Decompiled source of Missle Cosmetics v1.0.6

BepInEx/plugins/HatsuneMikuModelReplacement.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("HatsuneMikuModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1b0f05e86e612d5ff6f517232e7b4446fc6d77cd")]
[assembly: AssemblyProduct("HatsuneMikuModelReplacement")]
[assembly: AssemblyTitle("HatsuneMikuModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HatsuneMikuModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HatsuneMikuNT";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("meow.MikuModelReplacement", "Miku Model", "1.4.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "初音是軟體", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("人物-初音是軟體", typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.MikuModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.MikuModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "mbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BepInEx/plugins/KiryuModelReplacement.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: AssemblyProduct("KiryuModelReplacement")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCompany("KiryuModelReplacement")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyTitle("KiryuModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[Microsoft.CodeAnalysis.Embedded]
	[CompilerGenerated]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[Microsoft.CodeAnalysis.Embedded]
	[CompilerGenerated]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace KiryuModelReplacement
{
	public class BodyReplacementKiryu : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kiryu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Kiryu.ModelReplace", "Kiryu Model", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		private void Awake()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("人物-桐生一馬", typeof(BodyReplacementKiryu));
			Harmony val = new Harmony("Kiryu.ModelReplace");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Kiryu.ModelReplace is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "Joryu";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BepInEx/plugins/KittyGirlModelReplacement.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: AssemblyProduct("KittyGirlModelReplacement")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCompany("KittyGirlModelReplacement")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyTitle("KittyGirlModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[Microsoft.CodeAnalysis.Embedded]
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace KittyGirlModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "KittyGirl";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("RocketJam.KittyGirlModelReplacement", "Kitty Girl", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "人物-KittyGirl", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Replacing Kirby model...");
			ModelReplacementAPI.RegisterSuitModelReplacement("人物-KittyGirl", typeof(BodyReplacementMiku));
			Harmony val = new Harmony("RocketJam.MikuModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin RocketJam.MikuModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "kittygirl";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BepInEx/plugins/MajimaBody.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: AssemblyProduct("MajimaBodyReplacer")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCompany("MajimaBodyReplacer")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyTitle("MajimaBodyReplacer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[Microsoft.CodeAnalysis.Embedded]
	[CompilerGenerated]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[Microsoft.CodeAnalysis.Embedded]
	[CompilerGenerated]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HatsuneMikuModelReplacement
{
	public class MajimaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "majimaPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("crash.MajimaModelReplacer", "Majima Model", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("人物-真島吾朗", typeof(MajimaReplacement));
			Harmony val = new Harmony("crash.MajimaModelReplacer");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin crash.MajimaModelReplacer is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "majimabundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BepInEx/plugins/ReZeroModelReplacements.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ReZeroModelAdditions.Replacements;
using UnityEngine;

[assembly: AssemblyTitle("ReZeroModelReplacements")]
[assembly: AssemblyInformationalVersion("1.0.0+912b361ebc4187cde2b5cdb6820aa37beb386164")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCompany("ReZeroModelReplacements")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyProduct("ReZeroModelReplacements")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ReZeroModelAdditions
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("tacocat.ReZeroModels", "ReZero Company", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		public void InitConfig()
		{
		}

		private void Awake()
		{
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("人物-Re0艾蜜莉亞", typeof(EmiliaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("人物-Re0碧翠絲", typeof(BeatriceReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("人物-Re0菲利克斯", typeof(FelixReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("人物-Re0雷姆", typeof(RemReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("人物-Re0拉姆", typeof(RamReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("人物-Re0菜月昴", typeof(SubaruReplacement));
			Harmony val = new Harmony("meow.MikuModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.MikuModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "mbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace ReZeroModelAdditions.Replacements
{
	public class EmiliaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "emiliaPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BeatriceReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "beatricePrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class FelixReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "felixPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RamReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ramPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RemReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "remPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SubaruReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "subaruPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
}