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Decompiled source of Typ0sRandomThings v1.0.7
Typ0's Random Things.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Typ0's Random Things")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Typ0's Random Things")] [assembly: AssemblyTitle("Typ0's Random Things")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Typ0_s_Random_Things { [BepInPlugin("SLDTyp0.Typ0sRandomThings", "Typ0's Random Things", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "SLDTyp0.Typ0sRandomThings"; private const string NAME = "Typ0's Random Things"; private const string VERSION = "0.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "typ0sassets"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Typ0's Random Things/Items/Wills Hat/Wills Hat.asset"); Item val3 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Typ0's Random Things/Items/Walkman/walkman.asset"); Item val4 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Typ0's Random Things/Items/water bottle/Waterbottle.asset"); Item val5 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Typ0's Random Things/Items/FireExtinguisher/firextinguisher.asset"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Will's Entire Personality Into The Game"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 40, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 75, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterScrap(val5, 75, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 65, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Typ0's Random Things"); } } }