Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Normal Airhorn v1.0.2
Normal_Airhorn.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using LCSoundTool; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Normal_Airhorn")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Makes the airhorn a normal airhorn.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Normal_Airhorn")] [assembly: AssemblyTitle("Normal_Airhorn")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Normal_Airhorn { [BepInPlugin("Normal_Airhorn", "Normal_Airhorn", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Normal_Airhorn is loaded!"); AudioClip audioClip = SoundTool.GetAudioClip("Meowpixel-Normal_Airhorn", "airhorn.mp3"); SoundTool.ReplaceAudioClip("AirHorn1", audioClip); } } public static class PluginInfo { public const string PLUGIN_GUID = "Normal_Airhorn"; public const string PLUGIN_NAME = "Normal_Airhorn"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }