Decompiled source of Save Before Landing MelanieMelicious v1.0.0

SaveBeforeLand.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SaveBeforeLand")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MelanieMelicious")]
[assembly: AssemblyProduct("Save Before Landing")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
internal class HarmonyPatches
{
	[HarmonyPrefix]
	[HarmonyPatch(typeof(StartMatchLever), "LeverAnimation")]
	private static void SaveBeforeLand()
	{
		GameNetworkManager.Instance.SaveGame();
	}
}
[BepInPlugin("MelanieMelicious.SaveBeforeLand", "Melanie Melicious - Save Before Land", "1.0.0")]
internal class Plugin : BaseUnityPlugin
{
	private const string GUID = "MelanieMelicious.SaveBeforeLand";

	private const string NAME = "Melanie Melicious - Save Before Land";

	private const string VERSION = "1.0.0";

	private readonly Harmony harmony = new Harmony("MelanieMelicious.SaveBeforeLand");

	internal static ManualLogSource mls;

	private void Awake()
	{
		mls = Logger.CreateLogSource("2 sToRy ShiP");
		mls = ((BaseUnityPlugin)this).Logger;
		harmony.PatchAll(typeof(HarmonyPatches));
	}
}