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NPC Chat Node (Scriptable Object)
Updated a day agoA basic node for a new page of text in dialogue. With no saveable data options. However, with options to trigger a Unity Event, a list of responses you, the player, can make, or if this node opens a shop or holds quest progression options.
Display Text is where you input the dialogue the NPC gives after selecting this text option or triggering this chat node. Leave blank if you want triggering this node to instead close the chat overlay and end the conversation.
Select Text is where you input the display option for selecting a dialogue response, that leads to this chat node. Can be left blank if this node is only a welcome message, and not intended to be accessed by a response.