes to make them more descriptive
    • Swamp trees look nicer
    • Cunningham's travel log is now a collectable item
    • Made the interior smaller
    • The mansion now has textures (doubt you'll notice it though)
    • Acid now burns
    • Added some lights
    • Maybe made trees destructible?
    • Updated orbit visuals
    • Updated the preview video
    • Fixed me accidentally deleting navmesh in the interior.. again
    • Added ogopogo compat
  • Cosmocos: 3.0.6 -> 4.0.0
    • Fixed the "new" glowy plants (they are actually there now)
    • Cunningham's final log is now a collectable item
    • Optional terrain paths now have their own navmesh (no more floating enemies)
    • Reworked the random path system
    • Longer paths have a smaller chance of being chosen compared to shorter paths
    • Removed rainy and stormy weather
    • Added an animation to the guiding plants
    • Fixed watchers not dealing consecutive damage
    • You can now hit watchers to stun them.. or stun them with a zap gun
    • Added sounds to the watchers
    • Watchers will no longer hurt you through walls
    • Updated the dropship music
    • Watchers and.. cosmic strands will now spawn as interior hazards (no more wall watchers)
    • Cosmic strands are now breakable
    • Cosmic strands now have an animation
    • Rebalanced the items values
  • Polarus: 3.0.5 -> 4.0.0
    • Added a trail to the research camp
    • Added the Barber
    • The elevator is no longer janky
    • You now move with the ice platforms if you stand on them
    • Redid the ice platforms
    • Added a large one-use ice sheet to transport items
    • Lowered the interior scale
    • Adjusted the inside spawn curve, enemies should no longer spawn immediately
    • Enter event now properly happens when you land
    • Updated the leave event
    • Cunningham's travel log is now a collectable item
    • Slightly improved the snow particles
    • Updated the terrain to look a bit nicer here and there
    • Added Polarmilk™
    • Made it cruiser compatible
    • Added screen shakes to the enter event, leave event and the worm hazard
    • Icicles will now break your head
    • Added a special event to eclipsed weather
    • Made trees destructible
    • Updated orbit visuals
    • Added ogopogo compat
  • Gratar: 3.0.11 -> 4.0.0
    • Updated the player enter/leave voicelines.. idk if they are used though lol
    • Updated the explosion effects
    • The bridge will now take you with it rather than push you
    • Updated the Accident logs
    • You can now put items on the falling bridge
    • Made the fog less dense
    • Added screenshakes to the explosion event
    • The explosion event will now always happen at a certain time of day
    • Updated orbit visuals
    • Adjusted flooded weather to be more dangerous
    • Added off mesh links near ladders
  • Junic: 2.0.8 -> 3.0.0
    • Fixed interior ritual fog not covering the entire facility
    • Updated the lighting and fog
    • Trees no longer have mesh colliders
    • Made the moon free
    • Changed some textures
    • Added some more visuals to the ritual event
    • Changed the way the ritual works
    • Changed the consequences of the ritual
    • Updated the Lunatics translation (definitely not related to the 3 notes above)
    • Added a new scrap item
    • Increased the damage of flower traps
    • The falling log and rocks can now crush you
    • Made trees destructible
    • Updated orbit visuals
    • Vines will now spawn on indoor nodes
  • Oldred: 2.0.9 -> 3.0.0
    • Mines now deal damage based on distance
    • Added more mines
    • Improved the explosion effect
    • Removed vain shrouds again nvm
    • Fixed mines disappearing
    • Uh.. disco?
    • Fixed the recurring damage for oil geysers
    • Swimming in oil will now blind you
    • Added a screenshake to the mines
    • Updated orbit visuals
    • The mines will now spawn as interior hazards
    • Updated the oil geyser visuals
    • Added more AI nodes
    • Added ogopogo compat
  • Gloom: 2.0.5 -> 3.0.0
    • Adjusted the grass texture
    • Chainsaws are now a weapon
    • The circular saw is now a weapon
    • Updated the explosion effects
    • Increased scrap value
    • Increased scrap spawns
    • Lowered the spike trap amount
    • Lowered Old Bird spawns
    • Added the Barber to outside spawns
    • Removed rolling fog
    • Brought back cave puddles
    • Changed explosion damage
    • Added screenshakes to the explosions
    • Updated orbit visuals
    • Dynamite can now explode
    • Added the Big Dynamite.. anyone wanna play hot potato?
  • Etern: 4.0.7 -> 5.0.0
    • Updated the nuke effect
    • Added the barber
    • Fixed some normals on the rocks and cacti
    • Massively buffed the loot and loot values
    • The nuke will now always go off at a certain time
    • Added a screenshake to the nuke
    • Updated the post nuke visuals
    • Updated orbit visuals
  • Fission-C: 2.0.8 -> 3.0.0
    • Added the Barber
    • Enter event now properly happens when you land
    • Buffed the loot
    • Added screenshakes to the intro event
    • Toxic waste will now kill you rather quickly
    • Updated orbit visuals
    • Updated how flooded weather works
    • Updated the terrain
    • Radioactive fog will now spawn on indoor AI nodes
    • Lowered the amount of radioactive fogs that can spawn
  • Atlantica: 3.0.6 -> 4.0.0
    • Fixed the secret island
    • Cunningham's travel log is now a collectable item
    • You can now drown inside
    • The indoor flooding is now periodically and more than once, beware of the warning
    • Updated the leaving event
    • Updated orbit visuals
    • Updated flooded weather
    • Leaving makes you wet
    • If an interior spawns with the bloody tag, there will be blood
    • Lowered the volume of the waves
    • Items should no longer in the air when the main entrance building sinks
    • Added ogopogo compat

4.0.29

  • I am still working on the big update, give it time
  • Added Company Cruiser Fix as a dependency (for now)

4.0.28

  • Cosmocos : 3.0.4-> 3.0.5
    • Added an actual texture to cosmic growth
    • Made the cosmic models a bit smoother so it looks nicer
    • The Cosmic Apparatus is now actually called Cosmic Apparatus
  • Fission: 2.0.5 -> 2.0.6
    • Improved a model
  • Desolation : 2.0.3 -> 2.0.4
    • Improved some models
    • Added a texture to cosmic growth
  • Oldred: 2.0.6 -> 2.0.7
    • Improved the mine model
  • Atlantica: 3.0.4 -> 3.0.5
    • Improved some models

4.0.27

  • Cosmocos : 3.0.4-> 3.0.5
    • As long as you don't leave within the first one and a half minute, you shouldn't get ejected out of the ship when leaving

4.0.26

  • Asteroid: 3.0.8 -> 3.0.9
    • Fixed eclipses on asteroid-13

4.0.25

  • Cosmocos : 3.0.3-> 3.0.4
    • Added the void

4.0.24

  • Cosmocos : 3.0.2 -> 3.0.3
    • Small fix

4.0.23

  • Cosmocos : 3.0.1 -> 3.0.2
    • Small fix

4.0.22

  • Etern: 4.0.6 -> 4.0.7
    • I was gonna remove flooded weather but I'm doing an Adamance instead

4.0.21

  • Fission: 2.0.5 -> 2.0.6
    • Guaranteed Aaron

4.0.20

  • Cosmocos 3.0.0 -> 3.0.1
    • Changed a tiny thing that I kept forgetting about

4.0.18

  • All Moons
    • Made nights darker
  • Gratar: 3.0.10 -> 3.0.11
  • Asteroid: 3.0.7 -> 3.0.8
    • Eclipsed power switch smoke is now smaller
  • Cosmocos : 2.0.7 -> 2.0.8
    • (Hopefully) Fixed the crashes
    • Grass broke so I've done a little redesigning
    • Added confusion
    • Large performance boost
    • Made the second apparatus a bit more special (and a bit more valuable)
    • Eclipsed weather will now have watchers outside
    • Added a few more plant types
    • Removed flooded weather
    • Updated the skybox
    • Updated the intro animation
    • Increased the outside and daytime power level
    • Increased the facility size slightly
  • Acidir: 5.0.4 -> 5.0.5
    • Notes should no longer spam logs
  • Desolation : 2.0.3 -> 2.0.4
  • Polarus: 3.0.3 -> 3.0.4
    • Notes should no longer spam logs
  • Infernis : 4.0.3 -> 4.0.4
    • Notes should no longer spam logs
  • Gloom : 2.0.3 -> 2.0.4
    • Fixed Gloom eclipse
  • Atlantica: 3.0.3 -> 3.0.4
    • Notes should no longer spam logs
  • Junic : 2.0.6 -> 2.0.7
    • Notes should no longer spam logs
  • Fission: 2.0.4 -> 2.0.5
    • Notes should no longer spam logs
  • Oldred: 2.0.6 -> 2.0.7
    • Notes should no longer spam logs
  • Etern: 4.0.4 -> 4.0.5

4.0.17

  • Gratar: 3.0.9 -> 3.0.10
    • Updated the apparatus pull and light switch sounds

4.0.16

  • Asteroid: 3.0.6 -> 3.0.7
    • Lowered the amount of falling stars on eclipsed asteroid

4.0.15

  • Cosmocos : 2.0.6 -> 2.0.7
    • Reverted latest change

4.0.14

  • Asteroid: 3.0.5 -> 3.0.6
    • Updated the skybox
    • Updated the Eclipsed skybox
    • Eclipses are now really pretty :D
    • They are also extremely hellish now

4.0.13

  • Cosmocos : 2.0.5 -> 2.0.6
    • Attempt nr 4, disabled the intro animation

4.0.12

  • All Moons
    • Eclipses are now more dangerous
    • Added a night skybox for when it turns night
    • Night is now dark and actually feels like night (I hope so at least)
    • Eclipsed weather will always have a night skybox
  • Cosmocos : 2.0.5 -> 2.0.6
    • Re-added the second apparatus, hopefully it works
  • Gratar: 3.0.8 -> 3.0.9
    • Added Wa to flooded weather
    • Updated the decontamination voice line
    • Increased the max amount of turrets
    • Updated Flooded Weather
    • Make sure to press all the big red buttons
  • Acidir: 5.0.4 -> 5.0.5
    • Added some loot spawn spots near the research area
  • Desolation : 2.0.3 -> 2.0.4
    • Updated the skybox
  • Polarus: 3.0.3 -> 3.0.4
    • Changed fog
    • Added some loot spawn spots near the research area
  • Infernis : 4.0.3 -> 4.0.4
    • Added a bit more decoration to the backside of the island
    • Added some loot spawn spots near the research area
    • Added steam to rainy weather
    • Inside dust should no longer get small when you get near
    • Slightly updated the final eruption sound
    • Lava crystal now glows
  • Gloom : 2.0.3 -> 2.0.4
    • It can now be foggy or eclipsed (probably foggy and eclipsed if you have weather tweaks because thanks Mrov)
  • Atlantica: 3.0.3 -> 3.0.4
    • Eclipsed weather is really pretty now (in my opinion)
  • Junic : 2.0.6 -> 2.0.7
    • Removed clouds
  • Asteroid: 3.0.4 -> 3.0.5
    • It can now be eclipsed (don't ask how)
    • Updated the skybox
    • Eclipsed weather has a special skybox
  • Fission: 2.0.4 -> 2.0.5
  • Oldred: 2.0.6 -> 2.0.7
  • Etern: 4.0.4 -> 4.0.5

4.0.11

  • Cosmocos : 2.0.4 -> 2.0.5
    • Attempt nr 3

4.0.10

  • Cosmocos : 2.0.3 -> 2.0.4
    • Attempt nr 2

4.0.9

  • Cosmocos : 2.0.2 -> 2.0.3
    • Can't seem to replicate it but I might have fixed the crashing

4.0.8

  • Gratar: 3.0.3 -> 3.0.8
    • Trees now like flooded weather

4.0.7

  • General
    • Added spike traps to every moon, Gratar has a 1.5% chance of having a hundred of them >:D (Acidir/Polarus don't have any)
  • Acidir: 5.0.3 -> 5.0.4
  • Desolation : 2.0.2 -> 2.0.3
  • Polarus: 3.0.2 -> 3.0.3
    • Increased old bird spawns
    • Added butlers
    • Fixed ice sheets being huge on multiplayer
  • Infernis : 4.0.2 -> 4.0.3
  • Gloom : 2.0.2 -> 2.0.3
    • Added rare Old Bird Spawn
  • Cosmocos : 2.0.2 -> 2.0.3
    • Watchers hurt again
  • Atlantica: 3.0.2 -> 3.0.3
  • Gratar: 3.0.3 -> 3.0.4
  • Junic : 2.0.5 -> 2.0.6
    • Added butlers
  • Asteroid: 3.0.3 -> 3.0.4
  • Fission: 2.0.3 -> 2.0.4
    • Added butlers
  • Oldred: 2.0.5 -> 2.0.6
    • Adjusted outside spawns
  • Etern: 4.0.3 -> 4.0.4

4.0.6

  • Acidir: 5.0.2 -> 5.0.3
    • Updated eclipse effect
  • Desolation : 2.0.1 -> 2.0.2
    • Updated eclipse effect
  • Polarus: 3.0.1 -> 3.0.2
    • Updated eclipse effect
  • Infernis : 4.0.1 -> 4.0.2
    • Updated eclipse effect
  • Gloom : 2.0.1 -> 2.0.2
    • Something probably
  • Cosmocos : 2.0.1 -> 2.0.2
    • Small fix
  • Atlantica: 3.0.1 -> 3.0.2
    • Updated eclipse effect
  • Gratar: 3.0.2 -> 3.0.3
    • Updated eclipse effect
  • Junic : 2.0.4 -> 2.0.5
    • Updated eclipse effect
  • Asteroid: 3.0.2 -> 3.0.3
    • Something?
  • Fission: 2.0.2 -> 2.0.3
    • Updated eclipse effect
  • Oldred: 2.0.4 -> 2.0.5
    • Updated eclipse effect
  • Etern: 4.0.2 -> 4.0.3
    • Updated eclipse effect

4.0.5

  • Junic: 2.0.2 -> 2.0.3
    • No more main entrance puddles
    • Changed collapse timings once more
    • No more fire exit cheesing

4.0.4

  • Not found

4.0.3

  • Oldred: 2.0.1 -> 2.0.3
    • The dropship was invisible? if this was an issue, it's probably fixed now

4.0.2

  • Desolation : 2.0.0 -> 2.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Polarus: 3.0.0 -> 3.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Infernis : 4.0.0 -> 4.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Gloom : 2.0.0 -> 2.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Cosmocos : 2.0.0 -> 2.0.1
    • Possible performance improvements
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Atlantica: 3.0.0 -> 3.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Gratar: 3.0.1 -> 3.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Junic : 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Asteroid: 3.0.1 -> 3.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Fission: 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Oldred: 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Etern: 4.0.1 -> 4.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Acidir: 5.0.1 -> 5.0.2
    • Possible performance improvements
    • Fixed weather vanishing when leaving
    • Fixed risk rating

4.0.1

  • Gratar: 3.0.0 -> 3.0.1
    • Added something to the apparatus and power switch
  • Junic : 2.0.0 -> 2.0.1
    • Slightly changed flooded weather
  • Asteroid: 3.0.0 -> 3.0.1
    • Random power down chance has been lowered from 20 to 8 (whoops)
  • Fission: 2.0.0 -> 2.0.1
    • Fixed the main entrance (and the ramp to it)
  • Oldred: 2.0.0 -> 2.0.1
    • Small visual changes
  • Etern: 4.0.0 -> 4.0.1
    • Small visual changes
  • Acidir: 5.0.0 -> 5.0.1
    • Don't remember

4.0.0

  • Updated all of them
  • LLL port!
  • Added Celestial tint support

3.1.10

  • Atlantica: 2.3.1 -> 2.3.2
    • Whoops, broke the bridge (it works now)

3.1.9

  • Atlantica: 2.3.0 -> 2.3.1
    • Fixed the atlantica leaving event

3.1.8

  • Oldred: 1.0.13 -> 1.0.14
    • Updated some lore

3.1.5

  • Polarus: 2.3.3 -> 2.3.4
    • Fix 3.. weee

3.1.4

  • Polarus: 2.3.2 -> 2.3.3
    • Fix 2 electric boogaloo

3.1.3

  • Etern: 3.3.1 -> 3.3.2
    • Sound fix

3.1.2

  • Polarus: 2.3.1 -> 2.3.2
    • Fix

3.1.1

  • Polarus: 2.3.0 -> 2.3.1
    • Increased the loot value

3.1.0

  • Infernis: 3.3.0 -> 3.3.2
    • Finetuned the leaving event
  • Atlantica: 2.2.3 -> 2.3.0
    • Changed the indoor flooding
    • Added a pushable bridge
  • Junic: 1.0.17 -> 1.1.0
    • Adjusted dungeon spawn rates
  • Polarus: 2.2.1 -> 2.3.0
    • Updated the map
  • Etern: 3.3.0 -> 3.3.1
    • Enemies should no longer be able to walk through the ship
    • It strikes at 9
  • Oldred: 1.0.12 -> 1.0.13
    • Enemies should no longer be able to walk through the ship
  • Gloom: 1.0.4 -> 1.0.5
    • Enemies should no longer be able to walk through the ship
    • Changed Dungeon spawn rates
  • Fission: 1.0.6 -> 1.0.7
    • Touching the floor no longer hurts

3.0.33

  • Junic: 1.0.16 -> 1.0.17
    • hotfix

3.0.32

  • Infernis: 3.2.0 -> 3.3.0
    • No more instant kills when leaving through main
    • Revamped the leaving event
  • Gloom: 1.0.3 -> 1.0.4
    • Don't ask me how I spelled "They're" as "Yhey;re" and not notice it because I have no idea
  • Junic: 1.0.15 -> 1.0.16
    • [redacted] should now work with teleporters
  • Fission: 1.0.5 -> 1.0.6
    • Added a lamp above the main entrance

3.0.31

  • Polarus: 2.2.0 -> 2.2.1
    • The letter scrap items were invisible

3.0.30

  • Oldred: 1.0.11 -> 1.0.12
    • Updated some lore

3.0.29

  • Desolation: 1.1.0 -> 1.1.1
    • Small fix

3.0.28

  • Desolation: 1.0.5 -> 1.1.0
    • Added another fire exit
    • Balanced scrap items a bit
    • Added a new scrap item

3.0.27

  • Oldred: 1.0.10 -> 1.0.11
    • Added some lore
  • Gratar: 2.2.4 -> 2.2.5
    • small fix
  • Etern: 3.2.0 -> 3.3.0
    • Improved some visuals
    • Made the map feel bigger
    • Fixed the toy nutcracker sound
  • Atlantica: 2.2.1 -> 2.2.3
    • Removed Giants
  • Gloom: 1.0.2 -> 1.0.3
    • Added hoarding bugs to inside spawn pool
    • Lowered crawler spawns by a lot
  • Fission: 1.0.4 -> 1.0.5
    • Made the plastic box lighter

3.0.26

  • Junic: 1.0.14 -> 1.0.15
    • Small patch

3.0.25

  • Junic: 1.0.13 -> 1.0.14
    • Patched the secret update

3.0.24

  • Junic: 1.0.12 -> 1.0.13
    • Secret update

3.0.23

  • Junic: 1.0.11 -> 1.0.12
    • Enemies?
  • Gratar: 2.2.3 -> 2.2.4
    • small fix
  • Gloom: 1.0.1 -> 1.0.2
    • Minor map addition

3.0.22

  • Junic: 1.0.10 -> 1.0.11
    • Fixed flooded weather

3.0.21

  • Oldred: 1.0.9 -> 1.0.10
    • Added a thing
    • Increased audio range of the mines

3.0.20

  • Oldred: 1.0.8 -> 1.0.9
    • Transcripts are now easier to read

3.0.19

  • Gratar: 2.2.2 -> 2.2.3
    • small fix

3.0.18

  • Junic: 1.0.9 -> 1.0.10
    • adjusted the timing of a few blockades
  • Desolation: 1.0.2 -> 1.0.3
    • Changed inside spawns a bit
    • Changed lil cosmo
    • Added scan nodes to the falling logs
  • Gratar: 2.2.1 -> 2.2.2
    • Updated and fixed the explosion event, it always plays near the end of the day
  • Oldred: 1.0.7 -> 1.0.8
    • I don't remember to be honest

3.0.17

  • Junic: 1.0.8 -> 1.0.9
    • updated [redacted]
  • Oldred: 1.0.6 -> 1.0.7
    • enemies should no longer teleport

3.0.16

  • Oldred: 1.0.5 -> 1.0.6
    • bombs no longer just dissapear

3.0.15

  • Junic: 1.0.7 -> 1.0.8
    • nerfed outside spawns
  • Oldred: 1.0.4 -> 1.0.5
    • bombs now don't always explode in sync
  • Desolation: 1.0.1 -> 1.0.2
    • Nerfed inside spawns

3.0.14

  • Junic: 1.0.6 -> 1.0.7
    • fixed [redacted]

3.0.13

  • Fission: 1.0.3 -> 1.0.4
    • The cube must be stopped
    • Removed the cube