Decompiled source of AnotherDreamgrovePlayerModelPack v0.1.2

Test.dll

Decompiled 2 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Test")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Test")]
[assembly: AssemblyTitle("Test")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRINVINCIBLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "invincible";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("InvDeathSFX")).gameObject;
			gameObject.SetActive(true);
			((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 4.6f));
		}

		private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
		{
			yield return (object)new WaitForSeconds(delay);
			gameObject.SetActive(false);
		}
	}
	public class MRTESSALIEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "tessalien";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("TessDeathSFX")).gameObject;
			gameObject.SetActive(true);
			((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 3f));
		}

		private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
		{
			yield return (object)new WaitForSeconds(delay);
			gameObject.SetActive(false);
		}
	}
	public class MRRIGBY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rigby";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("RigbyDeathSound")).gameObject;
			gameObject.SetActive(true);
			((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 3.448f));
		}

		private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
		{
			yield return (object)new WaitForSeconds(delay);
			gameObject.SetActive(false);
		}
	}
	public class MRPOWERARMOR : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "T-60PowerArmor";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("PowerDeathSFX")).gameObject;
			gameObject.SetActive(true);
			((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 4.206f));
		}

		private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
		{
			yield return (object)new WaitForSeconds(delay);
			gameObject.SetActive(false);
		}
	}
	public class MRYODAREMASTER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NewYodaRemastered";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("YodaDeathSound")).gameObject;
			gameObject.SetActive(true);
			((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.489f));
		}

		private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
		{
			yield return (object)new WaitForSeconds(delay);
			gameObject.SetActive(false);
		}
	}
	public class MRDEADLOCKDRIFTER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Deadlock-Drifter-v1.0.1";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnDeath()
		{
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("DrifterDeathSFX")).gameObject;
			gameObject.SetActive(true);
			((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.28f));
		}

		private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
		{
			yield return (object)new WaitForSeconds(delay);
			gameObject.SetActive(false);
		}
	}
	[BepInPlugin("com.SentientFleshlight.AnotherDreamgrovePlayerModelPack", "AnotherDreamgrovePlayerModelPack", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("invincible", typeof(MRINVINCIBLE));
			ModelReplacementAPI.RegisterSuitModelReplacement("alien", typeof(MRTESSALIEN));
			ModelReplacementAPI.RegisterSuitModelReplacement("rigby", typeof(MRRIGBY));
			ModelReplacementAPI.RegisterSuitModelReplacement("T-51 Power Armor", typeof(MRPOWERARMOR));
			ModelReplacementAPI.RegisterSuitModelReplacement("Remastered Yoda", typeof(MRYODAREMASTER));
			ModelReplacementAPI.RegisterSuitModelReplacement("Da Drifter", typeof(MRDEADLOCKDRIFTER));
			Harmony val = new Harmony("com.SentientFleshlight.AnotherDreamgrovePlayerModelPack");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.SentientFleshlight.AnotherDreamgrovePlayerModelPack is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "templatebundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}