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Decompiled source of LCEndlessTimer v1.0.1
BepInEx/plugins/LCEndlessTimer.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(/*Could not decode attribute arguments.*/)] [assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")] [assembly: AssemblyCompany("LCEndlessTimer")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LCEndlessTimer")] [assembly: AssemblyTitle("LCEndlessTimer")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] [BepInPlugin("com.yourname.lcrealtime", "LC Real Time Mod", "1.0.0")] public class LCRealTimeMod : BaseUnityPlugin { private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("com.yourname.lcrealtime").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LC Real Time Mod loaded! 1 in-game hour = 5 real minutes."); } private void Update() { if ((Object)(object)TimeOfDay.Instance != (Object)null) { TimeOfDay.Instance.globalTimeSpeedMultiplier = 0.2f; } } }