Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of MPlushScrap v1.1.1
BepInEx/plugins/fumoCirnoScrap/CirnoFumoScrap.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CirnoFumoScrap")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+30873030ade78116bcfb416e4f260df69ecf99f5")] [assembly: AssemblyProduct("CirnoFumoScrap")] [assembly: AssemblyTitle("CirnoFumoScrap")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CirnoFumoScrap { [BepInPlugin("badham.lc.cirnoscrap", "Cirno Fumo Scrap", "2.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class FumoCirnoMod : BaseUnityPlugin { private const string modGUID = "badham.lc.cirnoscrap"; private const string modName = "Cirno Fumo Scrap"; private const string modVersion = "2.0.1"; private readonly Harmony harmony = new Harmony("badham.lc.cirnoscrap"); private static FumoCirnoMod Instance; private ConfigEntry<int> configFumoRarity; internal ManualLogSource mls; public static AssetBundle CirnoAssets; private void Awake() { //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } CirnoAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "fumocirno")); mls = Logger.CreateLogSource("badham.lc.cirnoscrap"); mls.LogInfo((object)"Cirno has infiltrated your facilities [Version 2.0.1]..."); harmony.PatchAll(typeof(FumoCirnoMod)); configFumoRarity = ((BaseUnityPlugin)this).Config.Bind<int>("General", "FumoRarity", 30, new ConfigDescription("How rare Fumo Cirnos are to find. Lower values mean Fumos spawn less often", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); Item val = CirnoAssets.LoadAsset<Item>("assets/Mods/CirnoFumo/FumoCirno.asset"); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load Cirno prefab."); return; } NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, configFumoRarity.Value, (LevelTypes)(-1)); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "CirnoFumoScrap"; public const string PLUGIN_NAME = "CirnoFumoScrap"; public const string PLUGIN_VERSION = "1.0.0"; } }
BepInEx/plugins/annyplushie/AnnyPlushie.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AnnyPlushie")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Adds a Anny Plushie into Lethal Company")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2")] [assembly: AssemblyProduct("AnnyPlushie")] [assembly: AssemblyTitle("AnnyPlushie")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AnnyFumo { public static class MyPluginInfo { public const string PLUGIN_GUID = "AnnyPlushie"; public const string PLUGIN_NAME = "AnnyPlushie"; public const string PLUGIN_VERSION = "1.0.2"; } } namespace AnnyFumoScrap { [BepInPlugin("adesi.lc.annyscrap", "Anny Plushie Scrap", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class FumoAnnyMod : BaseUnityPlugin { private const string modGUID = "adesi.lc.annyscrap"; private const string modName = "Anny Plushie Scrap"; private const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("adesi.lc.annyscrap"); private static FumoAnnyMod Instance; private ConfigEntry<int> configFumoRarity; internal ManualLogSource mls; public static AssetBundle AnnyAssets; private void Awake() { //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } AnnyAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "anny")); mls = Logger.CreateLogSource("adesi.lc.annyscrap"); mls.LogInfo((object)"Anny has infiltrated your facilities..."); harmony.PatchAll(typeof(FumoAnnyMod)); configFumoRarity = ((BaseUnityPlugin)this).Config.Bind<int>("General", "FumoRarityAnny", 30, new ConfigDescription("How rare Fumo Annys are to find. Lower values mean Fumos spawn less often", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); Item val = AnnyAssets.LoadAsset<Item>("assets/annyfumo/annyfumo.asset"); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load Anny prefab."); return; } NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, configFumoRarity.Value, (LevelTypes)510); } } }
BepInEx/plugins/dokiplush/doki_plush.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("doki_plush")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("moni plush")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("doki_plush")] [assembly: AssemblyTitle("doki_plush")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace doki_plush { public static class PluginInfo { public const string PLUGIN_GUID = "doki_plush"; public const string PLUGIN_NAME = "doki_plush"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace moni_plush { internal static class Metadata { public const string Name = "Moni Plushie"; public const string ModGUID = "com.wdbros.moni_plush"; public const string Version = "1.0.0"; } [BepInPlugin("com.wdbros.moni_plush", "Moni Plushie", "1.0.0")] [BepInProcess("Lethal Company.exe")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dokiplush")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Doki Plush failed to find asset bundle. Dying gracefully."); return; } Item val2 = val.LoadAsset<Item>("Monika Plush.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Items.RegisterScrap(val2, 30, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Monika Plush with no issues!"); } } }
BepInEx/plugins/Dino/DinoLI.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DinoLI")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DinoLI")] [assembly: AssemblyTitle("DinoLI")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace DinoLI { [BepInPlugin("shyly.dinoMod", "DinoMod", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string GUID = "shyly.dinoMod"; private const string NAME = "DinoMod"; private const string VERSION = "1.0.0"; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"l>..<l LOADING DINO MOD l>..<l"); LoadDino("Blue", 9); LoadDino("Purple", 9); LoadDino("Orange", 9); LoadDino("Green", 9); LoadDino("Gold", 1); ((BaseUnityPlugin)this).Logger.LogInfo((object)"l>..<l FINISHED! l>..<l"); } private void LoadDino(string dinoColor, int spawnRate) { string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dino" + dinoColor.ToLower()); Item val = AssetBundle.LoadFromFile(text).LoadAsset<Item>("Assets/Dino/" + dinoColor.ToLower() + "/Item" + dinoColor + ".asset"); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load Dino" + dinoColor + " asset.")); return; } NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Utilities.FixMixerGroups(val.spawnPrefab); TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>(); val2.clearPreviousText = true; val2.displayText = "Woah, " + dinoColor + " Dino!"; Items.RegisterScrap(val, spawnRate, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Loaded Item Dino{dinoColor} with {spawnRate}% spawnrate"); } } }