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Decompiled source of Retro FNaF 2 Model Replacement v0.1.0
FNAF2PlayerReplacements.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("FNAF2PlayerReplacements")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FNAF2PlayerReplacements")] [assembly: AssemblyTitle("FNAF2PlayerReplacements")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRRETROBALLOONBOY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Balloon Boy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROJJ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro JJ"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROMANGLE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Mangle"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROPUPPET : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Puppet"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROTOYBONNIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Toy Bonnie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROCHICABEAK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Chica Beak"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROCHICABEAKLESS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Chica Beakless"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRETROTOYFREDDY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Retro Toy Freddy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.moddingcompany.RetroFNaF2ModelReplacement", "Retro FNaF2 Model Replacement", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Retro Balloon Boy", typeof(MRRETROBALLOONBOY)); ModelReplacementAPI.RegisterSuitModelReplacement("Retro Chica Beak", typeof(MRRETROCHICABEAK)); ModelReplacementAPI.RegisterSuitModelReplacement("Retro Chica Beakless", typeof(MRRETROCHICABEAKLESS)); ModelReplacementAPI.RegisterSuitModelReplacement("Retro JJ", typeof(MRRETROJJ)); ModelReplacementAPI.RegisterSuitModelReplacement("Retro Mangle", typeof(MRRETROMANGLE)); ModelReplacementAPI.RegisterSuitModelReplacement("Retro Puppet", typeof(MRRETROPUPPET)); ModelReplacementAPI.RegisterSuitModelReplacement("Retro Toy Bonnie", typeof(MRRETROTOYBONNIE)); ModelReplacementAPI.RegisterSuitModelReplacement("Retro Toy Freddy", typeof(MRRETROTOYFREDDY)); new Harmony("com.moddingcompany.RetroFNaF2ModelReplacement").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.moddingcompany.RetroFNaF2ModelReplacement is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "retrofnaf2assets"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }