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| Date uploaded | 2 weeks ago |
| Version | 7.0.2 |
| Download link | Magic_Wesley-Wesleys_Moons-7.0.2.zip |
| Downloads | 4207 |
| Dependency string | Magic_Wesley-Wesleys_Moons-7.0.2 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.12BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0IntegrityChaos-LCCutscene
LCCutscene is a tool to create cutscenes and immersive animations to Lethal Company.
Preferred version: 2.0.1MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Magic_Wesley-CustomStoryLogsFixed
Allows the addition of custom story logs. (this fixes a couple bugs until the original gets fixed)
Preferred version: 1.6.1Magic_Wesley-Wesleys_Ememy_Variants
Variants of vanilla enemies for my projects.
Preferred version: 1.3.0README
Credits
| Thank you all | |
|---|---|
| MrCompost | Sound design & testing |
| Jacob | Programming & ensuring quality |
| S1ckboy | Testing & helping with miscellaneous things |
| Shooshies | Writing, voice acting & testing |
| Magoroku | Multiplayer testing & voice acting |
| IAmBatby | Creating LLL & assisting in porting |
| GenericGMD | Enduring my insanity inducing nonsense, testing & music & Modeling |
| Teserex | Music & testing |
| Autumnis | Testing |
| Mrov | Testing |
| TestAccount666 | Testing |
| Andrew | Testing & waddling |
| NikkiDarkMatter | Lots of testing & wiki stuff |
| Audioknight | Voice acting |
| Kenji | Playing the victim (voice acting), radar map tool & video editing & testing |
| monty | Testing |
| Absolute Lambda | Creating & maintaining the wiki |
| Matthew (Matrix11335) | Major wiki contributions |
| Cryonix | Major wiki contributions |
| Svet1la | Artist |
| Oxi | Artist |
| Willothy | Artist |
| Rowan | Artist |
| Bean | Artist |
| Etheluu | Artist |
| Seth | Artist |
| Pacoito | Maintaining LLL & Assisting in porting |
| Mborsh | Recreating the lethal grass shader |
| Beanie | Testing |
| MrSaltedBeef | Dreaming, concept art based on dreams |
Check out my other stuff:
Some people suggested I should make a Ko-fi so here it is.
Progression can be disabled in the configs
If you don't want the progression system for modpack or personal reasons you can disable this in the configurations.
I would highly recommend playing with progression enabled however.
(Disabling progression will also disable every feature related to progression)
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
CHANGELOG
7.0.13
- Honey stingers will now remember your actions.. forever (until the safe file is reset)
7.0.12
- Fixed.. things
- Added a treat for honey stingers
7.0.11
- Galetry/Gratar
- Fixed an exploit with the fabrication machine
- Fixed some other cruiser related exploits
- Did some mild balancing changes regarding ingredient item surplus moons
7.0.10
- Fixed some visuals here and there
7.0.9
- Things were fixed
7.0.8
- All Moons (involved)
- Changed the value of the 3 big apparatuses
- You can no longer grab items from caches from outside the detection bounds
- Galetry
- Fixed an issue with defense cards targeting the wrong player
- Glace
- Fixed a high pitched ringing noise in the ambience track
- Narcotic
- Changed the sun animator
- Hyx
- Buffed the loot
- Made the interior slightly bigger
- Calist
- Made the royal apparatus slightly brighter to help with the parkour
- Cosmocos
- The cosmic apparatus is now properly registered again
- There were more things, didn't note them down
7.0.7
- Glace
- Fixed white quads clipping through terrain
7.0.6
- Galetry
- Fixed some tree lods
- Fixed some footstep sounds
- Action figures should now face the right way when placed again
- Action battle music should no longer restart after the very first round in a lobby
- Fixed the defense card blocking damage for the round it is played in for player 1
- Heap
- Fixed the preview video
7.0.4
- Fixed a few issues I forgot to note down
- Reduced the filesize
7.0.3
- Filitrios
- Rain particles from vanilla weathers should no longer clip through the roof of the toy store
- Fixed the bridge model
- The bridge can now collapse
- Gloom
- Removed the ominous white cylinders
- Demetrica
- Reduced the water hinderance
- Gratar
- The falling bridge will now parent items again
- Glace
- Sunlight should no longer clip through the cave
- Thalasso
- Fixed the starfish
- Lecaro
- Fire exits will no longer place you inside the walls
- Vindict
- Mud puddles are now visible
- Gratar
- Beehives can no longer spawn inside buildings
- Galetry
- The Acidir tape will now actually use the new video
- The glass of water will now slightly increase sanity
- Added Glass of Gunk
- Added Glass of Milk
- Added Glass of Glass'os
- Various other fixes I forgot to note down
7.0.1
- All moons
- Quicksand should now be much more obvious
- Fixed some item grab colliders
- Fixed some item holding positions
- Snowy moons will now have snowy vain shrouds
- Various other fixes
- Galetry
- Moved the asteroid tape to prevent interact softlocks
- Lecaro
- Fixed a few models not being replaced
- Gloom
- Cabin furniture now have proper colliders
- Chasm
- Can no longer have rainy weather
7.0.0 Obscurity
- Note- There are probably a lot more things I simply forgot to write down, especially balance changes and fixes
- All moons
- V81 support
- VR support
- Added Project Mycete with new progression and an ending
- Added the door animation to every moon
- Added bestiary entries to most of the added enemy variants
- Updated the log translator machine visuals
- Updated the footstep sounds on moons
- Added three new types, Sandy, Crystal and Ice
- (almost) Every moon has had a major ambience update
- They should sound a lot more lively
- Massively optimised the foliage used on moons
- Remodeled and updated most if not all scrap items
- Remodeled that one tree that I use everywhere
- I have doubled the spawn weight of every scrap item
- This means the spawn chances don’t actually change but scrap mods don’t completely overtake the spawn pools and make items like tapes not impossible to find with them
- Distributed the existing scrap items further over several moons for added variety, especially on the newer ones
- Added some configs and moved the trial configs to somewhere else
- A few moons now have caches with crafting supplies
- Items related to progression should no longer spawn when progression is disabled
- Lots and lots of fixes and balancing
- Moons
- Added
- Galetry
- Completely remodeled the gallery building and updated some textures, it remains visually similar to before
- The time setting on Galetry now has a chance to be morning, noon, evening and rarely night
- Updated the terrain
- Updated the foliage
- Updated the projector model
- Added a bunch of ambient sounds to make it feel more alive
- Added some indirect light so it’s not always pitch black in the shadows
- Remodeled the gift shop and updated the visuals
- Added the Action Figure Battle Board
- Can be bought in the store
- You can use any 2 action figures to battle
- Has a deck of 11 cards to battle with
- Has a whole battle sequence
- Basically just a silly card game
- Added an Action Battle guide
- Added Weed killer to the gift shop
- Added De-weed
- Much stronger version of regular weed killer
- Added the Triangulation device
- Added the Advanced flashlight
- Flashlight with a bigger range
- Added the Fog reducer
- Device which can be used to greatly reduce fog around
- Added the Pesticide sprinkler
- Device which can be used to gradually kill vain shrouds or cadaver growths in an area around it, it can also help prevent player infections
- Added the Pulatrum spore emitter
- Device which can be used to heal nearby employees
- Added the Homemade spore emitter
- Added the Adrenaline stim
- Added the Health stim
- Added the Fabricated key
- Added the blank floppy disc
- Added the single-barrel shotgun
- Added a new area
- Added a Failsafe floppy disc which will re-unlock the moons you’ve previously unlocked in case they vanish
- Removed the outer ring of terrain (this means the large loop of nothingness has been removed)
- Items bought from the gift shop are now worth way less than before
- Added proper ai nodes for maniacs who like spawning things here
- Added a waterfall
- Added an action battle board to the gift shop
- Vain shrouds can no longer spawn here
- Huge performance increase
- Etern
- Should no longer randomly crash people
- Added a bunch of ambient sounds to make the place feel more lively.. yet empty
- Updated the foliage
- Remodeled the cacti
- Updated the assimilated variant
- Remodeled the buildings
- Updated lore related areas
- Remodeled the rock hideouts
- Fixed quicksand being invisible
- Polarus
- Updated the terrain visuals
- Updated the foliage
- Added a bunch of ambient sounds to make the environment feel more real
- Added some rocks here and there
- Reworked and replaced the ice lake with a new, different gimmick
- Updated the tree models
- Remodeled the buildings
- Fully remodeled the ice worm and redid its sound design
- Made the ice worm more involved
- Remade the elevator
- Removed the ladder
- Updated the research site
- Moved geoffrey’s log
- Fixed the ship clipping into the walls when landing
- Added the Backwater Cryofish
- Lecaro
- Updated the terrain materials
- Remodeled, replaced and fixed the ferns
- Remodeled the cart handle
- Remodeled the cave
- Remodeled the stalagmites
- Remodeled the crystals
- Added reverb triggers to the caves
- Added a bunch of ambient sounds to make the moon feel warmer
- Updated the minecarts and the rideable minecart
- Updated the lava-falls
- Updated the dead trees
- Vain shrouds can no longer spawn here
- Added the Springwater Hotfish
- Cosmocos
- Updated the terrain materials
- Switched back to unity terrain
- Remade the models of the alien like plants
- Reworked the foliage
- Added a lot more glowing and bioluminescent plants for visibility
- Trees and the guidance plants now glow differently
- Remodeled the celestial brain
- Updated the brain area
- Added Donnahue’s note
- Added a bunch of ambient sounds to make the moon feel.. weirder
- Changed the intro animation back to only starting at the end of the landing animation
- Finally added back the lake (this used to be a thing a longggg time ago)
- Possible sound related fixes
- It should perform better
- Atlantica
- Remodeled the buildings
- Altered the layout
- Added another fire exit
- Pushable bridges now have navmesh
- Updated the dead bushes
- Added some small grass on the moss
- Added a bunch of seaweed underwater
- Added a bunch of ambient sounds to increase the sense of ocean life
- Updated the rocks
- Added the Gunkfish to inside and daytime spawns
- Added the Backwater Aquafish to inside and daytime spawns
- Alcatras
- Updated the terrain layer materials
- Added some new foliage
- Added a bunch of ambient sounds to make it feel more like an island with the deeper parts being more tropic jungle-y
- Remodeled the buildings
- Remodeled the mortars
- Remodeled the palm trees
- Changed the ship landing and take off animation to prevent clipping
- Added the Cadavers to the spawn pool
- Added the Backwater Aquafish to daytime and inside spawns
- Fixed the water movement resistance being absurdly high
- Motra
- Updated the terrain
- Updated the foliage
- Updated the lighting
- Added a bunch of extra visual details
- Updated the radio stand
- Remodeled the buildings
- Remodeled the mortars
- Updated the explosion effects
- The beehive has a 33% chance of existing
- Infernis
- Updated the terrain
- The falling stalagmite now has navmesh
- Remodeled the lava crystals
- Remodeled the stalagmites
- Remodeled the buildings
- Updated the foliage
- Added a bunch of ambient sounds to make the place sound warmer and more destructive
- Added some decals
- Asteroid-13
- Updated the building models
- Updated the light pole models
- Updated the light control panel
- Updated the moon visuals
- Moved geoffrey’s final log
- Narcotic
- Slightly adjusted the terrain
- Added the Gunkfish and the Cadavers
- Release
- Lowered the indoor enemy power
- Completely redid the foliage
- Slightly changed the terrain
- Added Cadavers (with a weight of 1) and the Feiopar
- Made some changes to the lighting
- Fixed some of the janky tree colliders
- Faith
- Updated the foliage
- Added some decals
- Updated the terrain visuals
- Replaced the boulders
- Removed Butlers
- Added the Cadavers (rare) and the Gunkfish
- Oldred
- Updated the visuals of the hanging mine
- Remodeled a bunch of props
- Updated the radio stand
- Replaced the rocks
- Added a few ambient sounds, mainly oil’n metal
- Remade the lights
- Remade the factory buildings
- Remodeled and replaced the catwalks
- Updated a bunch of sound things
- Switched back to unity terrain
- Added the Backoiler Spillfish
- Descent
- Added a bunch of ambient sounds to make it feel more natural
- The trials storage area only appears with progression enabled
- Roart
- Completely remodeled the jungle trees to be way more optimized and fit the game more
- Added a bunch of ambient sounds to make the place feel a lot more like an actively lived in jungle
- Completely reworked the foliage
- Switched to unity terrain
- Added the Cadaver and the feiopar
- Empra
- Completely reworked the city visuals
- Updated the terrain visuals and added some extra details
- Some other visual changes
- Remodeled the mortars
- Replaced the "deathmachine" prop
- Replaced the shipping container models with a new, more vanilla model
- Updated the effect of destroying the seed
- Updated the seed effects
- Added Amber’s Diary
- Remodeled the rail cart
- Replaced the rocks
- Remodeled the crane
- Remodeled the crane control panel
- Crowd
- Updated the terrain materials
- Added a bunch of ambient sounds to make it feel more alive, there’s birds in the trees with the crows guarding the abandoned manor
- Switched back to regular unity terrain
- Spruced up the foliage
- Added the Feiopar, the Gunkfish and the Cadaver
- Calist
- Remodeled the buildings
- Added some details
- Some visual changes
- Vain shrouds can no longer spawn here
- Added a config to dim the stars, this will help with motion sickness
- Desolation
- Updated the terrain
- Reworked the foliage
- Added a bunch of ambient sounds to increase the feel of desolation.. on desolation.. yup
- Updated the sound of the falling logs
- Remodeled the buildings
- Demetrica
- Completely remade the dome
- Reworked the dome interior completely
- Reworked the foliage
- Added a few ambient sounds for the exterior-interior
- Updated the process of obtaining the bloody apparatus
- Big performance improvements
- I basically reworked the moon
- Added the Cadavers
- Updated the kill walls
- Hyve
- Reduced movement resistance in honey
- Added a lot of extra rocks
- Added a bunch of ambient sounds, mainly bees
- Added some slight vegetation here and there
- Did some visual updates to terrain
- Remodeled the giant bees flying over the map
- Repress
- Updated the ship building area
- Replaced the shipping container models with a new, more vanilla model
- Added a few ambience sounds
- Vain shrouds can no longer spawn here
- Remodeled the cranes
- Gratar tape is now a guaranteed spawn
- Gloom
- Completely reworked the foliage
- Remodeled the cabins
- Remodeled the caves
- Updated the big trees
- Updated the assimilated variant
- Trapdoors have a new sound when used
- Added a bunch of ambient sounds to give some life to the dark forest while still keeping it somewhat spooky
- Updated the lighting
- Added reverb triggers to the caves and cabins
- Updated the torch scrap item with new functionality
- Fission-C
- Updated the terrain visuals
- Updated the dead trees
- Updated the bushes
- Added a bunch of ambient sounds to amplify that sense of chemical destruction
- Remodeled the powerplant building
- Updated some other misc visuals
- Updated the assimilated variant
- Replaced the shipping container models with a new, more vanilla model
- Added the cadavers
- Gratar
- Updated the foliage
- Updated the waterfalls
- Remodeled the buildings
- Updated the bridges
- Added the Backwater Aquafish
- Remodeled the trees
- Added a bunch of ambient sounds to increase the liveliness
- The fire exit leading to the fabrication room is now a different color
- Reworked the Fabrication Machine with a new system
- The Fabrication machine has a new design to accommodate the rework
- You can now insert as many ingredient items as you want
- The ingredient items put into the machine will save until quota is lost
- Some ingredient items count for more than one
- There are 15 different recipes of old and new items, some of which can exclusively be obtained here
- Added two new ingredient items: Cables, Chemical container
- Added rarer, larger variants of the ingredient items
- Updated the locations of the ingredients
- Extort
- Spruced up the moon with foliage
- Added a bunch of ambient sounds to make the environment feel colder and more lively.. also crest-bears
- Added the Feiopar
- Added the Backwater Cryofish
- Junic
- Reworked the foliage (I am sorry for those who struggled navigating this place before I turned it into an actual jungle)
- Remodeled the trees
- Updated the terrain visuals
- Added a bunch of ambient sounds to make the place feel a lot more like an actively lived in jungle
- Replaced the OOB terrain
- Added the Gunkfish, Cadavers and Feiopars
- Cubatres
- Updated the terrain
- Replaced the out of bounds terrain
- Made the ambience loop more tame
- Added a bunch of weird ambient sounds
- Reworked the foliage
- Remodeled the buildings
- Added the Feiopar
- Trite
- Remodeled the buildings
- Updated the radio stand
- Added a bunch of ambient sounds to make the city feel more destroyed and unstable
- Bunch of visual improvements
- Updated the scanner model with the new one from Grand Armory
- Added a thorlar easteregg to compensate for the removal of the octopus on Atlantica
- The scanner's detected state is now synced
- Utril
- Made changes to foliage
- Optimised a bunch of models
- Updated the building models
- Replaced the tree-hint map with a sign
- Added a bunch of ambient sounds to make the environment feel alive yet empty
- Updated the assimilated variant’s visuals
- Removed the interior mist from the assimilated variant
- Added something else to the assimilated variant
- Fixed some audio things
- Filitrios
- Remade the building visuals
- Replaced a bunch of interior models
- The hyve beehive now has a 33% chance of existing
- Completely reworked the interior to feel much grander and abandoned while still keeping the original vibe
- Added a bunch of ambient sounds to the outside, making it more alive, I also added sounds to the inside making it feel more.. dilapidated and grand
- Updated the terrain
- Updated the assimilated variant’s visuals
- Removed the interior mist from the assimilated variant
- Added something else to the assimilated variant
- Reworked the foliage
- Added a few new plushies
- Added the Feiopar
- Removed the thumper
- Updated the assimilated variant
- Remade the Across The Stars radio station to look like a proper building
- Updated the arachnohead visuals
- Dreck
- Updated the terrain
- Replaced all the rocks
- Updated the caves
- Added a bunch of ambient sounds
- Updated the terrain materials
- Added some extra details
- Core
- Made some visual changes to terrain
- Added some rocks and decals
- Added a bunch of ambient sounds
- Vain shrouds can no longer spawn here
- Added the Springwater Hotfish
- Thalasso
- Remade the oob terrain
- Completely overhauled the visuals
- Added a bunch of ambient sounds to increase the sense of environmental activity
- Reworked the terrain
- Made water easier to traverse through (with paths below the water)
- Vain shrouds can no longer spawn here
- Honestly one of my favourite reworks
- Added the Backwater Gunkfish, Backoiler Spillfish, Backwater Cryofish, Backwater Aquafish, Springwater Hotfish
- Acidir
- Grass no longer has collision
- Reworked the foliage
- Replaced the bubble particles
- Added a bunch of ambient sounds to bring life to the swamp
- Remodeled the trees
- Updated the fire exits
- Updated the terrain
- Updated the research site
- Slightly reduced the tilt on the interior and the mansion
- Remodeled a bunch of props
- Added the Feiopar and the Cadavers
- Hyx
- Hyx can now hear and feel you
- Hyx can now get progressively angrier
- Complete rework (Probably the craziest moon rework I’ve done)
- Greatly improved the visuals
- Completely remade the terrain and completely altered the layout
- Made it more lore accurate
- Added a bunch of ambient sounds
- Added several databoxes
- Tentacles should no longer be able to kill you while you are inside the ship
- Made the interior smaller and greatly reduced the amount of scrap that can spawn
- Reduced the amount of enemies that can spawn
- Changed the ship landing and take off animation to prevent clipping
- Removed the indoor Eyeless dog
- Added the Gunkfish, Feiopar and something else
6.9.12
- Cursed tape will now explode people again
6.9.11
- Done some optimisation
6.9.10
- Filitrios
- Slight opimisation
- Moved the main entrance
- Added another fire exit
6.9.9
- Small fix
6.9.8
- Fixed the log piles on Gloom being gigantic
6.9.7
- Fission is playable again
6.9.5
- Fixed audio logs sometimes playing twice
- Fixed the maneater plushie being screwed again
6.9.4
- Progression integration for facto
6.9.3
- Fixed terrain issues on Cosmocos
6.9.0
- Nice
- General
- Fixed the mesh of that one tree I use everywhere so it's not reliant on double sided materials and works better with the post processing
- Acidir 6.2.1 -> 6.3.0:
- Meshed
- Updated foliage
- Replaced the manor building with a newer more optimised one
- Renamed the ribcage to large ribcage
- Optimised the ribcage model
- Alcatras 2.0.1 -> 2.0.2:
- Renamed the bone item to small bone
- Fixed the issue of the mortars sometimes not disabling
- Calist 2.0.3 -> 2.0.4:
- Increased the max scrap spawns
- Changed the indoor hazard amount from 2 to a min/max of 3/6
- Desolation 4.0.2 -> 4.0.3:
- Meshed
- Fission 4.0.1 -> 4.0.2:
- Meshed
- Gloom 4.0.3 -> 4.0.4:
- Meshed
- Slight visual redesign
- Oldred 4.0.1 -> 4.0.2:
- Meshed
- Fun button now only has 5% chance of existing
- Fun lighting effects only appear outside
- Crowd 1.0.4 -> 1.0.5:
- Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
- Descent 1.0.4 -> 1.0.5:
- Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
- Extort 1.0.3 -> 1.0.4:
- Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
- Release 1.0.4 -> 1.0.5:
- Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
- Gave it a unique night skybox
- Trite 2.0.2 -> 2.0.3:
- Updated the Graffiti art
- Added a hint for the lone listeners
- Hyx 2.0.3 -> 2.0.4:
- Meshed
- Motra 1.1.0 -> 1.1.1:
- Meshed
- Galetry 3.0.7 -> 3.0.8:
- Added enable/disable sounds for the mortar (can still only be enabled by the host)
- Updated the hyx tape video
6.8.9
- Updated to the newer version of unity
- This fixes things like (water colors or pink/red material rendering issues on the new moons)
- This is a good thing
- Allegedly
6.8.8
- Made some big balancing changes to Polarus
- Made some balancing changes to Etern
- Gave all the moons which were previously untagged fitting tags (which was most of the post journeys moons)
6.8.7
- Cosmocos: 5.0.0 -> 5.0.1:
- Terrameshed the terrain
- Updated the watcher textures
- Bushes will now glow when walking through them
- Desolation: 4.0.1 -> 4.0.2:
- Updated the watcher textures
6.8.3
- Undid the changes made to release as it caused a bunch of visual issues
6.8.1
- Hotfix
6.8.0
- This is the final part of the Unhallowed Update, Happy Halloween
- Release
- Added
- Various Moons
- Various fixes
- Galetry 3.0.3 -> 3.0.4:
- Removed most of the tapes from the gift shop
- Redistributed the tapes over the trial moons
- Teach the disloyal can now be found in the gift shop, on Trite and a few other moons
- Added trial tickets
- Inserting the Apparatuses should now work for clients
- Repress 1.0.4 -> 1.0.5:
- Added two new endings
- Thalasso 2.0.0 -> 2.0.1:
- Human hearts can now rarely spawn on Roart
6.7.3
- Some minor fixes
6.7.2
- Some minor fixes
6.7.1
- Pumpkins can now rarely be found in the gift shop
- Some other stuff
6.7.0
- Progression should now work on V73
- Changed the LLL dependency with the V73 compatible LLL fork
- Extort
- Added
- Galetry 3.0.0 -> 3.0.1:
- Added a new tape "Grind the deluded"
- Some other fixes which I have forgotten
6.6.10
- Narcotic
- Added some additional hints
- Something else I forgot
6.6.9
- Narcotic
- Dropship no longer flies into the floor
6.6.8
- Added some scan nodes
- Fixed some things
6.6.7
- Some fixes
6.6.6
- General
- Some optimisation here and there
- Fixed the item ships playing music before they have fully landed
- Temporarily added weathers and interiors as dependencies
- Galetry 2.0.2 -> 3.0.0:
- Added a Halloween vibe during october
- Fixed infernis still being hidden if the floppy disk is used
- Added a Teserex action figure
- Added a Generic action figure
- Added a Kenji action figure
- Added a Beanie action figure
- Updated the web textures
- Added the silent dynamite to the gift shop
- Added a new tape "Bury the child"
- Added a new tape "Teach the disloyal"
- Added a new tape "Medicate the unwell"
- Added a new tape "Incinerate the lies"
- Added the Harold hammer
- Dreck 1.0.3 -> 1.1.0:
- Fixed the sound of the gas leaks multiplying with the amount of people in the lobby
- Oldred 4.0.0 -> 4.0.1:
- Fixed radio message 2 being way louder than the others
- Removed the random flying door
- Hyx 2.0.2 -> 2.0.3:
- Hyx now has the mansion tag
- Calist 2.0.2 -> 2.0.3:
- Painful pencil is painful
- Filitrios 2.0.2 -> 2.0.3:
- The note on the log translator won't appear when progression is disabled
- The fog in the radio station is slightly less now
- Moved the Arachnohead to Wesley's Enemy Variants
- Trite 2.0.1 -> 2.0.2:
- The note on the log translator won't appear when progression is disabled
- Gloom 4.0.2 -> 4.0.3:
- Added silent dynamite
- Gratar 4.2.1 -> 4.2.2:
- Renamed the Gas Tank to Propane Tank
- Junic 4.0.0 -> 4.0.1:
- Changed the ritual voiceline
- Desolation 4.0.0 -> 4.0.1:
- Fixed the evil cosmochad holding position
- Roart 1.0.3 -> 1.0.4:
- Added a new halloween event
- Fixed the golden plate holding position
- Moved the Elder to Wesley's Enemy Variants
- Alcatras 2.0.0 -> 2.0.1:
- Fixed the Generic Apple
- Crowd
- Added
- Narcotic
- Added
- Descent
- Added
- Last known position of Cosmocos
- Fixed
6.1.7
- Berunah
- Fixed a voiceline
- Added a hint to the lever
- I'm going on vacation, bye.
6.1.6
- Fixed some cutscene stuff on Repress (hopefully)
6.1.5
- Hyx 2.0.1 -> 2.0.2:
- He's big again
6.1.4
- Some progression fixes
- roart 1.0.2 -> 1.0.3:
- Fixed forest giants getting the elder texture
- Gloom 4.0.1 -> 4.0.2:
- Added the mansion tag
- Faith 1.0.4 -> 1.0.5:
- Removed the storylog
- Dreck 1.0.2 -> 1.0.3:
- Removed the storylog
- Atlantica 4.3.0 -> 4.3.1:
- Cunningham travel log 2 should no longer spawn in the water
- Cubatres 2.0.1 -> 2.0.2:
- Almost halved the amount of items that can spawn
- Increased the value of crystalline items by a lot
6.1.3
- Small progression related change to berunah
6.1.2
- Repress 1.0.3 -> 1.0.4:
- Fixed some cutscene jank
- Faith 1.0.3 -> 1.0.4:
- You can now still obtain the note after the mysterious object has been moved
- Gratar 4.2.0 -> 4.2.1:
- Updated the waterfall visuals slightly
- Calist 2.0.1 -> 2.0.2:
- Adjusted the debris hazard visuals
- Trite 2.0.0 -> 2.0.1:
- No more random moon sizes
6.1.1
- Thunderstore, please for the love of god just give us an option to change the readme/changelog without having to upload a whole new version of the mod.. thx
6.1.0
- Repress 1.0.2 -> 1.0.3:
- Changed the interior spawn curve
- Fission 4.0.0 -> 4.0.1:
- Replaced the interior fog spots with toxic barrel hazards
- Hyve 3.2.0 -> 3.2.1:
- Added an interior hazard
- I somehow fixed hoarding bugs stacking up next to the ship?
- Galetry 2.0.1 -> 2.0.2:
- Added the chainsaw to the gift shop
- Legs action figure lost its stump
- Butch no longer uses a whoopie cushion to sweep
- Faith 1.0.2 -> 1.0.3:
- Buffed loot spawns
- Smoothed out the terrain a bit (makes it easier to drive on)
- The path of fireflies should now be easier to follow when it gets dark
- Calist 2.0.0 -> 2.0.1:
- Added interior collapse effects and a hazard
- Acidir 6.2.0 -> 6.2.1:
- Replaced the bush models with a more optimised one
- Gloom 4.0.0 -> 4.0.1:
- Replaced the bush models with a more optimised one
- Some changes to the alt version
- Filitrios 2.0.1 -> 2.0.2:
- Replaced the bush models with a more optimised one
6.0.5
- Minor optimisation
- Cubatres 2.0.0 -> 2.0.1:
- The moon now starts off grassy again
6.0.4
- Optimised filesizes a bit
- Lecaro 2.0.0 -> 2.0.1:
- Optimised the terrain
- Berunah 1.0.1 -> 1.0.2:
- Fixed the broken fire exit
- Galetry 2.0.0 -> 2.0.1:
- Changed some tape spawns
- Faith 1.0.1 -> 1.0.2:
- Fixed the kill triggers in the holes
- Polarus 5.0.0 -> 5.0.1:
- Fixed the ice wall renderers not moving with the object
6.0.3
- Repress 1.0.0 -> 1.0.1:
- Lowered loot spawns
- Faith 1.0.0 -> 1.0.1:
- Fixed standalone
- Dreck 1.0.0 -> 1.0.1:
- Fixed standalone
- Core 1.0.0 -> 1.0.1:
- Fixed standalone
- Made some big changes to the lava geysers for optimisation
6.0.2
- Due to the annoyance that rng can be, new moon progression is no longer reliant on rng
- Also last small patch for now unless something is horribly wrong
6.0.1
- Hotfix for the berunah fire exits
6.0.0 Conquer Update (spoilers)
- Added radar maps to (almost) all the moons
- Added more to the progression
- Expanded the lore and story
- Added 5 new endings (4 final ones)
- Added end (credits)
- Added destiny items
- Faith
- Added
- Dreck
- Added
- Core
- Added
- Berunah
- Added
- Roart
- Added
- Repress
- Added
- Asteroid-13 4.1.2 -> 4.2.0:
- Geoffrey's final message no longer unlocks Gratar as a secondary route
- Gratar 4.1.0 -> 4.2.0:
- Added a new factory room accessible through a new fire exit
- Added new ingredient scrap items
- Hyx 1.0.2 -> 2.0.0:
- Updated the look and movements of the overseer (mainly his eye)
- Lowered the weight of outside maneaters to 1
- The Empra tape is now a guaranteed spawn (it already kinda was)
- Added the assimilated maneater scrap item
- Replaced the red mist with tendrils
- Atlantica 4.1.3 -> 4.2.0:
- Increased the time between interior water rising by 80 seconds
- Demetrica 1.0.1 -> 2.0.0:
- Made fog on foggy slightly less dense
- Eyeless dogs are now less likely to spawn outside
- Desolation 3.1.1 -> 4.0.0:
- Removed outside nutcrackers
- Added the sapsucker
- Gloom 3.1.1 -> 4.0.0:
- Removed outside maneaters
- Added the sapsucker
- Made the fog slightly clearer
- Removed old birds
- Junic 3.1.1 -> 4.0.0:
- Made giants and outside spore lizards more rare
- Made outside spiders more common
- Added the sapsucker
- Updated the visuals and audio of the rose hazards
- Updated the visuals for the entrance buildings
- Slight changes to the ritual note
- Updated the planet prefab
- Added a new secret
- Small visual updates
- Acidir 6.1.1 -> 6.2.0:
- Added the sapsucker
- Fixed the cunningham log spawning twice
- Lost notes won't unlock the polarus storylogs anymore
- Lecaro 1.0.3 -> 2.0.0:
- Added visual indicators to the big falling stalagmites
- Terrameshed terrain
- Alcatras 1.0.1 -> 2.0.0:
- Added the sapsucker
- Generic apple is now throwable
- Cubatres 1.0.1 -> 2.0.0
- Lowered the outside power level
- Removed the maneater from outside spawns
- Added the sapsucker
- Lowered the ambience volume
- Rebalanced the weights of outside enemies
- Added something
- Filitrios 1.0.1 -> 2.0.0:
- Added the sapsucker (rare spawn)
- Made foggy weather less fun (for me) and less dense
- Added a maneater plushie
- Made the fog in the interior area less dense
- Added reverb triggers for the interior area
- Added a new exterior and interior hazard
- Utril 1.0.2 -> 2.0.0:
- Added the sapsucker
- Removed maneaters, barbers and crawlers from interior spawns
- Removed maneaters, masked and forest giants from outside spawns
- Made spiders and spore lizards more common
- Made the fog on foggy weather a lot less dense
- Oldred 3.1.1 -> 4.0.0:
- Fixed transcript 1 bugging the player
- Lights will now be colored red during eclipsed weather
- Added the oilbarrel to Dreck, Fission, Titan, Repress
- Trite 1.0.1 -> 2.0.0:
- Fixed the radio item spawning twice
- Made a more viable path for the cruiser
- Removed a few outside turrets
- Added a fire exit close to the ship (only accessible by extension ladder or jetpack)
- Added catwalks to some of the buildings
- Fixed not being able to use interacts on the cruiser in certain spots
- Removed Old Birds, Masked and maneaters from outside spawns
- Lowered the weight of outside earth leviathans, coilheads and nutcrackers
- Changed the interior spawn curve
- Changed the fog above the city to make it easier to fly over the buildings with a jetpack
- Galetry 1.0.3 -> 2.0.0:
- There's new items in the gift shop some more important than others
- Some visual updates
- Updated the gift shop
- They have spread
- Added a faster way to transport items to the desk
- Added a ladder for easier access to the projector
- Added an item underneath the desk in the gift shop to quick start journeys and skip watching the first three tapes
- Added a very subtle message to tell people there's new progression
- Gratar's tape now spawns on Infernis, Atlantica, Cosmocos, Acidir, Polarus, Etern and most commonly on Assurance and Repress
- Tapes that are not found in set locations now have value
- Cosmocos 4.1.2 -> 5.0.0:
- The random paths are now seed based
- Lowered the chance of indoor dogs, jesters, maneaters, hoarding bugs
- Increased the chance of brackens and coilheads
- Added the barber
- Infernis 5.1.2 -> 6.0.0:
- Remodeled the oil lantern to reduce verts and make it more vanilla
- Made the lights on the oil lantern more spread out
- Terrameshed terrain
- Polarus 4.1.2 -> 5.0.0:
- Optimised the jewel box model
- Removed the maneater from outside spawns
- Added the sapsucker
- Terrameshed terrain (configable)
- Fission 3.1.1 -> 4.0.0:
- Greatly lowered the chance of outside thumpers
- Added dogs to outside spawns
- Done some visual adjustments to the ground texture
- Calist 1.0.2 -> 2.0.0:
- Made the asteroid parkour sections easier? harder? not sure but they move now
- Thalasso 1.0.1 -> 2.0.0:
- Added "The heart chamber"
- Fixed the intro animation
5.1.8
- Duckstroid-14 1.0.1
- Re-"balanced" Duckstroid-14
- Removed the problem children from Gloom
- Optimized filesize significantly
- Fixed an issue with LethalSponge where the texture was applied to other instances of Baboon Hawk materials
- Probably fixed a couple things
- Removed the april fools dependency that I genuinely had nothing to do with
- Funny interiors are here to stay (for April 1st 2026)
- Also removed last known position of cosmocos as I accidentally included it.. whoopsies
5.1.6
- Don't worry about it :D
5.1.5
- Empra 1.0.1 -> 1.0.2:
- Fixed the cart being desynced when progression is disabled
- Fixed huge harold not spawning when progression is disabled
- Lecaro 1.0.1 -> 1.0.2:
- Fixed scan nodes on stalagmites not disappearing when the stalagmite is destroyed
5.1.3
- Calist 1.0.0 -> 1.0.1:
- removed old birds from daytime spawns
- Adjusted the outside curve
- You can now walk on the fire exit building
- You don't want the stormy sun anim here
- Utril 1.0.0 -> 1.0.1:
- Puffbulb should no longer throw errors
- Galetry 1.0.0 -> 1.0.1:
- Removed the weather override
- Lecaro 1.0.0 -> 1.0.1:
- Added scan nodes to destructible stalagmites
- Limited outside spawns to just dogs
- Lowered the outside power from 15 -> 8
- Empra 1.0.0 -> 1.0.1:
- Fixed the story animations being delayed in some cases
5.1.2
- Atlantica 4.1.0 -> 4.1.2:
- Fixed bloodlantica's terrain
- Motra 1.0.0 -> 1.0.1:
- Fixed the hint not dissapearing when progression is disabled
- Hyx 1.0.0 -> 1.0.1:
- Thalasso
5.1.1
- Asteroid 4.0.1 -> 4.1.0:
- You will no longer fly
- Atlantica 4.1.0 -> 4.1.1:
- You can now stand
5.1.0 Go Figure Update (spoilers)
- Galetry:
- Added a gift shop
- Added a new item to buy
- Added 26 action figures to collect
- Asteroid 4.0.1 -> 4.1.0:
- Fixed foggy not covering the entire moon
- Junic 3.0.1 -> 3.1.0:
- Fixed flowers being able to clip you through the map
- Alcatras:
- Fixed prisoners note 1
- Acidir 6.0.1 -> 6.1.0:
- Fixed missing navmesh in certain areas
- Hyx:
- Performance improvements
- Fission:
- Slightly buffed loot values for the Geigercounter and the Battery
- Empra:
- Performance improvements
- Jacob forced me to fix the tiny player bug :(
- Cosmocos 4.0.1 -> 4.1.0:
- Updated the entry event
- Increased min/max scrap spawns
- Made the Anomalous Object hint more rare
- Polarus 4.0.0 -> 4.1.0:
- Changed how the ice walls work
- Outside ambience is back
- The ice sheets are now properly synced
- Some visual updates on the worm
- Some changes to the elevator
- Lecaro:
- Removed the invisible wall on the rails
- Moving platforms are now synced
- Trite:
- Made collapsing buildings more rare
- Gloom:
- Brackens will now spawn outside instead of maneaters (usually)
- Increased min/max scrap spawns a little
- Something.. strange was added
5.0.21
- Added a couple more hints to which moons have logs
- Hyve:
- The items are back
- Atlantica:
- Some optimisation
- Probably some other stuff I forgot
5.0.20
- Adjusted balancing for Oldred, Fission, Gloom, Polarus, Junic
- Increased the scan range for video tapes
- Fission
- Navmesh fixes
- Cosmocos
- REMOVED MINESHAFT
- All paths open at a certain point in the day
- Added a new note
5.0.19
- Fixed a networking issue on one of the new moons
- Cosmocos:
- The day should now be longer rather than shorter.. whoops
5.0.18
- Fixed reverb trigger error spam
5.0.17
- Fixed a bunch of notes and lore items
- Fixed enemies walking through the ship on every moon which still had this issue
- Balanced some moons
- I fixed a bunch of Miscellaneous things
5.0.16
- Cactus3 can go on vacation again
5.0.15
- Fixed a whoopsie
5.0.14
- Added simple hints for locating the loggable items
- Moved the Log translator on Infernis
- Fixed a very annoying issue involving turrets
5.0.13
- Geoffrey's logs are louder
- Gratar:
- Added a new log
- Rebalanced hazards a bit
- Infernis:
- Mineshaft is now the main interior
5.0.12
- Did some balancing
- Oldred:
- Actually fixed the mines
- Gloom:
- Made the interior fog event more bearable
- Made outside maneaters way more rare
- Cosmocos:
- Forgotten Logs are now loggable
- A day on Cosmocos is now slightly longer
- Junic:
- Outside hoarding bugs are now gone
- Spiders
- Slightly decreased the scrap amount
- Hyve:
- Hoarding bugs should no longer be able to enter the ship
- Etern:
- Slightly adjusted the inside spawn curve
- Polarus:
- Made sure platform animations are properly synced
- Infernis:
- Slightly decreased the scrap amount
- Gratar:
- Decreased the scrap amount
- Decreased the interior scale
- Made facility its main interior again
- Acidir:
- Fixed mimics walking through the ship
- And probably some other stuff I don't remember
5.0.11
- Fixed some stuff on new moons
5.0.10
- Fixed something on Polarus
5.0.9
- Made the path to the logs on Polarus and Asteroid a bit more clear
- Added a scorch mark to the dropship location on Galetry
- Miscellaneous fixes and changes on the new moons
5.0.7
- Adjusted some item spawn weights
- I swear this will be my last patch for now
5.0.6
- Improved the dropship area a bit
- Fixed the tape on Atlantica not being there
- Added something
- Made sure Jacob won't kill me
5.0.5
- Made 5.0.4 disappear
- Fixed something I overlooked
5.0.3
- Thanks to Autumnis for doing some bug hunting
- Oldred: 3.0.0 -> 3.0.1
- Mines won't blow up the moment you land anymore
- Atlantica: 4.0.0 -> 4.0.1
- Fixed the Atlantica tape not being networked properly
- Gloom: 3.0.0 -> 3.0.1
- Interior scale has been upped to 1.4 from 1.16 to allow more room for fire exits to generate in the interior.. looking at you mineshaft
- Asteroid-13: 4.0.0 -> 4.0.1
- Asteroid-13 lights will now properly shut off when the apparatus is pulled
- Acidir: 6.0.0 -> 6.0.1
- Increased the value of the Crescent of Curses
- Cosmocos: 4.0.0 -> 4.0.1
- Standalone release is now unlocked (whoops)
- Other
- Temp fix for Videotapes and logs not working properly sometimes
- Fixed Special Apparatuses vanishing on moon change
- Fixed some navmesh things on some of the new moons
- The light above the sell counter no longer flickers
- Rebalanced one of the new moons
- Fixed "Doggy clipping through rock"
- Fixed a scan node
5.0.2
- I made a funny silly whoopsie but Cosmocos exists now
5.0.1
- Readme update
5.0.0
- New content
- Added Galetry
- All Moons
- Adjusted a lot of scrap item positions (S1ckboy you are a legend for going through most of em)
- Adjusted the interact colliders of every scrap item to make them easier to grab
- Adjusted every multi-word scrap item name to conform to the lethal company naming conventions
- Optimised filesizes by a lot
- Fixed items not spawning when changed in configs
- Fixed foggy weather not covering the entire moon in some cases
- Fixed some performance related issues
- Locked and hid every moon
- Updated some itemship locations
- Notes should no longer cause errors
- Fixed the main entrance doors (yay door handles)
- Added the Log Translator to every moon and made it functional
- Fixed normal maps in a bunch of places (moons are prettier now)
- Lowered the volume of some background ambiences
- Ambiences are set up in a different way making them blend in better with the environment
- Items you can log at a Log Translator now have a different icon
- Removed the dopler effect from audio sources that didn't need them
- Added the mineshaft interior to a bunch of moons
- Fixed the water looking like clay
- Added the maneater to some moons, both inside and outside.. have fun figuring out where..
- Fixed dropship music playing before the ship has landed
- Fixed and added far audios for some noisemaker scraps
- Added playable video tapes
- You can now turn off audio logs
- Improved smoke effects
- Asteroid-13: 3.0.9 -> 4.0.0
- Made the interior fog slightly less dense
- The stun baton can now be used as a weapon
- Moved the itemship to account for the cruiser
Removed vain shroudsnvm thanks zeekers- Old computer and Bio-HXNV7 are now worth more
- Changed the leave event
- Implemented the Log Translator
- Added new orbit visuals
- Asteroid-14: 2.0.3 -> 3.0.0
- Some beehives will now explode when you hit them with the cruiser.. try it.. it's great :D
- Fixed foggy weather
- Added some ambient bees to the corner of your eyes
- Added some bees to the sky
- Added flooded weather.. flooded with bees BEES BEEEEEEEEEEES
- Changed terminal and internal name to "Hyve"
- Added new orbit visuals
- Desolation: 2.0.4 -> 3.0.0
- Fixed some falling logs missing their interact icon
- Fixed some trees missing collision
Added the Kidnapper Fox to inside spawns:(- ^Added the Lassoman instead with a weight of 1.. cus.. why not right?
- Watchers now deal damage over time again
- Cosmic growth can now kill you if you get crushed
- Updated orbit visuals
- Angry cosmic growths will now spawn as actual hazards
- Infernis: 4.0.5 -> 5.0.0
- Remade the texture for the pickaxe
- Added a trail to the research camp
- Added stormy weather
- Massively improved the fireball visuals
- Blue
- My brain got mangled today.. (I am reading this now while putting it in the changelog.md, no clue what happened that day)
- The pickaxe is now a weapon
- Fixed the pickaxe resting position
- Increased the value of raw gold
- Fixed the skull sounds
- Updated lore notes to be a bit more.. descriptive
- Adjusted the loot spawns
- Slightly adjusted the leave event
- Fixed an issue where the leave event would start at random
- Cunningham's travel log is now a collectable item
- Added a screenshake to the leave event
- Added screenshakes to the earthquakes
- You can now sink in lava
- Updated the dropship music
- Updated orbit visuals
- Rocks are now throwable
- Lowered the volume of the music
- Changed the way eruption sounds and effects are handled
- Fixed me accidentally deleting navmesh in the interior, whoopsies
- Acidir: 5.0.6 -> 6.0.0
- Added a trail to the research camp
- Uhm, I had accidentally made this moon always eclipsed.. whoopsies
- Removed loot from the research camp
- Added the Barber to inside and outside spawns
- Updated the lore notes to make them more descriptive
- Swamp trees look nicer
- Cunningham's travel log is now a collectable item
- Made the interior smaller
- The mansion now has textures (doubt you'll notice it though)
- Acid now burns
- Added some lights
- Maybe made trees destructible?
- Updated orbit visuals
- Updated the preview video
- Fixed me accidentally deleting navmesh in the interior.. again
- Added ogopogo compat
- Cosmocos: 3.0.6 -> 4.0.0
- Fixed the "new" glowy plants (they are actually there now)
- Cunningham's final log is now a collectable item
- Optional terrain paths now have their own navmesh (no more floating enemies)
- Reworked the random path system
- Longer paths have a smaller chance of being chosen compared to shorter paths
- Removed rainy and stormy weather
- Added an animation to the guiding plants
- Fixed watchers not dealing consecutive damage
- You can now hit watchers to stun them.. or stun them with a zap gun
- Added sounds to the watchers
- Watchers will no longer hurt you through walls
- Updated the dropship music
- Watchers and.. cosmic strands will now spawn as interior hazards (no more wall watchers)
- Cosmic strands are now breakable
- Cosmic strands now have an animation
- Rebalanced the items values
- Polarus: 3.0.5 -> 4.0.0
- Added a trail to the research camp
- Added the Barber
- The elevator is no longer janky
- You now move with the ice platforms if you stand on them
- Redid the ice platforms
- Added a large one-use ice sheet to transport items
- Lowered the interior scale
- Adjusted the inside spawn curve, enemies should no longer spawn immediately
- Enter event now properly happens when you land
- Updated the leave event
- Cunningham's travel log is now a collectable item
- Slightly improved the snow particles
- Updated the terrain to look a bit nicer here and there
- Added Polarmilk™
- Made it cruiser compatible
- Added screen shakes to the enter event, leave event and the worm hazard
- Icicles will now break your head
- Added a special event to eclipsed weather
- Made trees destructible
- Updated orbit visuals
- Added ogopogo compat
- Gratar: 3.0.11 -> 4.0.0
- Updated the player enter/leave voicelines.. idk if they are used though lol
- Updated the explosion effects
- The bridge will now take you with it rather than push you
- Updated the Accident logs
- You can now put items on the falling bridge
- Made the fog less dense
- Added screenshakes to the explosion event
- The explosion event will now always happen at a certain time of day
- Updated orbit visuals
- Adjusted flooded weather to be more dangerous
- Added off mesh links near ladders
- Junic: 2.0.8 -> 3.0.0
- Fixed interior ritual fog not covering the entire facility
- Updated the lighting and fog
- Trees no longer have mesh colliders
- Made the moon free
- Changed some textures
- Added some more visuals to the ritual event
- Changed the way the ritual works
- Changed the consequences of the ritual
- Updated the Lunatics translation (definitely not related to the 3 notes above)
- Added a new scrap item
- Increased the damage of flower traps
- The falling log and rocks can now crush you
- Made trees destructible
- Updated orbit visuals
- Vines will now spawn on indoor nodes
- Oldred: 2.0.9 -> 3.0.0
- Mines now deal damage based on distance
- Added more mines
- Improved the explosion effect
Removed vain shroudsagain nvm- Fixed mines disappearing
- Uh.. disco?
- Fixed the recurring damage for oil geysers
- Swimming in oil will now blind you
- Added a screenshake to the mines
- Updated orbit visuals
- The mines will now spawn as interior hazards
- Updated the oil geyser visuals
- Added more AI nodes
- Added ogopogo compat
- Gloom: 2.0.5 -> 3.0.0
- Adjusted the grass texture
- Chainsaws are now a weapon
- The circular saw is now a weapon
- Updated the explosion effects
- Increased scrap value
- Increased scrap spawns
- Lowered the spike trap amount
- Lowered Old Bird spawns
- Added the Barber to outside spawns
- Removed rolling fog
- Brought back cave puddles
- Changed explosion damage
- Added screenshakes to the explosions
- Updated orbit visuals
- Dynamite can now explode
- Added the Big Dynamite.. anyone wanna play hot potato?
- Etern: 4.0.7 -> 5.0.0
- Updated the nuke effect
- Added the barber
- Fixed some normals on the rocks and cacti
- Massively buffed the loot and loot values
- The nuke will now always go off at a certain time
- Added a screenshake to the nuke
- Updated the post nuke visuals
- Updated orbit visuals
- Fission-C: 2.0.8 -> 3.0.0
- Added the Barber
- Enter event now properly happens when you land
- Buffed the loot
- Added screenshakes to the intro event
- Toxic waste will now kill you rather quickly
- Updated orbit visuals
- Updated how flooded weather works
- Updated the terrain
- Radioactive fog will now spawn on indoor AI nodes
- Lowered the amount of radioactive fogs that can spawn
- Atlantica: 3.0.6 -> 4.0.0
- Fixed the secret island
- Cunningham's travel log is now a collectable item
- You can now drown inside
- The indoor flooding is now periodically and more than once, beware of the warning
- Updated the leaving event
- Updated orbit visuals
- Updated flooded weather
- Leaving makes you wet
- If an interior spawns with the bloody tag, there will be blood
- Lowered the volume of the waves
- Items should no longer in the air when the main entrance building sinks
- Added ogopogo compat
4.0.29
- I am still working on the big update, give it time
- Added Company Cruiser Fix as a dependency (for now)
4.0.28
- Cosmocos : 3.0.4-> 3.0.5
- Added an actual texture to cosmic growth
- Made the cosmic models a bit smoother so it looks nicer
- The Cosmic Apparatus is now actually called Cosmic Apparatus
- Fission: 2.0.5 -> 2.0.6
- Improved a model
- Desolation : 2.0.3 -> 2.0.4
- Improved some models
- Added a texture to cosmic growth
- Oldred: 2.0.6 -> 2.0.7
- Improved the mine model
- Atlantica: 3.0.4 -> 3.0.5
- Improved some models
4.0.27
- Cosmocos : 3.0.4-> 3.0.5
- As long as you don't leave within the first one and a half minute, you shouldn't get ejected out of the ship when leaving
4.0.26
- Asteroid: 3.0.8 -> 3.0.9
- Fixed eclipses on asteroid-13
4.0.25
- Cosmocos : 3.0.3-> 3.0.4
- Added the void
4.0.24
- Cosmocos : 3.0.2 -> 3.0.3
- Small fix
4.0.23
- Cosmocos : 3.0.1 -> 3.0.2
- Small fix
4.0.22
- Etern: 4.0.6 -> 4.0.7
- I was gonna remove flooded weather but I'm doing an Adamance instead
4.0.21
- Fission: 2.0.5 -> 2.0.6
- Guaranteed Aaron
4.0.20
- Cosmocos 3.0.0 -> 3.0.1
- Changed a tiny thing that I kept forgetting about
4.0.18
- All Moons
- Made nights darker
- Gratar: 3.0.10 -> 3.0.11
- Asteroid: 3.0.7 -> 3.0.8
- Eclipsed power switch smoke is now smaller
- Cosmocos : 2.0.7 -> 2.0.8
- (Hopefully) Fixed the crashes
- Grass broke so I've done a little redesigning
- Added confusion
- Large performance boost
- Made the second apparatus a bit more special (and a bit more valuable)
- Eclipsed weather will now have watchers outside
- Added a few more plant types
- Removed flooded weather
- Updated the skybox
- Updated the intro animation
- Increased the outside and daytime power level
- Increased the facility size slightly
- Acidir: 5.0.4 -> 5.0.5
- Notes should no longer spam logs
- Desolation : 2.0.3 -> 2.0.4
- Polarus: 3.0.3 -> 3.0.4
- Notes should no longer spam logs
- Infernis : 4.0.3 -> 4.0.4
- Notes should no longer spam logs
- Gloom : 2.0.3 -> 2.0.4
- Fixed Gloom eclipse
- Atlantica: 3.0.3 -> 3.0.4
- Notes should no longer spam logs
- Junic : 2.0.6 -> 2.0.7
- Notes should no longer spam logs
- Fission: 2.0.4 -> 2.0.5
- Notes should no longer spam logs
- Oldred: 2.0.6 -> 2.0.7
- Notes should no longer spam logs
- Etern: 4.0.4 -> 4.0.5
4.0.17
- Gratar: 3.0.9 -> 3.0.10
- Updated the apparatus pull and light switch sounds
4.0.16
- Asteroid: 3.0.6 -> 3.0.7
- Lowered the amount of falling stars on eclipsed asteroid
4.0.15
- Cosmocos : 2.0.6 -> 2.0.7
- Reverted latest change
4.0.14
- Asteroid: 3.0.5 -> 3.0.6
- Updated the skybox
- Updated the Eclipsed skybox
- Eclipses are now really pretty :D
- They are also extremely hellish now
4.0.13
- Cosmocos : 2.0.5 -> 2.0.6
- Attempt nr 4, disabled the intro animation
4.0.12
- All Moons
- Eclipses are now more dangerous
- Added a night skybox for when it turns night
- Night is now dark and actually feels like night (I hope so at least)
- Eclipsed weather will always have a night skybox
- Cosmocos : 2.0.5 -> 2.0.6
- Re-added the second apparatus, hopefully it works
- Gratar: 3.0.8 -> 3.0.9
- Added Wa to flooded weather
- Updated the decontamination voice line
- Increased the max amount of turrets
- Updated Flooded Weather
- Make sure to press all the big red buttons
- Acidir: 5.0.4 -> 5.0.5
- Added some loot spawn spots near the research area
- Desolation : 2.0.3 -> 2.0.4
- Updated the skybox
- Polarus: 3.0.3 -> 3.0.4
- Changed fog
- Added some loot spawn spots near the research area
- Infernis : 4.0.3 -> 4.0.4
- Added a bit more decoration to the backside of the island
- Added some loot spawn spots near the research area
- Added steam to rainy weather
- Inside dust should no longer get small when you get near
- Slightly updated the final eruption sound
- Lava crystal now glows
- Gloom : 2.0.3 -> 2.0.4
- It can now be foggy or eclipsed (probably foggy and eclipsed if you have weather tweaks because thanks Mrov)
- Atlantica: 3.0.3 -> 3.0.4
- Eclipsed weather is really pretty now (in my opinion)
- Junic : 2.0.6 -> 2.0.7
- Removed clouds
- Asteroid: 3.0.4 -> 3.0.5
- It can now be eclipsed (don't ask how)
- Updated the skybox
- Eclipsed weather has a special skybox
- Fission: 2.0.4 -> 2.0.5
- Oldred: 2.0.6 -> 2.0.7
- Etern: 4.0.4 -> 4.0.5
4.0.11
- Cosmocos : 2.0.4 -> 2.0.5
- Attempt nr 3
4.0.10
- Cosmocos : 2.0.3 -> 2.0.4
- Attempt nr 2
4.0.9
- Cosmocos : 2.0.2 -> 2.0.3
- Can't seem to replicate it but I might have fixed the crashing
4.0.8
- Gratar: 3.0.3 -> 3.0.8
- Trees now like flooded weather
4.0.7
- General
- Added spike traps to every moon, Gratar has a 1.5% chance of having a hundred of them >:D (Acidir/Polarus don't have any)
- Acidir: 5.0.3 -> 5.0.4
- Desolation : 2.0.2 -> 2.0.3
- Polarus: 3.0.2 -> 3.0.3
- Increased old bird spawns
- Added butlers
- Fixed ice sheets being huge on multiplayer
- Infernis : 4.0.2 -> 4.0.3
- Gloom : 2.0.2 -> 2.0.3
- Added rare Old Bird Spawn
- Cosmocos : 2.0.2 -> 2.0.3
- Watchers hurt again
- Atlantica: 3.0.2 -> 3.0.3
- Gratar: 3.0.3 -> 3.0.4
- Junic : 2.0.5 -> 2.0.6
- Added butlers
- Asteroid: 3.0.3 -> 3.0.4
- Fission: 2.0.3 -> 2.0.4
- Added butlers
- Oldred: 2.0.5 -> 2.0.6
- Adjusted outside spawns
- Etern: 4.0.3 -> 4.0.4
4.0.6
- Acidir: 5.0.2 -> 5.0.3
- Updated eclipse effect
- Desolation : 2.0.1 -> 2.0.2
- Updated eclipse effect
- Polarus: 3.0.1 -> 3.0.2
- Updated eclipse effect
- Infernis : 4.0.1 -> 4.0.2
- Updated eclipse effect
- Gloom : 2.0.1 -> 2.0.2
- Something probably
- Cosmocos : 2.0.1 -> 2.0.2
- Small fix
- Atlantica: 3.0.1 -> 3.0.2
- Updated eclipse effect
- Gratar: 3.0.2 -> 3.0.3
- Updated eclipse effect
- Junic : 2.0.4 -> 2.0.5
- Updated eclipse effect
- Asteroid: 3.0.2 -> 3.0.3
- Something?
- Fission: 2.0.2 -> 2.0.3
- Updated eclipse effect
- Oldred: 2.0.4 -> 2.0.5
- Updated eclipse effect
- Etern: 4.0.2 -> 4.0.3
- Updated eclipse effect
4.0.5
- Junic: 2.0.2 -> 2.0.3
- No more main entrance puddles
- Changed collapse timings once more
- No more fire exit cheesing
4.0.4
- Not found
4.0.3
- Oldred: 2.0.1 -> 2.0.3
- The dropship was invisible? if this was an issue, it's probably fixed now
4.0.2
- Desolation : 2.0.0 -> 2.0.1
- Fixed weather vanishing when leaving
- Fixed risk rating
- Polarus: 3.0.0 -> 3.0.1
- Fixed weather vanishing when leaving
- Fixed risk rating
- Infernis : 4.0.0 -> 4.0.1
- Fixed weather vanishing when leaving
- Fixed risk rating
- Gloom : 2.0.0 -> 2.0.1
- Fixed weather vanishing when leaving
- Fixed risk rating
- Cosmocos : 2.0.0 -> 2.0.1
- Possible performance improvements
- Fixed weather vanishing when leaving
- Fixed risk rating
- Atlantica: 3.0.0 -> 3.0.1
- Fixed weather vanishing when leaving
- Fixed risk rating
- Gratar: 3.0.1 -> 3.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Junic : 2.0.1 -> 2.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Asteroid: 3.0.1 -> 3.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Fission: 2.0.1 -> 2.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Oldred: 2.0.1 -> 2.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Etern: 4.0.1 -> 4.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Acidir: 5.0.1 -> 5.0.2
- Possible performance improvements
- Fixed weather vanishing when leaving
- Fixed risk rating
4.0.1
- Gratar: 3.0.0 -> 3.0.1
- Added something to the apparatus and power switch
- Junic : 2.0.0 -> 2.0.1
- Slightly changed flooded weather
- Asteroid: 3.0.0 -> 3.0.1
- Random power down chance has been lowered from 20 to 8 (whoops)
- Fission: 2.0.0 -> 2.0.1
- Fixed the main entrance (and the ramp to it)
- Oldred: 2.0.0 -> 2.0.1
- Small visual changes
- Etern: 4.0.0 -> 4.0.1
- Small visual changes
- Acidir: 5.0.0 -> 5.0.1
- Don't remember
4.0.0
- Updated all of them
- LLL port!
- Added Celestial tint support
3.1.10
- Atlantica: 2.3.1 -> 2.3.2
- Whoops, broke the bridge (it works now)
3.1.9
- Atlantica: 2.3.0 -> 2.3.1
- Fixed the atlantica leaving event
3.1.8
- Oldred: 1.0.13 -> 1.0.14
- Updated some lore
3.1.5
- Polarus: 2.3.3 -> 2.3.4
- Fix 3.. weee
3.1.4
- Polarus: 2.3.2 -> 2.3.3
- Fix 2 electric boogaloo
3.1.3
- Etern: 3.3.1 -> 3.3.2
- Sound fix
3.1.2
- Polarus: 2.3.1 -> 2.3.2
- Fix
3.1.1
- Polarus: 2.3.0 -> 2.3.1
- Increased the loot value
3.1.0
- Infernis: 3.3.0 -> 3.3.2
- Finetuned the leaving event
- Atlantica: 2.2.3 -> 2.3.0
- Changed the indoor flooding
- Added a pushable bridge
- Junic: 1.0.17 -> 1.1.0
- Adjusted dungeon spawn rates
- Polarus: 2.2.1 -> 2.3.0
- Updated the map
- Etern: 3.3.0 -> 3.3.1
- Enemies should no longer be able to walk through the ship
- It strikes at 9
- Oldred: 1.0.12 -> 1.0.13
- Enemies should no longer be able to walk through the ship
- Gloom: 1.0.4 -> 1.0.5
- Enemies should no longer be able to walk through the ship
- Changed Dungeon spawn rates
- Fission: 1.0.6 -> 1.0.7
- Touching the floor no longer hurts
3.0.33
- Junic: 1.0.16 -> 1.0.17
- hotfix
3.0.32
- Infernis: 3.2.0 -> 3.3.0
- No more instant kills when leaving through main
- Revamped the leaving event
- Gloom: 1.0.3 -> 1.0.4
- Don't ask me how I spelled "They're" as "Yhey;re" and not notice it because I have no idea
- Junic: 1.0.15 -> 1.0.16
- [redacted] should now work with teleporters
- Fission: 1.0.5 -> 1.0.6
- Added a lamp above the main entrance
3.0.31
- Polarus: 2.2.0 -> 2.2.1
- The letter scrap items were invisible
3.0.30
- Oldred: 1.0.11 -> 1.0.12
- Updated some lore
3.0.29
- Desolation: 1.1.0 -> 1.1.1
- Small fix
3.0.28
- Desolation: 1.0.5 -> 1.1.0
- Added another fire exit
- Balanced scrap items a bit
- Added a new scrap item
3.0.27
- Oldred: 1.0.10 -> 1.0.11
- Added some lore
- Gratar: 2.2.4 -> 2.2.5
- small fix
- Etern: 3.2.0 -> 3.3.0
- Improved some visuals
- Made the map feel bigger
- Fixed the toy nutcracker sound
- Atlantica: 2.2.1 -> 2.2.3
- Removed Giants
- Gloom: 1.0.2 -> 1.0.3
- Added hoarding bugs to inside spawn pool
- Lowered crawler spawns by a lot
- Fission: 1.0.4 -> 1.0.5
- Made the plastic box lighter
3.0.26
- Junic: 1.0.14 -> 1.0.15
- Small patch
3.0.25
- Junic: 1.0.13 -> 1.0.14
- Patched the secret update
3.0.24
- Junic: 1.0.12 -> 1.0.13
- Secret update
3.0.23
- Junic: 1.0.11 -> 1.0.12
- Enemies?
- Gratar: 2.2.3 -> 2.2.4
- small fix
- Gloom: 1.0.1 -> 1.0.2
- Minor map addition
3.0.22
- Junic: 1.0.10 -> 1.0.11
- Fixed flooded weather
3.0.21
- Oldred: 1.0.9 -> 1.0.10
- Added a thing
- Increased audio range of the mines
3.0.20
- Oldred: 1.0.8 -> 1.0.9
- Transcripts are now easier to read
3.0.19
- Gratar: 2.2.2 -> 2.2.3
- small fix
3.0.18
- Junic: 1.0.9 -> 1.0.10
- adjusted the timing of a few blockades
- Desolation: 1.0.2 -> 1.0.3
- Changed inside spawns a bit
- Changed lil cosmo
- Added scan nodes to the falling logs
- Gratar: 2.2.1 -> 2.2.2
- Updated and fixed the explosion event, it always plays near the end of the day
- Oldred: 1.0.7 -> 1.0.8
- I don't remember to be honest
3.0.17
- Junic: 1.0.8 -> 1.0.9
- updated [redacted]
- Oldred: 1.0.6 -> 1.0.7
- enemies should no longer teleport
3.0.16
- Oldred: 1.0.5 -> 1.0.6
- bombs no longer just dissapear
3.0.15
- Junic: 1.0.7 -> 1.0.8
- nerfed outside spawns
- Oldred: 1.0.4 -> 1.0.5
- bombs now don't always explode in sync
- Desolation: 1.0.1 -> 1.0.2
- Nerfed inside spawns
3.0.14
- Junic: 1.0.6 -> 1.0.7
- fixed [redacted]
3.0.13
- Fission: 1.0.3 -> 1.0.4
- The cube must be stopped
- Removed the cube

